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Revert clients to be Component
s
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@ -12,7 +12,7 @@ using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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@ -28,7 +28,7 @@ using osu.Game.Utils;
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namespace osu.Game.Online.Multiplayer
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{
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public abstract class StatefulMultiplayerClient : CompositeDrawable, IMultiplayerClient, IMultiplayerRoomServer
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public abstract class StatefulMultiplayerClient : Component, IMultiplayerClient, IMultiplayerRoomServer
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{
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/// <summary>
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/// Invoked when any change occurs to the multiplayer room.
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