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HitRenderer -> RulesetContainer
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54
osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs
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54
osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
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using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuRulesetContainer : RulesetContainer<OsuHitObject, OsuJudgement>
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{
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public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(ruleset, beatmap, isForCurrentRuleset)
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
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protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
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protected override BeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
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protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
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protected override PassThroughInputManager CreateActionMappingInputManager() => new OsuKeyConversionInputManager();
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protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
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{
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var circle = h as HitCircle;
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if (circle != null)
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return new DrawableHitCircle(circle);
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var slider = h as Slider;
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if (slider != null)
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return new DrawableSlider(slider);
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var spinner = h as Spinner;
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if (spinner != null)
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return new DrawableSpinner(spinner);
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return null;
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}
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protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f);
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}
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}
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