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Handle GetBeatmapSetRequest
on test room requests handler
Required for `BeatmapSetOverlay` lookups to work under dummy API. Not 100% sure about it, but works for now.
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@ -136,6 +136,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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return true;
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return true;
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case GetBeatmapsRequest getBeatmapsRequest:
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case GetBeatmapsRequest getBeatmapsRequest:
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{
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var result = new List<APIBeatmap>();
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var result = new List<APIBeatmap>();
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foreach (int id in getBeatmapsRequest.BeatmapIds)
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foreach (int id in getBeatmapsRequest.BeatmapIds)
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@ -154,6 +155,24 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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getBeatmapsRequest.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = result });
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getBeatmapsRequest.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = result });
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return true;
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return true;
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}
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case GetBeatmapSetRequest getBeatmapSetRequest:
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{
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var baseBeatmap = getBeatmapSetRequest.Type == BeatmapSetLookupType.BeatmapId
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? beatmapManager.QueryBeatmap(b => b.OnlineID == getBeatmapSetRequest.ID)
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: beatmapManager.QueryBeatmap(b => b.BeatmapSet.OnlineID == getBeatmapSetRequest.ID);
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if (baseBeatmap == null)
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{
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baseBeatmap = new TestBeatmap(new RulesetInfo { OnlineID = 0 }).BeatmapInfo;
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baseBeatmap.OnlineID = getBeatmapSetRequest.ID;
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baseBeatmap.BeatmapSet!.OnlineID = getBeatmapSetRequest.ID;
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}
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getBeatmapSetRequest.TriggerSuccess(OsuTestScene.CreateAPIBeatmapSet(baseBeatmap));
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return true;
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}
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}
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}
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return false;
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return false;
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