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DrawableStrongHandler -> DrawableNestedStrongHit
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@ -127,9 +127,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override DrawableStrongHandler CreateStrongHandler(StrongHitObject hitObject) => new StrongHandler(hitObject, this);
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protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
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private class StrongHandler : DrawableStrongHandler
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private class StrongNestedHit : DrawableStrongNestedHit
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{
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/// <summary>
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/// The lenience for the second key press.
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@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public new DrawableHit MainObject => (DrawableHit)base.MainObject;
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public StrongHandler(StrongHitObject strong, DrawableHit hit)
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public StrongNestedHit(StrongHitObject strong, DrawableHit hit)
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: base(strong, hit)
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{
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}
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