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Fix TestCase not working with dynamic compilation
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@ -13,7 +13,6 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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@ -26,13 +25,10 @@ namespace osu.Game.Tests.Visual
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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typeof(MaskSelection),
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typeof(MaskSelection),
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typeof(DragLayer),
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typeof(HitObjectComposer),
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typeof(HitObjectComposer),
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typeof(OsuHitObjectComposer),
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typeof(OsuHitObjectComposer),
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typeof(HitObjectMaskLayer),
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typeof(HitObjectMaskLayer),
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typeof(HitObjectMask),
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typeof(HitCircleMask),
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typeof(SliderMask),
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typeof(SliderCircleMask),
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typeof(NotNullAttribute)
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typeof(NotNullAttribute)
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};
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};
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