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HitRenderer -> RulesetContainer
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@ -90,11 +90,11 @@ namespace osu.Game.Screens.Play
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}
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}
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public virtual void BindHitRenderer(HitRenderer hitRenderer)
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public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
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{
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hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
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rulesetContainer.InputManager.Add(KeyCounter.GetReceptor());
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replayLoaded = hitRenderer.HasReplayLoaded;
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replayLoaded = rulesetContainer.HasReplayLoaded;
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// in the case a replay isn't loaded, we want some elements to only appear briefly.
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if (!replayLoaded)
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