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Add filter checks to difficulty selection
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@ -197,7 +197,7 @@ namespace osu.Game.Screens.Select
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if (skipDifficulties)
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select(set);
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else
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select(direction > 0 ? set.Beatmaps.First() : set.Beatmaps.Last());
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select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered) : set.Beatmaps.Last(b => !b.Filtered));
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return;
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}
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}
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