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Rework beatmap post-processing into HitRenderer.
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@ -19,6 +19,8 @@ namespace osu.Game.Modes.Osu.UI
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protected override IBeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
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protected override IBeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
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protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
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protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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