From 720bd38d8efa56d100d9d6deedf978fb4b30fb1b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Aug 2017 17:21:44 +0900 Subject: [PATCH] Fix CI issues --- osu.Game/Input/GlobalActionMappingInputManager.cs | 5 ++--- osu.Game/Input/OsuAction.cs | 3 +-- osu.Game/OsuGame.cs | 2 +- 3 files changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game/Input/GlobalActionMappingInputManager.cs b/osu.Game/Input/GlobalActionMappingInputManager.cs index 782520b3c9..968d092f8d 100644 --- a/osu.Game/Input/GlobalActionMappingInputManager.cs +++ b/osu.Game/Input/GlobalActionMappingInputManager.cs @@ -1,15 +1,14 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Input; using OpenTK.Input; using System.Collections.Generic; -namespace osu.Game +namespace osu.Game.Input { public class GlobalActionMappingInputManager : ActionMappingInputManager { - protected override IDictionary CreateDefaultMappings() => new Dictionary() + protected override IDictionary CreateDefaultMappings() => new Dictionary { { Key.F8, OsuAction.ToggleChat }, { Key.F9, OsuAction.ToggleSocial }, diff --git a/osu.Game/Input/OsuAction.cs b/osu.Game/Input/OsuAction.cs index 5e25bb26b6..8e956746ed 100644 --- a/osu.Game/Input/OsuAction.cs +++ b/osu.Game/Input/OsuAction.cs @@ -1,8 +1,7 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -namespace osu.Game +namespace osu.Game.Input { public enum OsuAction { diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 8ad2dd96ef..27d3fb601c 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -13,7 +13,6 @@ using OpenTK.Input; using osu.Framework.Logging; using osu.Game.Graphics.UserInterface.Volume; using osu.Framework.Allocation; -using osu.Framework.Timing; using osu.Game.Overlays.Toolbar; using osu.Game.Screens; using osu.Game.Screens.Menu; @@ -27,6 +26,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using osu.Game.Screens.Play; +using osu.Game.Input; namespace osu.Game {