HitRenderer -> RulesetContainer

This commit is contained in:
Dean Herbert
2017-08-09 13:28:29 +09:00
parent f21b370f4e
commit 723e27353c
32 changed files with 110 additions and 110 deletions

View File

@ -90,11 +90,11 @@ namespace osu.Game.Screens.Play
}
}
public virtual void BindHitRenderer(HitRenderer hitRenderer)
public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
rulesetContainer.InputManager.Add(KeyCounter.GetReceptor());
replayLoaded = hitRenderer.HasReplayLoaded;
replayLoaded = rulesetContainer.HasReplayLoaded;
// in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!replayLoaded)