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Remove CatcherArea abstraction
Also fixes catcher size being relative to aspect ratio.
This commit is contained in:
193
osu.Game.Rulesets.Catch/UI/Catcher.cs
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193
osu.Game.Rulesets.Catch/UI/Catcher.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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private Texture texture;
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private Container<DrawableHitObject> caughtFruit;
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public Container ExplodingFruitTarget;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
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Children = new Drawable[]
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{
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createCatcherSprite(),
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caughtFruit = new Container<DrawableHitObject>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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}
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};
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}
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private int currentDirection;
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private bool dashing;
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protected bool Dashing
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{
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get { return dashing; }
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set
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{
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if (value == dashing) return;
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dashing = value;
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if (dashing)
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Schedule(addAdditiveSprite);
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}
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}
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private void addAdditiveSprite()
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{
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if (!dashing) return;
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var additive = createCatcherSprite();
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additive.RelativePositionAxes = Axes.Both;
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additive.Blending = BlendingMode.Additive;
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additive.Position = Position;
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additive.Scale = Scale;
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((Container)Parent).Add(additive);
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additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
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Scheduler.AddDelayed(addAdditiveSprite, 50);
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}
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private Sprite createCatcherSprite() => new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Texture = texture,
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OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
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};
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public bool OnPressed(CatchAction action)
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{
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switch (action)
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{
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case CatchAction.MoveLeft:
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currentDirection--;
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return true;
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case CatchAction.MoveRight:
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currentDirection++;
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return true;
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case CatchAction.Dash:
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Dashing = true;
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return true;
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}
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return false;
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}
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public bool OnReleased(CatchAction action)
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{
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switch (action)
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{
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case CatchAction.MoveLeft:
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currentDirection++;
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return true;
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case CatchAction.MoveRight:
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currentDirection--;
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return true;
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case CatchAction.Dash:
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Dashing = false;
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return true;
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}
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return false;
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}
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/// <summary>
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/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
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/// </summary>
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private const double base_speed = 1.0 / 512;
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protected override void Update()
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{
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base.Update();
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if (currentDirection == 0) return;
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double dashModifier = Dashing ? 1 : 0.5;
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Scale = new Vector2(Math.Sign(currentDirection), 1);
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X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * base_speed * dashModifier, 0, 1);
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}
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public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
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{
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fruit.RelativePositionAxes = Axes.None;
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fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
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fruit.Anchor = Anchor.TopCentre;
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fruit.Origin = Anchor.BottomCentre;
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fruit.Scale *= 0.7f;
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fruit.LifetimeEnd = double.MaxValue;
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float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
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while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
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{
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fruit.X += RNG.Next(-5, 5);
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fruit.Y -= RNG.Next(0, 5);
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}
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caughtFruit.Add(fruit);
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if (((CatchBaseHit)fruit.HitObject).LastInCombo)
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explode();
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}
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private void explode()
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{
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var fruit = caughtFruit.ToArray();
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foreach (var f in fruit)
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{
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var originalX = f.X * Scale.X;
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if (ExplodingFruitTarget != null)
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{
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f.Anchor = Anchor.TopLeft;
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f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
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caughtFruit.Remove(f);
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ExplodingFruitTarget.Add(f);
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}
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f.MoveToY(f.Y - 50, 250, Easing.OutSine)
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.Then()
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.MoveToY(f.Y + 50, 500, Easing.InSine);
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f.MoveToX(f.X + originalX * 6, 1000);
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f.FadeOut(750);
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f.Expire();
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}
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}
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}
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}
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