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Toggle the expanded state of the multiplayer leaderboard with the user's HUD
Resolves https://github.com/ppy/osu/discussions/14140. --- Until now, the multiplayer leaderboard would expand during break time. Now, it respects the user's HUD visibility status (which can be toggled using Shift+Tab).
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@ -96,7 +96,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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base.LoadComplete();
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((IBindable<bool>)leaderboard.Expanded).BindTo(IsBreakTime);
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((IBindable<bool>)leaderboard.Expanded).BindTo(HUDOverlay.ShowHud);
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}
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protected override void StartGameplay()
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