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Merge branch 'master' into drawable-hit-object-hit-state-fix
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@ -17,9 +17,11 @@ namespace osu.Game.Rulesets.Catch.Mods
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private const double fade_out_offset_multiplier = 0.6;
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private const double fade_out_duration_multiplier = 0.44;
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protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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if (!(drawable is DrawableCatchHitObject catchDrawable))
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base.ApplyNormalVisibilityState(hitObject, state);
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if (!(hitObject is DrawableCatchHitObject catchDrawable))
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return;
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if (catchDrawable.NestedHitObjects.Any())
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