Add initial hit sample pooling

This commit is contained in:
smoogipoo
2020-11-19 19:51:09 +09:00
parent 7f3c8ad744
commit 730b14b5bb
10 changed files with 283 additions and 58 deletions

View File

@ -1,14 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Audio
{
/// <summary>
/// Describes a gameplay sample.
/// </summary>
public class SampleInfo : ISampleInfo
public class SampleInfo : ISampleInfo, IEquatable<SampleInfo>
{
private readonly string[] sampleNames;
@ -20,5 +22,16 @@ namespace osu.Game.Audio
public IEnumerable<string> LookupNames => sampleNames;
public int Volume { get; } = 100;
public override int GetHashCode()
{
return HashCode.Combine(sampleNames, Volume);
}
public bool Equals(SampleInfo other)
=> other != null && sampleNames.SequenceEqual(other.sampleNames);
public override bool Equals(object obj)
=> obj is SampleInfo other && Equals(other);
}
}