Move beatmap download logic out of BeatmapManager

This commit is contained in:
Dean Herbert
2021-11-25 17:23:46 +09:00
parent d8a23aad4d
commit 716543b5b3
10 changed files with 45 additions and 67 deletions

View File

@ -96,6 +96,8 @@ namespace osu.Game
protected BeatmapManager BeatmapManager { get; private set; }
protected BeatmapModelDownloader BeatmapDownloader { get; private set; }
protected ScoreManager ScoreManager { get; private set; }
protected SkinManager SkinManager { get; private set; }
@ -235,6 +237,7 @@ namespace osu.Game
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API, Host));
// the following realm components are not actively used yet, but initialised and kept up to date for initial testing.
realmRulesetStore = new RealmRulesetStore(realmFactory, Storage);