Rename GameBeatmap -> BindableBeatmap

This commit is contained in:
smoogipoo
2018-06-06 20:16:20 +09:00
parent 4086ff7313
commit 72cc53aded
23 changed files with 55 additions and 55 deletions

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.Menu
/// </summary>
public bool DidLoadMenu;
private GameBeatmap beatmapBacking;
private BindableBeatmap beatmapBacking;
private MainMenu mainMenu;
private SampleChannel welcome;
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Menu
private WorkingBeatmap beatmap;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, GameBeatmap beatmap)
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
{
beatmapBacking = beatmap.GetBoundCopy();

View File

@ -78,7 +78,7 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, IGameBeatmap beatmap)
private void load(ShaderManager shaders, IBindableBeatmap beatmap)
{
this.beatmap.BindTo(beatmap);
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);

View File

@ -45,7 +45,7 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(IGameBeatmap beatmap, OsuColour colours)
private void load(IBindableBeatmap beatmap, OsuColour colours)
{
this.beatmap.BindTo(beatmap);