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Rename GameBeatmap -> BindableBeatmap
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@ -108,9 +108,9 @@ namespace osu.Game.Tests.Visual
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{
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private readonly Container<BeatmapDisplay> beatmapDisplays;
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private readonly Ruleset ruleset;
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private readonly GameBeatmap beatmapBindable;
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private readonly BindableBeatmap beatmapBindable;
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public BeatmapList(Ruleset ruleset, GameBeatmap beatmapBindable)
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public BeatmapList(Ruleset ruleset, BindableBeatmap beatmapBindable)
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{
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this.ruleset = ruleset;
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this.beatmapBindable = beatmapBindable;
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@ -140,7 +140,7 @@ namespace osu.Game.Tests.Visual
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private readonly OsuSpriteText text;
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private readonly BeatmapInfo beatmap;
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private readonly GameBeatmap beatmapBindable;
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private readonly BindableBeatmap beatmapBindable;
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private BeatmapManager beatmaps;
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@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual
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public string TooltipText => text.Text;
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public BeatmapDisplay(BeatmapInfo beatmap, GameBeatmap beatmapBindable)
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public BeatmapDisplay(BeatmapInfo beatmap, BindableBeatmap beatmapBindable)
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{
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this.beatmap = beatmap;
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this.beatmapBindable = beatmapBindable;
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@ -223,7 +223,7 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(IGameBeatmap beatmap, APIAccess api)
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private void load(IBindableBeatmap beatmap, APIAccess api)
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{
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this.api = api;
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@ -336,7 +336,7 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(IGameBeatmap beatmap)
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private void load(IBindableBeatmap beatmap)
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{
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beatmap.ValueChanged += beatmapChanged;
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}
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