Add proper handling for OnlineBeatmapSetID conflicts

Not yet working
This commit is contained in:
Dean Herbert
2018-02-09 21:31:33 +09:00
parent a1513351c0
commit 721bb7e4dd
3 changed files with 69 additions and 4 deletions

View File

@ -87,6 +87,40 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[Test]
public void TestImportThenImportDifferentHash()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = loadOszIntoOsu(osu);
//var change = manager.QueryBeatmapSets(_ => true).First();
imported.Hash += "-changed";
manager.Update(imported);
var importedSecondTime = loadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestImportThenDeleteThenImport()
{