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Merge remote-tracking branch 'upstream/master' into flashlight-dim
This commit is contained in:
@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Difficulty
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/// <summary>
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/// Creates the <see cref="Skill"/>s to calculate the difficulty of an <see cref="IBeatmap"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty will be calculated.</param
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/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty will be calculated.</param>
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/// <returns>The <see cref="Skill"/>s.</returns>
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protected abstract Skill[] CreateSkills(IBeatmap beatmap);
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}
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|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Compose;
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using osuTK;
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@ -108,7 +109,8 @@ namespace osu.Game.Rulesets.Edit
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}
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/// <summary>
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/// Invokes <see cref="HitObject.ApplyDefaults"/>, refreshing <see cref="HitObject.NestedHitObjects"/> and parameters for the <see cref="HitObject"/>.
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/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,
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/// refreshing <see cref="Objects.HitObject.NestedHitObjects"/> and parameters for the <see cref="HitObject"/>.
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/// </summary>
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protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.Value.Beatmap.ControlPointInfo, beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty);
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@ -68,9 +68,11 @@ namespace osu.Game.Rulesets.Edit
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get => state;
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set
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{
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if (state == value) return;
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if (state == value)
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return;
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state = value;
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switch (state)
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{
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case SelectionState.Selected:
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@ -82,6 +84,8 @@ namespace osu.Game.Rulesets.Edit
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Deselected?.Invoke(this);
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break;
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}
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StateChanged?.Invoke(state);
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}
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}
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|
@ -2,14 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="BeatmapConverter{TObject}"/>.
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/// </summary>
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/// <typeparam name="TObject">The type of converted <see cref="HitObject"/>.</typeparam>
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public interface IApplicableToBeatmapConverter : IApplicableMod
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{
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/// <summary>
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|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
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public interface IApplicableToHitObject : IApplicableMod
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{
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/// <summary>
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/// Applies this <see cref="IApplicableToHitObject{TObject}"/> to a <see cref="HitObject"/>.
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/// Applies this <see cref="IApplicableToHitObject"/> to a <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to apply to.</param>
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void ApplyToHitObject(HitObject hitObject);
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|
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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@ -10,6 +11,14 @@ namespace osu.Game.Rulesets.Mods
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/// </summary>
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public interface IApplicableToScoreProcessor : IApplicableMod
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{
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/// <summary>
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/// Provide a <see cref="ScoreProcessor"/> to a mod. Called once on initialisation of a play instance.
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/// </summary>
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void ApplyToScoreProcessor(ScoreProcessor scoreProcessor);
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/// <summary>
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/// Called every time a rank calculation is requested. Allows mods to adjust the final rank.
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/// </summary>
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ScoreRank AdjustRank(ScoreRank rank, double accuracy);
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}
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}
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|
@ -1,11 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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namespace osu.Game.Rulesets.Mods
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{
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public interface IMod
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public interface IMod : IEquatable<IMod>
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{
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/// <summary>
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/// The shortened name of this mod.
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|
@ -70,5 +70,7 @@ namespace osu.Game.Rulesets.Mods
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/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
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/// </summary>
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public virtual Mod CreateCopy() => (Mod)Activator.CreateInstance(GetType());
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public bool Equals(IMod other) => GetType() == other?.GetType();
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}
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}
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|
@ -16,6 +16,7 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osuTK;
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using osuTK.Graphics;
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@ -46,6 +47,8 @@ namespace osu.Game.Rulesets.Mods
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Combo.BindTo(scoreProcessor.Combo);
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}
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
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{
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var flashlight = CreateFlashlight();
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@ -64,25 +67,12 @@ namespace osu.Game.Rulesets.Mods
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internal BindableInt Combo;
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private IShader shader;
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protected override DrawNode CreateDrawNode() => new FlashlightDrawNode();
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protected override DrawNode CreateDrawNode() => new FlashlightDrawNode(this);
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public override bool RemoveCompletedTransforms => false;
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public List<BreakPeriod> Breaks;
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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var flashNode = (FlashlightDrawNode)node;
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flashNode.Shader = shader;
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flashNode.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad;
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flashNode.FlashlightPosition = Vector2Extensions.Transform(FlashlightPosition, DrawInfo.Matrix);
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flashNode.FlashlightSize = FlashlightSize * DrawInfo.Matrix.ExtractScale().Xy;
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flashNode.FlashlightDim = FlashlightDim;
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaderManager)
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{
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||||
