Add support for starting/stopping countdowns

This commit is contained in:
Dan Balasescu
2022-03-17 19:26:42 +09:00
parent 3b938865a1
commit 72843a6797
5 changed files with 354 additions and 39 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -16,11 +17,13 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.Countdown;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
@ -68,6 +71,139 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
});
[Test]
public void TestStartWithCountdown()
{
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<MultiplayerReadyButton.CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<MultiplayerReadyButton.CountdownButton.PopoverButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
AddAssert("countdown button not visible", () => !this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().Single().IsPresent);
AddStep("finish countdown", () => MultiplayerClient.FinishCountDown());
AddUntilStep("match started", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.WaitingForLoad);
}
[Test]
public void TestCancelCountdown()
{
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<MultiplayerReadyButton.CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<MultiplayerReadyButton.CountdownButton.PopoverButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddStep("finish countdown", () => MultiplayerClient.FinishCountDown());
AddUntilStep("match not started", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
}
[Test]
public void TestReadyAndUnReadyDuringCountdown()
{
AddStep("add second user as host", () =>
{
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(2);
});
AddStep("start with countdown", () => MultiplayerClient.SendMatchRequest(new MatchStartCountdownRequest { Delay = TimeSpan.FromMinutes(2) }));
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[Test]
public void TestCountdownButtonEnablementAndVisibilityWhileSpectating()
{
AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddAssert("countdown button is visible", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().Single().IsPresent);
AddAssert("countdown button disabled", () => !this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().Single().Enabled.Value);
AddStep("add second user", () => MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }));
AddAssert("countdown button disabled", () => !this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().Single().Enabled.Value);
AddStep("set second user ready", () => MultiplayerClient.ChangeUserState(2, MultiplayerUserState.Ready));
AddAssert("countdown button enabled", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().Single().Enabled.Value);
}
[Test]
public void TestSpectatingDuringCountdownWithNoReadyUsersCancelsCountdown()
{
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<MultiplayerReadyButton.CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<MultiplayerReadyButton.CountdownButton.PopoverButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("finish countdown", () => MultiplayerClient.FinishCountDown());
AddUntilStep("match not started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.Open);
}
[Test]
public void TestReadyButtonEnabledWhileSpectatingDuringCountdown()
{
AddStep("add second user", () => MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }));
AddStep("set second user ready", () => MultiplayerClient.ChangeUserState(2, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<MultiplayerReadyButton.CountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<MultiplayerReadyButton.CountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<MultiplayerReadyButton.CountdownButton.PopoverButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddAssert("ready button enabled", () => this.ChildrenOfType<MultiplayerReadyButton.ReadyButton>().Single().Enabled.Value);
}
[Test]
public void TestBecomeHostDuringCountdownAndReady()
{
AddStep("add second user as host", () =>
{
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(2);
});
AddStep("start countdown", () => MultiplayerClient.SendMatchRequest(new MatchStartCountdownRequest { Delay = TimeSpan.FromMinutes(1) }));
AddUntilStep("countdown started", () => MultiplayerClient.Room?.Countdown != null);
AddStep("transfer host to local user", () => MultiplayerClient.TransferHost(API.LocalUser.Value.OnlineID));
AddUntilStep("local user is host", () => MultiplayerClient.Room?.Host?.Equals(MultiplayerClient.LocalUser) == true);
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
AddAssert("countdown still active", () => MultiplayerClient.Room?.Countdown != null);
}
[Test]
public void TestDeletedBeatmapDisableReady()
{