HitRenderer -> RulesetContainer

This commit is contained in:
Dean Herbert
2017-08-09 13:28:29 +09:00
parent f21b370f4e
commit 723e27353c
32 changed files with 110 additions and 110 deletions

View File

@ -88,25 +88,25 @@ namespace osu.Desktop.Tests.Visual
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuHitRenderer(new OsuRuleset(new RulesetInfo()), beatmap, false)
new OsuRulesetContainer(new OsuRuleset(new RulesetInfo()), beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer(new TaikoRuleset(new RulesetInfo()),beatmap, false)
new TaikoRulesetContainer(new TaikoRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer(new CatchRuleset(new RulesetInfo()),beatmap, false)
new CatchRulesetContainer(new CatchRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer(new ManiaRuleset(new RulesetInfo()),beatmap, false)
new ManiaRulesetContainer(new ManiaRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,