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HitRenderer -> RulesetContainer
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@ -50,15 +50,15 @@ namespace osu.Desktop.Tests.Visual
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WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
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TestHitRenderer hitRenderer;
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Add(hitRenderer = new TestHitRenderer(beatmap, true));
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TestRulesetContainer rulesetContainer;
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Add(rulesetContainer = new TestRulesetContainer(beatmap, true));
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AddStep("Reverse direction", () => hitRenderer.Playfield.Reversed.Value = !hitRenderer.Playfield.Reversed);
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AddStep("Reverse direction", () => rulesetContainer.Playfield.Reversed.Value = !rulesetContainer.Playfield.Reversed);
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}
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private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
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private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
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{
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public TestHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
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public TestRulesetContainer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(null, beatmap, isForCurrentRuleset)
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{
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}
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