Merge remote-tracking branch 'origin/master' into instant-hide-screenshot

This commit is contained in:
smoogipoo
2018-04-13 21:13:09 +09:00
1071 changed files with 95379 additions and 95321 deletions

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Audio
{
[Serializable]
public class SampleInfo
{
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Audio
{
[Serializable]
public class SampleInfo
{
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume;
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO.Serialization;
using Newtonsoft.Json;
using osu.Game.IO.Serialization.Converters;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A Beatmap containing converted HitObjects.
/// </summary>
public class Beatmap<T> : IJsonSerializable
where T : HitObject
{
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
public ControlPointInfo ControlPointInfo = new ControlPointInfo();
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
[JsonIgnore]
public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
/// <summary>
/// The HitObjects this Beatmap contains.
/// </summary>
[JsonConverter(typeof(TypedListConverter<HitObject>))]
public List<T> HitObjects = new List<T>();
/// <summary>
/// Total amount of break time in the beatmap.
/// </summary>
[JsonIgnore]
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// Constructs a new beatmap.
/// </summary>
/// <param name="original">The original beatmap to use the parameters of.</param>
public Beatmap(Beatmap<T> original = null)
{
BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
Breaks = original?.Breaks ?? Breaks;
HitObjects = original?.HitObjects ?? HitObjects;
if (original == null && Metadata == null)
{
// we may have no metadata in cases we weren't sourced from the database.
// let's fill it (and other related fields) so we don't need to null-check it in future usages.
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Unknown",
AuthorString = @"Unknown Creator",
},
Version = @"Normal",
BaseDifficulty = new BeatmapDifficulty()
};
}
}
}
/// <summary>
/// A Beatmap containing un-converted HitObjects.
/// </summary>
public class Beatmap : Beatmap<HitObject>
{
/// <summary>
/// Constructs a new beatmap.
/// </summary>
/// <param name="original">The original beatmap to use the parameters of.</param>
public Beatmap(Beatmap original)
: base(original)
{
}
public Beatmap()
{
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO.Serialization;
using Newtonsoft.Json;
using osu.Game.IO.Serialization.Converters;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A Beatmap containing converted HitObjects.
/// </summary>
public class Beatmap<T> : IJsonSerializable
where T : HitObject
{
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
public ControlPointInfo ControlPointInfo = new ControlPointInfo();
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
[JsonIgnore]
public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
/// <summary>
/// The HitObjects this Beatmap contains.
/// </summary>
[JsonConverter(typeof(TypedListConverter<HitObject>))]
public List<T> HitObjects = new List<T>();
/// <summary>
/// Total amount of break time in the beatmap.
/// </summary>
[JsonIgnore]
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// Constructs a new beatmap.
/// </summary>
/// <param name="original">The original beatmap to use the parameters of.</param>
public Beatmap(Beatmap<T> original = null)
{
BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
Breaks = original?.Breaks ?? Breaks;
HitObjects = original?.HitObjects ?? HitObjects;
if (original == null && Metadata == null)
{
// we may have no metadata in cases we weren't sourced from the database.
// let's fill it (and other related fields) so we don't need to null-check it in future usages.
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Unknown",
AuthorString = @"Unknown Creator",
},
Version = @"Normal",
BaseDifficulty = new BeatmapDifficulty()
};
}
}
}
/// <summary>
/// A Beatmap containing un-converted HitObjects.
/// </summary>
public class Beatmap : Beatmap<HitObject>
{
/// <summary>
/// Constructs a new beatmap.
/// </summary>
/// <param name="original">The original beatmap to use the parameters of.</param>
public Beatmap(Beatmap original)
: base(original)
{
}
public Beatmap()
{
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Converts a Beatmap for another mode.
/// </summary>
/// <typeparam name="T">The type of HitObject stored in the Beatmap.</typeparam>
public abstract class BeatmapConverter<T> : IBeatmapConverter
where T : HitObject
{
private event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
event Action<HitObject, IEnumerable<HitObject>> IBeatmapConverter.ObjectConverted
{
add => ObjectConverted += value;
remove => ObjectConverted -= value;
}
/// <summary>
/// Checks if a Beatmap can be converted using this Beatmap Converter.
