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Refactor overlay activation logic and reword tip.
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@ -361,10 +361,12 @@ namespace osu.Game.Screens.Play
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private void updateOverlayActivationMode()
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{
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if (DrawableRuleset.HasReplayLoaded.Value)
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bool canTriggerOverlays = DrawableRuleset.IsPaused.Value || !gameplayOverlaysDisabled.Value;
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if (DrawableRuleset.HasReplayLoaded.Value || canTriggerOverlays)
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OverlayActivationMode.Value = OverlayActivation.UserTriggered;
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else
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OverlayActivationMode.Value = gameplayOverlaysDisabled.Value && !DrawableRuleset.IsPaused.Value ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
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OverlayActivationMode.Value = OverlayActivation.Disabled;
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}
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private void updatePauseOnFocusLostState() =>
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