@ -152,29 +142,47 @@ namespace osu.Game.Rulesets.Mods
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Invalidate(Invalidation.DrawNode);
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}
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||||
}
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}
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||||
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||||
private class FlashlightDrawNode : DrawNode
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{
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public IShader Shader;
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public Quad ScreenSpaceDrawQuad;
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public Vector2 FlashlightPosition;
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public Vector2 FlashlightSize;
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public float FlashlightDim;
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||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
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private class FlashlightDrawNode : DrawNode
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{
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base.Draw(vertexAction);
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protected new Flashlight Source => (Flashlight)base.Source;
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Shader.Bind();
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private IShader shader;
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private Quad screenSpaceDrawQuad;
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||||
private Vector2 flashlightPosition;
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||||
private Vector2 flashlightSize;
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||||
private float flashlightDim;
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Shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref FlashlightPosition);
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Shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref FlashlightSize);
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Shader.GetUniform<float>("flashlightDim").UpdateValue(ref FlashlightDim);
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public FlashlightDrawNode(Flashlight source)
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: base(source)
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{
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||||
}
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Texture.WhitePixel.DrawQuad(ScreenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction);
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||||
public override void ApplyState()
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||||
{
|
||||
base.ApplyState();
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||||
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||||
Shader.Unbind();
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||||
shader = Source.shader;
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||||
screenSpaceDrawQuad = Source.ScreenSpaceDrawQuad;
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flashlightPosition = Vector2Extensions.Transform(Source.FlashlightPosition, DrawInfo.Matrix);
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flashlightSize = Source.FlashlightSize * DrawInfo.Matrix.ExtractScale().Xy;
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||||
flashlightDim = Source.FlashlightDim;
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||||
}
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||||
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||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
|
||||
base.Draw(vertexAction);
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||||
|
||||
shader.Bind();
|
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|
||||
shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref flashlightPosition);
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shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref flashlightSize);
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shader.GetUniform<float>("flashlightDim").UpdateValue(ref FlashlightDim);
|
||||
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Texture.WhitePixel.DrawQuad(screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction);
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||||
|
||||
shader.Unbind();
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||||
}
|
||||
}
|
||||
}
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||||
}
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|
@ -8,10 +8,12 @@ using System.Collections.Generic;
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||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Scoring;
|
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using osu.Game.Scoring;
|
||||
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||||
namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
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public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects, IApplicableToScoreProcessor
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{
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public override string Name => "Hidden";
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public override string Acronym => "HD";
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@ -32,6 +34,25 @@ namespace osu.Game.Rulesets.Mods
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d.ApplyCustomUpdateState += ApplyHiddenState;
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||||
}
|
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|
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
|
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// Default value of ScoreProcessor's Rank in Hidden Mod should be SS+
|
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scoreProcessor.Rank.Value = ScoreRank.XH;
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||||
}
|
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|
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy)
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{
|
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switch (rank)
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{
|
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case ScoreRank.X:
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return ScoreRank.XH;
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case ScoreRank.S:
|
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return ScoreRank.SH;
|
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default:
|
||||
return rank;
|
||||
}
|
||||
}
|
||||
|
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protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state)
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{
|
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}
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|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
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using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
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{
|
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@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
scoreProcessor.FailConditions += FailCondition;
|
||||
}
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||||
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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|
||||
protected virtual bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Combo.Value == 0;
|
||||
}
|
||||
}
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|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
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@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
public bool AllJudged => Judged && NestedHitObjects.All(h => h.AllJudged);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result.IsHit"/> is <see cref="true"/>.
|
||||
/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result"/> is hit.
|
||||
/// Note: This does NOT include nested hitobjects.
|
||||
/// </summary>
|
||||
public bool IsHit => Result?.IsHit ?? false;
|
||||
@ -223,7 +224,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will called at least once after the <see cref="LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
|
||||
/// Will called at least once after the <see cref="Drawable.LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
|
||||
/// </summary>
|
||||
internal void OnLifetimeEnd()
|
||||
{
|
||||
|
@ -53,8 +53,6 @@ namespace osu.Game.Rulesets.Objects
|
||||
[JsonIgnore]
|
||||
public bool Kiai { get; private set; }
|
||||
|
||||
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||
|
||||
/// <summary>
|
||||
/// The hit windows for this <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
@ -115,7 +113,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
|
||||
/// This can be null to indicate that the <see cref="HitObject"/> has no <see cref="HitWindows"/>.
|
||||
/// <para>
|
||||
/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter"/>.
|
||||
/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||
|
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
/// <summary>
|
||||
/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result.