/// </summary>
/// <param name="beatmap">The Beatmap to check.</param>
/// <returns>Whether the Beatmap can be converted using this Beatmap Converter.</returns>
public bool CanConvert(Beatmap beatmap) => ValidConversionTypes.All(t => beatmap.HitObjects.Any(t.IsInstanceOfType));
/// <summary>
/// Converts a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="original">The un-converted Beatmap.</param>
/// <returns>The converted Beatmap.</returns>
public Beatmap<T> Convert(Beatmap original)
{
// We always operate on a clone of the original beatmap, to not modify it game-wide
return ConvertBeatmap(new Beatmap(original));
}
void IBeatmapConverter.Convert(Beatmap original) => Convert(original);
/// <summary>
/// Performs the conversion of a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="original">The un-converted Beatmap.</param>
/// <returns>The converted Beatmap.</returns>
protected virtual Beatmap<T> ConvertBeatmap(Beatmap original)
{
var beatmap = CreateBeatmap();
// todo: this *must* share logic (or directly use) Beatmap<T>'s constructor.
// right now this isn't easily possible due to generic entanglement.
beatmap.BeatmapInfo = original.BeatmapInfo;
beatmap.ControlPointInfo = original.ControlPointInfo;
beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
beatmap.Breaks = original.Breaks;
return beatmap;
}
/// <summary>
/// Converts a hit object.
/// </summary>
/// <param name="original">The hit object to convert.</param>
/// <param name="beatmap">The un-converted Beatmap.</param>
/// <returns>The converted hit object.</returns>
private IEnumerable<T> convert(HitObject original, Beatmap beatmap)
{
// Check if the hitobject is already the converted type
T tObject = original as T;
if (tObject != null)
{
yield return tObject;
yield break;
}
var converted = ConvertHitObject(original, beatmap).ToList();
ObjectConverted?.Invoke(original, converted);
// Convert the hit object
foreach (var obj in converted)
{
if (obj == null)
continue;
yield return obj;
}
}
/// <summary>
/// The types of HitObjects that can be converted to be used for this Beatmap.
/// </summary>
protected abstract IEnumerable<Type> ValidConversionTypes { get; }
/// <summary>
/// Creates the <see cref="Beatmap{T}"/> that will be returned by this <see cref="BeatmapProcessor{T}"/>.
/// </summary>
protected virtual Beatmap<T> CreateBeatmap() => new Beatmap<T>();
/// <summary>
/// Performs the conversion of a hit object.
/// This method is generally executed sequentially for all objects in a beatmap.
/// </summary>
/// <param name="original">The hit object to convert.</param>
/// <param name="beatmap">The un-converted Beatmap.</param>
/// <returns>The converted hit object.</returns>
protected abstract IEnumerable<T> ConvertHitObject(HitObject original, Beatmap beatmap);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Converts a Beatmap for another mode.
/// </summary>
/// <typeparam name="T">The type of HitObject stored in the Beatmap.</typeparam>
public abstract class BeatmapConverter<T> : IBeatmapConverter
where T : HitObject
{
private event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
event Action<HitObject, IEnumerable<HitObject>> IBeatmapConverter.ObjectConverted
{
add => ObjectConverted += value;
remove => ObjectConverted -= value;
}
/// <summary>
/// Checks if a Beatmap can be converted using this Beatmap Converter.
/// </summary>
/// <param name="beatmap">The Beatmap to check.</param>
/// <returns>Whether the Beatmap can be converted using this Beatmap Converter.</returns>
public bool CanConvert(Beatmap beatmap) => ValidConversionTypes.All(t => beatmap.HitObjects.Any(t.IsInstanceOfType));
/// <summary>
/// Converts a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="original">The un-converted Beatmap.</param>
/// <returns>The converted Beatmap.</returns>
public Beatmap<T> Convert(Beatmap original)
{
// We always operate on a clone of the original beatmap, to not modify it game-wide
return ConvertBeatmap(new Beatmap(original));
}
void IBeatmapConverter.Convert(Beatmap original) => Convert(original);
/// <summary>
/// Performs the conversion of a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="original">The un-converted Beatmap.</param>
/// <returns>The converted Beatmap.</returns>
protected virtual Beatmap<T> ConvertBeatmap(Beatmap original)
{
var beatmap = CreateBeatmap();
// todo: this *must* share logic (or directly use) Beatmap<T>'s constructor.
