DrawableStrongHandler -> DrawableNestedStrongHit

This commit is contained in:
smoogipoo
2018-08-14 14:28:05 +09:00
parent 7971d06df1
commit 732dfde8ed
7 changed files with 17 additions and 17 deletions

View File

@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
var strongObject = HitObject.NestedHitObjects.OfType<StrongHitObject>().FirstOrDefault();
if (strongObject != null)
{
var vis = CreateStrongHandler(strongObject);
var vis = CreateStrongHit(strongObject);
if (vis != null)
{
AddNested(vis);
@ -127,6 +127,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
/// <param name="hitObject">The strong hitobject.</param>
/// <returns>The strong hitobject handler.</returns>
protected virtual DrawableStrongHandler CreateStrongHandler(StrongHitObject hitObject) => null;
protected virtual DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => null;
}
}