HitRenderer -> RulesetContainer

This commit is contained in:
Dean Herbert
2017-08-09 13:28:29 +09:00
parent f21b370f4e
commit 723e27353c
32 changed files with 110 additions and 110 deletions

View File

@ -50,15 +50,15 @@ namespace osu.Desktop.Tests.Visual
WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
TestHitRenderer hitRenderer;
Add(hitRenderer = new TestHitRenderer(beatmap, true));
TestRulesetContainer rulesetContainer;
Add(rulesetContainer = new TestRulesetContainer(beatmap, true));
AddStep("Reverse direction", () => hitRenderer.Playfield.Reversed.Value = !hitRenderer.Playfield.Reversed);
AddStep("Reverse direction", () => rulesetContainer.Playfield.Reversed.Value = !rulesetContainer.Playfield.Reversed);
}
private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
{
public TestHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
public TestRulesetContainer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(null, beatmap, isForCurrentRuleset)
{
}