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HitRenderer -> RulesetContainer
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@ -150,13 +150,13 @@ namespace osu.Game.Rulesets.Scoring
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{
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}
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protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
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protected ScoreProcessor(RulesetContainer<TObject, TJudgement> rulesetContainer)
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{
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Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
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Judgements.Capacity = rulesetContainer.Beatmap.HitObjects.Count;
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hitRenderer.OnJudgement += AddJudgement;
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rulesetContainer.OnJudgement += AddJudgement;
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ComputeTargets(hitRenderer.Beatmap);
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ComputeTargets(rulesetContainer.Beatmap);
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Reset();
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}
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