// right now this isn't easily possible due to generic entanglement.
beatmap.BeatmapInfo = original.BeatmapInfo;
beatmap.ControlPointInfo = original.ControlPointInfo;
beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
beatmap.Breaks = original.Breaks;
return beatmap;
}
/// <summary>
/// Converts a hit object.
/// </summary>
/// <param name="original">The hit object to convert.</param>
/// <param name="beatmap">The un-converted Beatmap.</param>
/// <returns>The converted hit object.</returns>
private IEnumerable<T> convert(HitObject original, Beatmap beatmap)
{
// Check if the hitobject is already the converted type
T tObject = original as T;
if (tObject != null)
{
yield return tObject;
yield break;
}
var converted = ConvertHitObject(original, beatmap).ToList();
ObjectConverted?.Invoke(original, converted);
// Convert the hit object
foreach (var obj in converted)
{
if (obj == null)
continue;
yield return obj;
}
}
/// <summary>
/// The types of HitObjects that can be converted to be used for this Beatmap.
/// </summary>
protected abstract IEnumerable<Type> ValidConversionTypes { get; }
/// <summary>
/// Creates the <see cref="Beatmap{T}"/> that will be returned by this <see cref="BeatmapProcessor{T}"/>.
/// </summary>
protected virtual Beatmap<T> CreateBeatmap() => new Beatmap<T>();
/// <summary>
/// Performs the conversion of a hit object.
/// This method is generally executed sequentially for all objects in a beatmap.
/// </summary>
/// <param name="original">The hit object to convert.</param>
/// <param name="beatmap">The un-converted Beatmap.</param>
/// <returns>The converted hit object.</returns>
protected abstract IEnumerable<T> ConvertHitObject(HitObject original, Beatmap beatmap);
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations.Schema;
using Newtonsoft.Json;
namespace osu.Game.Beatmaps
{
public class BeatmapDifficulty
{
/// <summary>
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
/// </summary>
public const float DEFAULT_DIFFICULTY = 5;
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[JsonIgnore]
public int ID { get; set; }
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
private float? approachRate;
public float ApproachRate
{
get => approachRate ?? OverallDifficulty;
set => approachRate = value;
}
public double SliderMultiplier { get; set; } = 1;
public double SliderTickRate { get; set; } = 1;
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
/// </summary>
/// <param name="difficulty">The difficulty value to be mapped.</param>
/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
public static double DifficultyRange(double difficulty, double min, double mid, double max)
{
if (difficulty > 5)
return mid + (max - mid) * (difficulty - 5) / 5;
if (difficulty < 5)
return mid - (mid - min) * (5 - difficulty) / 5;
return mid;
}
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
/// </summary>
/// <param name="difficulty">The difficulty value to be mapped.</param>
/// <param name="range">The values that define the two linear ranges.</param>
/// <param name="range.od0">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
/// <param name="range.od5">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
/// <param name="range.od10">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
public static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
=> DifficultyRange(difficulty, range.od0, range.od5, range.od10);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations.Schema;
using Newtonsoft.Json;
namespace osu.Game.Beatmaps
{
public class BeatmapDifficulty
{
/// <summary>
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
/// </summary>
public const float DEFAULT_DIFFICULTY = 5;
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[JsonIgnore]
public int ID { get; set; }
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
private float? approachRate;
public float ApproachRate
{
get => approachRate ?? OverallDifficulty;
set => approachRate = value;
}
public double SliderMultiplier { get; set; } = 1;
public double SliderTickRate { get; set; } = 1;
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
/// </summary>
/// <param name="difficulty">The difficulty value to be mapped.</param>
/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
public static double DifficultyRange(double difficulty, double min, double mid, double max)
{
if (difficulty > 5)
return mid + (max - mid) * (difficulty - 5) / 5;
if (difficulty < 5)
return mid - (mid - min) * (5 - difficulty) / 5;
return mid;
}
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
/// </summary>
/// <param name="difficulty">The difficulty value to be mapped.</param>
/// <param name="range">The values that define the two linear ranges.</param>
/// <param name="range.od0">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
/// <param name="range.od5">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
/// <param name="range.od10">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
