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@ -81,7 +81,6 @@ namespace osu.Game.Screens.Select
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req.Success += result =>
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{
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bestRulesetOrder = null;
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// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
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recommendedStarDifficulty[rulesetInfo] = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
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};
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@ -90,19 +89,12 @@ namespace osu.Game.Screens.Select
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});
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}
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private IEnumerable<RulesetInfo> bestRulesetOrder;
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private IEnumerable<RulesetInfo> getBestRulesetOrder()
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{
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bestRulesetOrder ??= recommendedStarDifficulty.OrderByDescending(pair => pair.Value)
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.Select(pair => pair.Key)
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.ToList();
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IEnumerable<RulesetInfo> bestRulesetOrder = recommendedStarDifficulty.OrderByDescending(pair => pair.Value)
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.Select(pair => pair.Key)
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.ToList();
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return moveCurrentRulesetToFirst();
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}
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private IEnumerable<RulesetInfo> moveCurrentRulesetToFirst()
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{
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List<RulesetInfo> orderedRulesets;
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if (bestRulesetOrder.Contains(ruleset.Value))
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