Encapsulate mod hotkey selection logic in strategy pattern

This commit is contained in:
Bartłomiej Dach
2022-06-21 12:49:01 +02:00
parent b7b7de115f
commit 73124d2b1f
9 changed files with 145 additions and 31 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osuTK.Input;
namespace osu.Game.Overlays.Mods.Input
{
/// <summary>
/// A no-op implementation of <see cref="IModHotkeyHandler"/>.
/// Used when a column is not handling any hotkeys at all.
/// </summary>
public class NoopModHotkeyHandler : IModHotkeyHandler
{
public bool HandleHotkeyPressed(Key hotkey, IEnumerable<ModState> availableMods) => false;
}
}