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naming change from Hitobject to HitObject
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@ -185,7 +185,7 @@ namespace osu.Game.Screens.Edit
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private Bindable<float> editorBackgroundDim;
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private Bindable<bool> editorHitMarkers;
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private Bindable<bool> editorSeekToHitobject;
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private Bindable<bool> editorSeekToHitObject;
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public Editor(EditorLoader loader = null)
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{
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@ -273,7 +273,7 @@ namespace osu.Game.Screens.Edit
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editorBackgroundDim = config.GetBindable<float>(OsuSetting.EditorDim);
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editorHitMarkers = config.GetBindable<bool>(OsuSetting.EditorShowHitMarkers);
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editorSeekToHitobject = config.GetBindable<bool>(OsuSetting.EditorSeekToHitobject);
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editorSeekToHitObject = config.GetBindable<bool>(OsuSetting.EditorSeekToHitObject);
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AddInternal(new OsuContextMenuContainer
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{
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@ -332,9 +332,9 @@ namespace osu.Game.Screens.Edit
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{
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State = { BindTarget = editorHitMarkers },
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},
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new ToggleMenuItem(EditorStrings.SeekToHitobject)
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new ToggleMenuItem(EditorStrings.SeekToHitObject)
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{
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State = { BindTarget = editorSeekToHitobject },
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State = { BindTarget = editorSeekToHitObject },
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}
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}
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},
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