public static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
=> DifficultyRange(difficulty, range.od0, range.od5, range.od10);
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Database;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
namespace osu.Game.Beatmaps
{
[Serializable]
public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable, IHasPrimaryKey
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[JsonIgnore]
public int ID { get; set; }
//TODO: should be in database
public int BeatmapVersion;
private int? onlineBeatmapID;
private int? onlineBeatmapSetID;
[JsonProperty("id")]
public int? OnlineBeatmapID
{
get { return onlineBeatmapID; }
set { onlineBeatmapID = value > 0 ? value : null; }
}
[JsonProperty("beatmapset_id")]
[NotMapped]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
}
[JsonIgnore]
public int BeatmapSetInfoID { get; set; }
[Required]
[JsonIgnore]
public BeatmapSetInfo BeatmapSet { get; set; }
public BeatmapMetadata Metadata { get; set; }
[JsonIgnore]
public int BaseDifficultyID { get; set; }
public BeatmapDifficulty BaseDifficulty { get; set; }
[NotMapped]
public BeatmapMetrics Metrics { get; set; }
[NotMapped]
public BeatmapOnlineInfo OnlineInfo { get; set; }
public string Path { get; set; }
[JsonProperty("file_sha2")]
public string Hash { get; set; }
[JsonIgnore]
public bool Hidden { get; set; }
/// <summary>
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
/// </summary>
[JsonProperty("file_md5")]
public string MD5Hash { get; set; }
// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
public int RulesetID { get; set; }
public RulesetInfo Ruleset { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
[JsonIgnore]
public string StoredBookmarks
{
get { return string.Join(",", Bookmarks); }
set
{
if (string.IsNullOrEmpty(value))
{
Bookmarks = new int[0];
return;
}
Bookmarks = value.Split(',').Select(v =>
{
int val;
bool result = int.TryParse(v, out val);
return new { result, val };
}).Where(p => p.result).Select(p => p.val).ToArray();
}
}
[NotMapped]
public int[] Bookmarks { get; set; } = new int[0];
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
// Metadata
public string Version { get; set; }
[JsonProperty("difficulty_rating")]
public double StarDifficulty { get; set; }
public override string ToString() => $"{Metadata} [{Version}]";
public bool Equals(BeatmapInfo other)
{
if (ID == 0 || other?.ID == 0)
// one of the two BeatmapInfos we are comparing isn't sourced from a database.
// fall back to reference equality.
return ReferenceEquals(this, other);
return ID == other?.ID;
}
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Database;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
namespace osu.Game.Beatmaps
{
[Serializable]
public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable, IHasPrimaryKey
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[JsonIgnore]
public int ID { get; set; }
//TODO: should be in database
public int BeatmapVersion;
private int? onlineBeatmapID;
private int? onlineBeatmapSetID;
[JsonProperty("id")]
public int? OnlineBeatmapID
{
get { return onlineBeatmapID; }
set { onlineBeatmapID = value > 0 ? value : null; }
}
[JsonProperty("beatmapset_id")]
[NotMapped]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
}
[JsonIgnore]
public int BeatmapSetInfoID { get; set; }
[Required]
[JsonIgnore]
public BeatmapSetInfo BeatmapSet { get; set; }
public BeatmapMetadata Metadata { get; set; }
[JsonIgnore]
public int BaseDifficultyID { get; set; }
public BeatmapDifficulty BaseDifficulty { get; set; }
[NotMapped]
public BeatmapMetrics Metrics { get; set; }
[NotMapped]
public BeatmapOnlineInfo OnlineInfo { get; set; }
public string Path { get; set; }
[JsonProperty("file_sha2")]
public string Hash { get; set; }
[JsonIgnore]
public bool Hidden { get; set; }
/// <summary>
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
/// </summary>
[JsonProperty("file_md5")]
public string MD5Hash { get; set; }
// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
public int RulesetID { get; set; }
public RulesetInfo Ruleset { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
[JsonIgnore]
public string StoredBookmarks
{
get { return string.Join(",", Bookmarks); }
set
{
if (string.IsNullOrEmpty(value))
{
Bookmarks = new int[0];
return;
}
Bookmarks = value.Split(',').Select(v =>
{
int val;
bool result = int.TryParse(v, out val);
return new { result, val };
}).Where(p => p.result).Select(p => p.val).ToArray();
}
}
[NotMapped]
public int[] Bookmarks { get; set; } = new int[0];
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
// Metadata
public string Version { get; set; }
[JsonProperty("difficulty_rating")]
public double StarDifficulty { get; set; }
public override string ToString() => $"{Metadata} [{Version}]";
public bool Equals(BeatmapInfo other)
{
if (ID == 0 || other?.ID == 0)
// one of the two BeatmapInfos we are comparing isn't sourced from a database.
