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DrawableStrongHandler -> DrawableNestedStrongHit
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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var strongObject = HitObject.NestedHitObjects.OfType<StrongHitObject>().FirstOrDefault();
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if (strongObject != null)
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{
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var vis = CreateStrongHandler(strongObject);
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var vis = CreateStrongHit(strongObject);
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if (vis != null)
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{
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AddNested(vis);
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@ -127,6 +127,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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/// <param name="hitObject">The strong hitobject.</param>
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/// <returns>The strong hitobject handler.</returns>
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protected virtual DrawableStrongHandler CreateStrongHandler(StrongHitObject hitObject) => null;
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protected virtual DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => null;
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}
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}
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