HitRenderer -> RulesetContainer

This commit is contained in:
Dean Herbert
2017-08-09 13:28:29 +09:00
parent f21b370f4e
commit 723e27353c
32 changed files with 110 additions and 110 deletions

View File

@ -150,13 +150,13 @@ namespace osu.Game.Rulesets.Scoring
{
}
protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
protected ScoreProcessor(RulesetContainer<TObject, TJudgement> rulesetContainer)
{
Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
Judgements.Capacity = rulesetContainer.Beatmap.HitObjects.Count;
hitRenderer.OnJudgement += AddJudgement;
rulesetContainer.OnJudgement += AddJudgement;
ComputeTargets(hitRenderer.Beatmap);
ComputeTargets(rulesetContainer.Beatmap);
Reset();
}