// fall back to reference equality.
return ReferenceEquals(this, other);
return ID == other?.ID;
}
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
}
}

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@ -1,355 +1,355 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
{
/// <summary>
/// Fired when a single difficulty has been hidden.
/// </summary>
public event Action<BeatmapInfo> BeatmapHidden;
/// <summary>
/// Fired when a single difficulty has been restored.
/// </summary>
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary>
/// Fired when a beatmap download begins.
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
public WorkingBeatmap DefaultBeatmap { private get; set; }
public override string[] HandledExtensions => new[] { ".osz" };
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
private readonly APIAccess api;
private readonly AudioManager audioManager;
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
/// <summary>
/// Set a storage with access to an osu-stable install for import purposes.
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
{
beatmaps = (BeatmapStore)ModelStore;
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
this.rulesets = rulesets;
this.api = api;
this.audioManager = audioManager;
}
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
{
model.Beatmaps = createBeatmapDifficulties(archive);
// remove metadata from difficulties where it matches the set
foreach (BeatmapInfo b in model.Beatmaps)
if (model.Metadata.Equals(b.Metadata))
b.Metadata = null;
}
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
{
// check if this beatmap has already been imported and exit early if so
var existingHashMatch = beatmaps.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
if (existingHashMatch != null)
{
Undelete(existingHashMatch);
return existingHashMatch;
}
// check if a set already exists with the same online id
if (model.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
}
}
return null;
}
/// <summary>
/// Downloads a beatmap.
/// This will post notifications tracking progress.
/// </summary>
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
public void Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
{
var existing = GetExistingDownload(beatmapSetInfo);
if (existing != null || api == null) return;
if (!api.LocalUser.Value.IsSupporter)
{
PostNotification?.Invoke(new SimpleNotification
{
Icon = FontAwesome.fa_superpowers,
Text = "You gotta be a supporter to download for now 'yo"
});
return;
}
var downloadNotification = new ProgressNotification
{
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
};
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
request.DownloadProgressed += progress =>
{
downloadNotification.State = ProgressNotificationState.Active;
downloadNotification.Progress = progress;
};
request.Success += data =>
{
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
Task.Factory.StartNew(() =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
using (var stream = new MemoryStream(data))
using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
Import(archive);
downloadNotification.State = ProgressNotificationState.Completed;
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Completed;
Logger.Error(error, "Beatmap download failed!");
currentDownloads.Remove(request);
};
downloadNotification.CancelRequested += () =>
{
request.Cancel();
currentDownloads.Remove(request);
downloadNotification.State = ProgressNotificationState.Cancelled;
return true;
};
currentDownloads.Add(request);
PostNotification?.Invoke(downloadNotification);
// don't run in the main api queue as this is a long-running task.
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
BeatmapDownloadBegan?.Invoke(request);
}
/// <summary>
/// Get an existing download request if it exists.
/// </summary>
/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
/// <summary>
/// Restore a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
/// <summary>
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
/// </summary>
/// <param name="beatmapInfo">The beatmap to lookup.</param>
/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap.</param>
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
{
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo, audioManager);
previous?.TransferTo(working);
return working;
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected).ToList();
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().Where(query);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public IEnumerable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
/// </summary>
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public async Task ImportFromStable()
{
var stable = GetStableStorage?.Invoke();
if (stable == null)
{
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
return;
}
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
}
/// <summary>
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
/// </summary>
private string computeBeatmapSetHash(ArchiveReader reader)
{
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
using (Stream s = reader.GetStream(file))
s.CopyTo(hashable);
return hashable.ComputeSHA2Hash();
}
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in the map folder.");
BeatmapMetadata metadata;
using (var stream = new StreamReader(reader.GetStream(mapName)))
metadata = Decoder.GetDecoder<Beatmap>(stream).Decode(stream).Metadata;
return new BeatmapSetInfo
{
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Hash = computeBeatmapSetHash(reader),
Metadata = metadata
};
}
/// <summary>
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
/// </summary>
private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
{
var beatmapInfos = new List<BeatmapInfo>();
foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
{
using (var raw = reader.GetStream(name))
using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
using (var sr = new StreamReader(ms))
{
raw.CopyTo(ms);
ms.Position = 0;
var decoder = Decoder.GetDecoder<Beatmap>(sr);
Beatmap beatmap = decoder.Decode(sr);
beatmap.BeatmapInfo.Path = name;
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.Ruleset = ruleset;
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
beatmapInfos.Add(beatmap.BeatmapInfo);
}
}
return beatmapInfos;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
{
/// <summary>
/// Fired when a single difficulty has been hidden.
