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Make replay settings match design colours.
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parent
c8066cfde9
commit
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@ -33,7 +33,7 @@ namespace osu.Desktop.VisualTests.Tests
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Text = @"Button",
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Text = @"Button",
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}));
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}));
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AddStep(@"Add checkbox", () => container.Add(new SettingsCheckbox
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AddStep(@"Add checkbox", () => container.Add(new ReplaySettingsCheckbox
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{
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{
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LabelText = "Checkbox",
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LabelText = "Checkbox",
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}));
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}));
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.ReplaySettings
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new SettingsCheckbox
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new ReplaySettingsCheckbox
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{
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{
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LabelText = "Show floating coments",
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LabelText = "Show floating coments",
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Bindable = config.GetBindable<bool>(OsuSetting.FloatingComments)
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Bindable = config.GetBindable<bool>(OsuSetting.FloatingComments)
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@ -6,6 +6,7 @@ using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Play.ReplaySettings
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namespace osu.Game.Screens.Play.ReplaySettings
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{
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{
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@ -18,10 +19,10 @@ namespace osu.Game.Screens.Play.ReplaySettings
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new SettingsSlider<double>
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new ReplaySettingsSliderBar<double>()
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{
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{
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LabelText = "Playback speed",
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LabelText = "Playback speed",
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Bindable = config.GetBindable<double>(OsuSetting.PlaybackSpeed),
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Bindable = config.GetBindable<double>(OsuSetting.PlaybackSpeed)
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}
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}
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};
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};
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}
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}
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@ -0,0 +1,20 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play.ReplaySettings
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{
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public class ReplaySettingsCheckbox : OsuCheckbox
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Nub.AccentColour = colours.Yellow;
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Nub.GlowingAccentColour = colours.YellowLighter;
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Nub.GlowColour = colours.YellowDarker;
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}
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}
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}
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@ -0,0 +1,35 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics.UserInterface;
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using System;
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using osu.Game.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Screens.Play.ReplaySettings
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{
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public class ReplaySettingsSliderBar<T> : SettingsSlider<T>
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where T : struct, IEquatable<T>
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{
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protected override Drawable CreateControl() => new Sliderbar()
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{
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Margin = new MarginPadding { Top = 5, Bottom = 5 },
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RelativeSizeAxes = Axes.X
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};
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private class Sliderbar : OsuSliderBar<T>
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.Yellow;
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Nub.AccentColour = colours.Yellow;
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Nub.GlowingAccentColour = colours.YellowLighter;
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Nub.GlowColour = colours.YellowDarker;
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}
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}
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}
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}
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@ -245,7 +245,9 @@
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<Compile Include="Screens\Play\ReplaySettings\DiscussionSettings.cs" />
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<Compile Include="Screens\Play\ReplaySettings\DiscussionSettings.cs" />
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<Compile Include="Graphics\UserInterface\SettingsDropdownContainer.cs" />
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<Compile Include="Graphics\UserInterface\SettingsDropdownContainer.cs" />
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<Compile Include="Screens\Play\ReplaySettings\ReplaySettingsOverlay.cs" />
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<Compile Include="Screens\Play\ReplaySettings\ReplaySettingsOverlay.cs" />
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<Compile Include="Screens\Play\ReplaySettings\ReplaySettingsSliderBar.cs" />
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<Compile Include="Screens\Play\ReplaySettings\PlaybackSettings.cs" />
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<Compile Include="Screens\Play\ReplaySettings\PlaybackSettings.cs" />
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<Compile Include="Screens\Play\ReplaySettings\ReplaySettingsCheckbox.cs" />
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<Compile Include="Screens\Play\PauseContainer.cs" />
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<Compile Include="Screens\Play\PauseContainer.cs" />
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<Compile Include="Screens\Play\SongProgressInfo.cs" />
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<Compile Include="Screens\Play\SongProgressInfo.cs" />
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<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
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<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
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