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Add initial hit sample pooling
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@ -14,13 +14,13 @@ namespace osu.Game.Skinning
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{
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protected bool RequestedPlaying { get; private set; }
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public PausableSkinnableSound(ISampleInfo hitSamples)
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: base(hitSamples)
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public PausableSkinnableSound(ISampleInfo sample)
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: base(sample)
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{
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}
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public PausableSkinnableSound(IEnumerable<ISampleInfo> hitSamples)
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: base(hitSamples)
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public PausableSkinnableSound(IEnumerable<ISampleInfo> samples)
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: base(samples)
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{
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}
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