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Remove second overload of Close (makes the call structure hard to follow / invoke correctly)
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@ -150,12 +150,12 @@ namespace osu.Game.Overlays.Notifications
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colourCancelled = colours.Red;
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}
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public override void Close()
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public override void Close(bool playSound = true)
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{
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switch (State)
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{
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case ProgressNotificationState.Cancelled:
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base.Close();
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base.Close(playSound);
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break;
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case ProgressNotificationState.Active:
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