/// </summary>
public event Action<BeatmapInfo> BeatmapHidden;
/// <summary>
/// Fired when a single difficulty has been restored.
/// </summary>
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary>
/// Fired when a beatmap download begins.
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
public WorkingBeatmap DefaultBeatmap { private get; set; }
public override string[] HandledExtensions => new[] { ".osz" };
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
private readonly APIAccess api;
private readonly AudioManager audioManager;
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
/// <summary>
/// Set a storage with access to an osu-stable install for import purposes.
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
{
beatmaps = (BeatmapStore)ModelStore;
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
this.rulesets = rulesets;
this.api = api;
this.audioManager = audioManager;
}
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
{
model.Beatmaps = createBeatmapDifficulties(archive);
// remove metadata from difficulties where it matches the set
foreach (BeatmapInfo b in model.Beatmaps)
if (model.Metadata.Equals(b.Metadata))
b.Metadata = null;
}
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
{
// check if this beatmap has already been imported and exit early if so
var existingHashMatch = beatmaps.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
if (existingHashMatch != null)
{
Undelete(existingHashMatch);
return existingHashMatch;
}
// check if a set already exists with the same online id
if (model.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
}
}
return null;
}
/// <summary>
/// Downloads a beatmap.
/// This will post notifications tracking progress.
/// </summary>
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
public void Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
{
var existing = GetExistingDownload(beatmapSetInfo);
if (existing != null || api == null) return;
if (!api.LocalUser.Value.IsSupporter)
{
PostNotification?.Invoke(new SimpleNotification
{
Icon = FontAwesome.fa_superpowers,
Text = "You gotta be a supporter to download for now 'yo"
});
return;
}
var downloadNotification = new ProgressNotification
{
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
};
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
request.DownloadProgressed += progress =>
{
downloadNotification.State = ProgressNotificationState.Active;
downloadNotification.Progress = progress;
};
request.Success += data =>
{
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
Task.Factory.StartNew(() =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
using (var stream = new MemoryStream(data))
using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
Import(archive);
downloadNotification.State = ProgressNotificationState.Completed;
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Completed;
Logger.Error(error, "Beatmap download failed!");
currentDownloads.Remove(request);
};
downloadNotification.CancelRequested += () =>
{
request.Cancel();
currentDownloads.Remove(request);
downloadNotification.State = ProgressNotificationState.Cancelled;
return true;
};
currentDownloads.Add(request);
PostNotification?.Invoke(downloadNotification);
// don't run in the main api queue as this is a long-running task.
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
BeatmapDownloadBegan?.Invoke(request);
}
/// <summary>
/// Get an existing download request if it exists.
