Update cases where equality can be used instead of primary key equality

This commit is contained in:
Dean Herbert
2021-11-24 12:49:57 +09:00
parent 049f25a133
commit 729f681938
12 changed files with 23 additions and 23 deletions

View File

@ -141,7 +141,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.MatchesOnlineID(getImport()));
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Beatmaps.First().Ruleset));
}
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID == importedID * 2048);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Beatmaps.First().Ruleset));
}
}
}