From 718cbf9382a20351dc4fc127b91e63f1331dd19d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 21 Jan 2023 23:19:34 +0100 Subject: [PATCH] Fix `SegmentedGraph` draw node calculating segment colours in unsafe manner The `SegmentedGraph`'s draw node would call `getSegmentColour()` on the drawable, which would query the `DrawColourInfo` and `tierColours` properties of the drawable. This is a cross-thread access and as such completely unsafe, as due to being cross-thread it can die on invalidations or out-of-bounds accesses. Fix by transferring everything to the draw node first before attempting to draw. `SegmentedGraph.TierColours` setter already correctly invalidates the draw node via `graphNeedsUpdate`, so no further intervention was required there. Closes #22326. --- .../Graphics/UserInterface/SegmentedGraph.cs | 39 +++++++++++-------- 1 file changed, 22 insertions(+), 17 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/SegmentedGraph.cs b/osu.Game/Graphics/UserInterface/SegmentedGraph.cs index 6ca0c588e8..e8817d5275 100644 --- a/osu.Game/Graphics/UserInterface/SegmentedGraph.cs +++ b/osu.Game/Graphics/UserInterface/SegmentedGraph.cs @@ -152,22 +152,6 @@ namespace osu.Game.Graphics.UserInterface segments.Sort(); } - private ColourInfo getSegmentColour(SegmentInfo segment) - { - var segmentColour = new ColourInfo - { - TopLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 0f)), - TopRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 0f)), - BottomLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 1f)), - BottomRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 1f)) - }; - - var tierColour = segment.Tier >= 0 ? tierColours[segment.Tier] : new Colour4(0, 0, 0, 0); - segmentColour.ApplyChild(tierColour); - - return segmentColour; - } - protected override DrawNode CreateDrawNode() => new SegmentedGraphDrawNode(this); protected struct SegmentInfo @@ -215,6 +199,7 @@ namespace osu.Game.Graphics.UserInterface private IShader shader = null!; private readonly List segments = new List(); private Vector2 drawSize; + private readonly List tierColours = new List(); public SegmentedGraphDrawNode(SegmentedGraph source) : base(source) @@ -228,8 +213,12 @@ namespace osu.Game.Graphics.UserInterface texture = Source.texture; shader = Source.shader; drawSize = Source.DrawSize; + segments.Clear(); segments.AddRange(Source.segments.Where(s => s.Length * drawSize.X > 1)); + + tierColours.Clear(); + tierColours.AddRange(Source.tierColours); } public override void Draw(IRenderer renderer) @@ -252,11 +241,27 @@ namespace osu.Game.Graphics.UserInterface Vector2Extensions.Transform(topRight, DrawInfo.Matrix), Vector2Extensions.Transform(bottomLeft, DrawInfo.Matrix), Vector2Extensions.Transform(bottomRight, DrawInfo.Matrix)), - Source.getSegmentColour(segment)); + getSegmentColour(segment)); } shader.Unbind(); } + + private ColourInfo getSegmentColour(SegmentInfo segment) + { + var segmentColour = new ColourInfo + { + TopLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 0f)), + TopRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 0f)), + BottomLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 1f)), + BottomRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 1f)) + }; + + var tierColour = segment.Tier >= 0 ? tierColours[segment.Tier] : new Colour4(0, 0, 0, 0); + segmentColour.ApplyChild(tierColour); + + return segmentColour; + } } protected class SegmentManager : IEnumerable