/// </summary>
/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
/// <summary>
/// Restore a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
/// <summary>
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
/// </summary>
/// <param name="beatmapInfo">The beatmap to lookup.</param>
/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap.</param>
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
{
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo, audioManager);
previous?.TransferTo(working);
return working;
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected).ToList();
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().Where(query);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public IEnumerable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
/// </summary>
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public async Task ImportFromStable()
{
var stable = GetStableStorage?.Invoke();
if (stable == null)
{
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
return;
}
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
}
/// <summary>
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
/// </summary>
private string computeBeatmapSetHash(ArchiveReader reader)
{
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
using (Stream s = reader.GetStream(file))
s.CopyTo(hashable);
return hashable.ComputeSHA2Hash();
}
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in the map folder.");
BeatmapMetadata metadata;
using (var stream = new StreamReader(reader.GetStream(mapName)))
metadata = Decoder.GetDecoder<Beatmap>(stream).Decode(stream).Metadata;
return new BeatmapSetInfo
{
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Hash = computeBeatmapSetHash(reader),
Metadata = metadata
};
}
/// <summary>
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
/// </summary>
private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
{
var beatmapInfos = new List<BeatmapInfo>();
foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
{
using (var raw = reader.GetStream(name))
using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
using (var sr = new StreamReader(ms))
{
raw.CopyTo(ms);
ms.Position = 0;
var decoder = Decoder.GetDecoder<Beatmap>(sr);
Beatmap beatmap = decoder.Decode(sr);
beatmap.BeatmapInfo.Path = name;
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.Ruleset = ruleset;
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
beatmapInfos.Add(beatmap.BeatmapInfo);
}
}
return beatmapInfos;
}
}
}

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@ -1,125 +1,125 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats;
using osu.Game.Graphics.Textures;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore<byte[]> store;
private readonly AudioManager audioManager;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo, AudioManager audioManager)
: base(beatmapInfo)
{
this.store = store;
this.audioManager = audioManager;
}
protected override Beatmap GetBeatmap()
{
try
{
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
}
catch
{
return null;
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
protected override Texture GetBackground()
{
if (Metadata?.BackgroundFile == null)
return null;
try
{
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
return null;
}
}
protected override Track GetTrack()
{
try
{
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
return trackData == null ? null : new TrackBass(trackData);
}
catch
{
return new TrackVirtual();
}
}
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
protected override Storyboard GetStoryboard()
{
Storyboard storyboard;
try
{
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{
var decoder = Decoder.GetDecoder<Storyboard>(stream);
// todo: support loading from both set-wide storyboard *and* beatmap specific.
if (BeatmapSetInfo?.StoryboardFile == null)
storyboard = decoder.Decode(stream);
else
{
using (var secondaryStream = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
storyboard = decoder.Decode(stream, secondaryStream);
}
}
}
catch (Exception e)
{
Logger.Error(e, "Storyboard failed to load");
storyboard = new Storyboard();
}
storyboard.BeatmapInfo = BeatmapInfo;
return storyboard;
}
protected override Skin GetSkin()
{
Skin skin;
try
{
skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
}
catch (Exception e)
{
Logger.Error(e, "Skin failed to load");
skin = new DefaultSkin();
}
return skin;
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats;
using osu.Game.Graphics.Textures;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore<byte[]> store;
private readonly AudioManager audioManager;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo, AudioManager audioManager)
: base(beatmapInfo)
{
this.store = store;
this.audioManager = audioManager;
}
protected override Beatmap GetBeatmap()
{
try
{
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
}
catch
{
return null;
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
protected override Texture GetBackground()
{
if (Metadata?.BackgroundFile == null)
return null;
try
{
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
return null;
}
}
protected override Track GetTrack()
{
try
{
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
return trackData == null ? null : new TrackBass(trackData);
}
catch
{
return new TrackVirtual();
}
}
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
protected override Storyboard GetStoryboard()
{
Storyboard storyboard;
try
{
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{
var decoder = Decoder.GetDecoder<Storyboard>(stream);
// todo: support loading from both set-wide storyboard *and* beatmap specific.
if (BeatmapSetInfo?.StoryboardFile == null)
storyboard = decoder.Decode(stream);
else
{
using (var secondaryStream = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
storyboard = decoder.Decode(stream, secondaryStream);
}
}
}
catch (Exception e)
{
Logger.Error(e, "Storyboard failed to load");
storyboard = new Storyboard();
}
storyboard.BeatmapInfo = BeatmapInfo;
return storyboard;
}
protected override Skin GetSkin()
{
Skin skin;
try
{
skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
}
catch (Exception e)
{
Logger.Error(e, "Skin failed to load");
skin = new DefaultSkin();
}
return skin;
}
}
}
}

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@ -1,98 +1,98 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Users;
namespace osu.Game.Beatmaps
{
[Serializable]
public class BeatmapMetadata : IEquatable<BeatmapMetadata>
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[JsonIgnore]
public int ID { get; set; }
private int? onlineBeatmapSetID;
[NotMapped]
[JsonProperty(@"id")]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
}
public string Title { get; set; }
public string TitleUnicode { get; set; }
public string Artist { get; set; }
public string ArtistUnicode { get; set; }
[JsonIgnore]
public List<BeatmapInfo> Beatmaps { get; set; }
[JsonIgnore]
public List<BeatmapSetInfo> BeatmapSets { get; set; }
/// <summary>
/// Helper property to deserialize a username to <see cref="User"/>.
