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Handle DrawableJudgement lifetime more flexibly
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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
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// extend the lifetime to cover lighting fade
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LifetimeEnd = 1400;
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LifetimeEnd = Lighting.LatestTransformEndTime;
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}
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base.ApplyHitAnimations();
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