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Merge master into better-input
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@ -6,15 +6,15 @@ using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Select
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{
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public class FooterButton : ClickableContainer
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public class FooterButton : OsuClickableContainer
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{
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private static readonly Vector2 shearing = new Vector2(0.15f, 0);
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@ -13,10 +13,11 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Users;
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using osu.Framework;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Select.Leaderboards
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{
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public class LeaderboardScore : ClickableContainer, IStateful<Visibility>
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public class LeaderboardScore : OsuClickableContainer, IStateful<Visibility>
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{
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public static readonly float HEIGHT = 60;
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@ -11,10 +11,11 @@ using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Select.Options
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{
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public class BeatmapOptionsButton : ClickableContainer
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public class BeatmapOptionsButton : OsuClickableContainer
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{
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private const float width = 130;
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@ -14,7 +14,7 @@ using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Select.Options
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{
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public class BeatmapOptionsOverlay : FocusedOverlayContainer
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public class BeatmapOptionsOverlay : OsuFocusedOverlayContainer
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{
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private const float transition_duration = 500;
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private const float x_position = 0.2f;
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