Move samples to LegacyControlPointInfo

This commit is contained in:
Dean Herbert
2021-08-25 18:00:57 +09:00
parent 6b3cc81e19
commit 7257aae7f2
7 changed files with 110 additions and 63 deletions

View File

@ -10,6 +10,7 @@ using osu.Game.Tests.Resources;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
@ -166,7 +167,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
using (var stream = new LineBufferedReader(resStream))
{
var beatmap = decoder.Decode(stream);
var controlPoints = beatmap.ControlPointInfo;
var controlPoints = (LegacyControlPointInfo)beatmap.ControlPointInfo;
Assert.AreEqual(4, controlPoints.TimingPoints.Count);
Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
@ -240,7 +241,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
using (var resStream = TestResources.OpenResource("overlapping-control-points.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPoints = decoder.Decode(stream).ControlPointInfo;
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(4));
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(3));