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Rename GameBeatmap -> BindableBeatmap
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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Menu
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/// </summary>
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public bool DidLoadMenu;
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private GameBeatmap beatmapBacking;
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private BindableBeatmap beatmapBacking;
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private MainMenu mainMenu;
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private SampleChannel welcome;
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@ -46,7 +46,7 @@ namespace osu.Game.Screens.Menu
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private WorkingBeatmap beatmap;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, GameBeatmap beatmap)
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
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{
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beatmapBacking = beatmap.GetBoundCopy();
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@ -78,7 +78,7 @@ namespace osu.Game.Screens.Menu
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, IGameBeatmap beatmap)
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private void load(ShaderManager shaders, IBindableBeatmap beatmap)
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{
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this.beatmap.BindTo(beatmap);
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Menu
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}
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[BackgroundDependencyLoader]
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private void load(IGameBeatmap beatmap, OsuColour colours)
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private void load(IBindableBeatmap beatmap, OsuColour colours)
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{
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this.beatmap.BindTo(beatmap);
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