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https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Move pieces out of the visual test, fix up comments, rewrite FinisherPiece.
This commit is contained in:
@ -1,14 +1,6 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -65,341 +57,4 @@ namespace osu.Desktop.VisualTests.Tests
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});
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}
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}
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class FinisherPiece : ScrollingCirclePiece
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{
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public FinisherPiece(CirclePiece originalPiece)
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{
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Scale = new Vector2(1.5f);
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Children = new[]
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{
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originalPiece
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise RimHit objects.
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/// </summary>
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class RimHitCirclePiece : CirclePiece
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{
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public RimHitCirclePiece()
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{
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Height = 128;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.BlueDarker;
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}
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protected override Drawable CreateIcon()
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{
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return new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(61f),
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BorderThickness = 8,
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BorderColour = Color4.White,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise CentreHit objects.
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/// </summary>
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class CentreHitCirclePiece : CirclePiece
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{
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public CentreHitCirclePiece()
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{
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Height = 128;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.PinkDarker;
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}
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protected override Drawable CreateIcon()
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{
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return new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(45f),
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1
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}
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}
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise Bash objects.
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/// </summary>
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class BashCirclePiece : CirclePiece
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{
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private Sprite icon;
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public BashCirclePiece()
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{
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Height = 128;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, TextureStore textures)
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{
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AccentColour = colours.YellowDark;
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icon.Texture = textures.Get(@"Play/Taiko/bash-hit-inner");
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}
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protected override Drawable CreateIcon()
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{
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return icon = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise DrumRoll objects.
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/// </summary>
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class DrumRollCirclePiece : CirclePiece
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{
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public DrumRollCirclePiece()
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{
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Height = 128;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.YellowDark;
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}
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}
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/// <summary>
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/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
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/// This is used uniformly throughout all osu!taiko hitobjects.
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/// <para>
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/// The contents of this piece will overshoot it by 64px on both sides on the X-axis, such that
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/// a regular "circle" is created by setting the width of this piece to 0px (resulting in a 64px radius circle).
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/// </para>
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/// </summary>
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abstract class CirclePiece : ScrollingCirclePiece
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{
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private bool kiaiMode;
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/// <summary>
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/// Whether Kiai mode is active for this object.
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/// </summary>
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public bool KiaiMode
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{
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get { return kiaiMode; }
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set
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{
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kiaiMode = value;
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if (innerCircleContainer != null)
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innerCircleContainer.EdgeEffect = value ? createKiaiEdgeEffect() : default(EdgeEffect);
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}
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}
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// </summary>
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public Color4 AccentColour { get; protected set; }
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private Container innerLayer;
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private Container backingGlowContainer;
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private Container innerCircleContainer;
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private Box innerBackground;
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private Triangles triangles;
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protected CirclePiece()
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{
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Container iconContainer;
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Children = new Drawable[]
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{
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// The "inner layer" overshoots the ObjectPiece by 64px on both sides
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innerLayer = new Container
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{
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Name = "Inner Layer",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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backingGlowContainer = new CircularContainer
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{
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Name = "Backing Glow",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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innerCircleContainer = new CircularContainer
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{
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Name = "Inner Circle",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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innerBackground = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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triangles = new Triangles
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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}
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},
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new CircularContainer
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{
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Name = "Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 8,
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BorderColour = Color4.White,
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Children = new[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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iconContainer = new Container
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{
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Name = "Icon Container",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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},
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};
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Drawable icon = CreateIcon();
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if (icon != null)
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iconContainer.Add(icon);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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backingGlowContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = 8
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};
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if (KiaiMode)
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innerCircleContainer.EdgeEffect = createKiaiEdgeEffect();
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innerBackground.Colour = AccentColour;
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triangles.ColourLight = AccentColour;
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triangles.ColourDark = AccentColour.Darken(0.1f);
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}
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protected override void Update()
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{
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innerLayer.Width = DrawWidth + 128;
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}
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private EdgeEffect createKiaiEdgeEffect()
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{
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return new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = 50
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};
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}
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/// <summary>
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/// Creates the icon that's shown in the middle of this object piece.
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/// </summary>
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/// <returns>The icon.</returns>
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protected virtual Drawable CreateIcon() => null;
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}
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class ScrollingCirclePiece : Container
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{
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public ScrollingCirclePiece()
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{
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Origin = Anchor.CentreLeft;
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// Todo: Relative X position
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}
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}
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}
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