Encapsulate mod hotkey selection logic in strategy pattern

This commit is contained in:
Bartłomiej Dach
2022-06-21 12:49:01 +02:00
parent b7b7de115f
commit 73124d2b1f
9 changed files with 145 additions and 31 deletions

View File

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods.Input
{
/// <summary>
/// Static factory class for <see cref="IModHotkeyHandler"/>s.
/// </summary>
public static class ModHotkeyHandler
{
/// <summary>
/// Creates an appropriate <see cref="IModHotkeyHandler"/> for the given <paramref name="modType"/>.
/// </summary>
public static IModHotkeyHandler Create(ModType modType)
{
switch (modType)
{
case ModType.DifficultyReduction:
case ModType.DifficultyIncrease:
case ModType.Automation:
return SequentialModHotkeyHandler.Create(modType);
default:
return new NoopModHotkeyHandler();
}
}
}
}