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Rename GameBeatmap -> BindableBeatmap
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@ -54,7 +54,7 @@ namespace osu.Game.Overlays
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private Container dragContainer;
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private Container playerContainer;
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private GameBeatmap beatmap;
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private BindableBeatmap beatmap;
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public MusicController()
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{
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@ -94,7 +94,7 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(GameBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
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private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
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{
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this.beatmap = beatmap.GetBoundCopy();
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this.beatmaps = beatmaps;
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