|
||||
/// This happens if <paramref name="timeOffset"/> is less than what is required for a <see cref="SuccessfulHitWindow"/> result.
|
||||
/// This happens if <paramref name="timeOffset"/> is less than what is required for <see cref="LowestSuccessfulHitResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="timeOffset">The time offset.</param>
|
||||
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
|
||||
|
@ -277,12 +277,5 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
return ControlPoints.SequenceEqual(other.ControlPoints) && ExpectedDistance.Equals(other.ExpectedDistance) && Type == other.Type;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
|
||||
return obj is SliderPath other && Equals(other);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -53,6 +53,7 @@ namespace osu.Game.Rulesets
|
||||
/// Attempt to create a hit renderer for a beatmap
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
|
||||
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
|
||||
/// <returns></returns>
|
||||
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
@ -60,6 +61,11 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
public readonly BindableInt Combo = new BindableInt();
|
||||
|
||||
/// <summary>
|
||||
/// The current selected mods
|
||||
/// </summary>
|
||||
public readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
/// <summary>
|
||||
/// Create a <see cref="HitWindows"/> for this processor.
|
||||
/// </summary>
|
||||
@ -98,7 +104,12 @@ namespace osu.Game.Rulesets.Scoring
|
||||
protected ScoreProcessor()
|
||||
{
|
||||
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
|
||||
Accuracy.ValueChanged += delegate { Rank.Value = rankFrom(Accuracy.Value); };
|
||||
Accuracy.ValueChanged += delegate
|
||||
{
|
||||
Rank.Value = rankFrom(Accuracy.Value);
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
Rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value);
|
||||
};
|
||||
}
|
||||
|
||||
private ScoreRank rankFrom(double acc)
|
||||
@ -154,7 +165,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Notifies subscribers of <see cref="NewJudgement"/> that a new judgement has occurred.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to notify subscribers of.</param>
|
||||
/// <param name="result">The judgement scoring result to notify subscribers of.</param>
|
||||
protected void NotifyNewJudgement(JudgementResult result)
|
||||
{
|
||||
@ -283,7 +293,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to remove.</param>
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
private void revertResult(JudgementResult result)
|
||||
{
|
||||
@ -340,7 +349,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to remove.</param>
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
protected virtual void RevertResult(JudgementResult result)
|
||||
{
|
||||
|
@ -93,6 +93,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being represented.</param>
|
||||
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
|
||||
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset)
|
||||
{
|
||||
@ -275,7 +276,8 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// Applies the active mods to this DrawableRuleset.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
|
||||
/// <param name="config">The <see cref="OsuConfigManager"/> to apply.</param>
|
||||
private void applyRulesetMods(IReadOnlyList<Mod> mods, OsuConfigManager config)
|
||||
{
|
||||
if (mods == null)
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.UI
|
||||
public class GameplayCursorContainer : CursorContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Because Show/Hide are executed by a parent, <see cref="State"/> is updated immediately even if the cursor
|
||||
/// Because Show/Hide are executed by a parent, <see cref="VisibilityContainer.State"/> is updated immediately even if the cursor
|
||||
/// is in a non-updating state (via <see cref="FrameStabilityContainer"/> limitations).
|
||||
///
|
||||
/// This holds the true visibility value.
|
||||
|
@ -100,7 +100,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
/// <summary>
|
||||
/// Provide an optional cursor which is to be used for gameplay.
|
||||
/// If providing a cursor, <see cref="CursorTargetContainer"/> must also point to a valid target container.
|
||||
/// </summary>
|
||||
/// <returns>The cursor, or null if a cursor is not rqeuired.</returns>
|
||||
protected virtual GameplayCursorContainer CreateCursor() => null;
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
||||
/// <param name="currentTime">The current time.</param>
|
||||
/// <param name="timeRange">The amount of visible time.</param>
|
||||
/// <param name="scrollLength">The absolute spatial length through <see cref="timeRange"/>.</param>
|
||||
/// <returns>The time at which <see cref="PositionAt(t)"/> == <paramref name="position"/>.</returns>
|
||||
/// <returns>The time at which <see cref="PositionAt(double,double,double,float)"/> == <paramref name="position"/>.</returns>
|
||||
double TimeAt(float position, double currentTime, double timeRange, float scrollLength);
|
||||
|
||||
/// <summary>
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the player can change <see cref="VisibleTimeRange"/>.
|
||||
/// Whether the player can change <see cref="TimeRange"/>.
|
||||
/// </summary>
|
||||
protected virtual bool UserScrollSpeedAdjustment => true;
|
||||
|
||||
|
Reference in New Issue
Block a user