From 72aaaa4a7426bb11a9e2bbe5859b4197654cfe9e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 16 Oct 2018 10:29:53 +0900 Subject: [PATCH] PointSearch -> SearchPoint --- .../Beatmaps/ControlPoints/ControlPointInfo.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index db5574e5ce..4e36a755d1 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -12,10 +12,10 @@ namespace osu.Game.Beatmaps.ControlPoints [Serializable] public class ControlPointInfo { - private readonly TimingControlPoint timingPointSearch = new TimingControlPoint(); - private readonly DifficultyControlPoint difficultyPointSearch = new DifficultyControlPoint(); - private readonly SampleControlPoint samplePointSearch = new SampleControlPoint(); - private readonly EffectControlPoint effectPointSearch = new EffectControlPoint(); + private readonly TimingControlPoint timingSearchPoint = new TimingControlPoint(); + private readonly DifficultyControlPoint difficultySearchPoint = new DifficultyControlPoint(); + private readonly SampleControlPoint sampleSearchPoint = new SampleControlPoint(); + private readonly EffectControlPoint effectSearchPoint = new EffectControlPoint(); /// /// All timing points. @@ -46,28 +46,28 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The time to find the difficulty control point at. /// The difficulty control point. - public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time, difficultyPointSearch); + public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time, difficultySearchPoint); /// /// Finds the effect control point that is active at . /// /// The time to find the effect control point at. /// The effect control point. - public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time, effectPointSearch); + public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time, effectSearchPoint); /// /// Finds the sound control point that is active at . /// /// The time to find the sound control point at. /// The sound control point. - public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, samplePointSearch, SamplePoints.Count > 0 ? SamplePoints[0] : null); + public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, sampleSearchPoint, SamplePoints.Count > 0 ? SamplePoints[0] : null); /// /// Finds the timing control point that is active at . /// /// The time to find the timing control point at. /// The timing control point. - public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, timingPointSearch, TimingPoints.Count > 0 ? TimingPoints[0] : null); + public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, timingSearchPoint, TimingPoints.Count > 0 ? TimingPoints[0] : null); /// /// Finds the maximum BPM represented by any timing control point.