/// </summary>
[JsonProperty(@"creator")]
[Column("Author")]
public string AuthorString
{
get { return Author?.Username; }
set { Author = new User { Username = value }; }
}
/// <summary>
/// The author of the beatmaps in this set.
/// </summary>
[JsonIgnore]
public User Author;
public string Source { get; set; }
[JsonProperty(@"tags")]
public string Tags { get; set; }
public int PreviewTime { get; set; }
public string AudioFile { get; set; }
public string BackgroundFile { get; set; }
public override string ToString() => $"{Artist} - {Title} ({Author})";
[JsonIgnore]
public string[] SearchableTerms => new[]
{
Author?.Username,
Artist,
ArtistUnicode,
Title,
TitleUnicode,
Source,
Tags
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
public bool Equals(BeatmapMetadata other)
{
if (other == null)
return false;
return onlineBeatmapSetID == other.onlineBeatmapSetID
&& Title == other.Title
&& TitleUnicode == other.TitleUnicode
&& Artist == other.Artist
&& ArtistUnicode == other.ArtistUnicode
&& AuthorString == other.AuthorString
&& Source == other.Source
&& Tags == other.Tags
&& PreviewTime == other.PreviewTime
&& AudioFile == other.AudioFile
&& BackgroundFile == other.BackgroundFile;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Users;
namespace osu.Game.Beatmaps
{
[Serializable]
public class BeatmapMetadata : IEquatable<BeatmapMetadata>
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[JsonIgnore]
public int ID { get; set; }
private int? onlineBeatmapSetID;
[NotMapped]
[JsonProperty(@"id")]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
}
public string Title { get; set; }
public string TitleUnicode { get; set; }
public string Artist { get; set; }
public string ArtistUnicode { get; set; }
[JsonIgnore]
public List<BeatmapInfo> Beatmaps { get; set; }
[JsonIgnore]
public List<BeatmapSetInfo> BeatmapSets { get; set; }
/// <summary>
/// Helper property to deserialize a username to <see cref="User"/>.
/// </summary>
[JsonProperty(@"creator")]
[Column("Author")]
public string AuthorString
{
get { return Author?.Username; }
set { Author = new User { Username = value }; }
}
/// <summary>
/// The author of the beatmaps in this set.
/// </summary>
[JsonIgnore]
public User Author;
public string Source { get; set; }
[JsonProperty(@"tags")]
public string Tags { get; set; }
public int PreviewTime { get; set; }
public string AudioFile { get; set; }
public string BackgroundFile { get; set; }
public override string ToString() => $"{Artist} - {Title} ({Author})";
[JsonIgnore]
public string[] SearchableTerms => new[]
{
Author?.Username,
Artist,
ArtistUnicode,
Title,
TitleUnicode,
Source,
Tags
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
public bool Equals(BeatmapMetadata other)
{
if (other == null)
return false;
return onlineBeatmapSetID == other.onlineBeatmapSetID
&& Title == other.Title
&& TitleUnicode == other.TitleUnicode
&& Artist == other.Artist
&& ArtistUnicode == other.ArtistUnicode
&& AuthorString == other.AuthorString
&& Source == other.Source
&& Tags == other.Tags
&& PreviewTime == other.PreviewTime
&& AudioFile == other.AudioFile
&& BackgroundFile == other.BackgroundFile;
}
}
}

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@ -1,31 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Beatmap metrics based on acculumated online data from community plays.
/// </summary>
public class BeatmapMetrics
{
/// <summary>
/// Total vote counts of user ratings on a scale of 0..10 where 0 is unused (probably will be fixed at API?).
/// </summary>
public IEnumerable<int> Ratings { get; set; }
/// <summary>
/// Points of failure on a relative time scale (usually 0..100).
/// </summary>
[JsonProperty(@"fail")]
public IEnumerable<int> Fails { get; set; }
/// <summary>
/// Points of retry on a relative time scale (usually 0..100).
/// </summary>
[JsonProperty(@"exit")]
public IEnumerable<int> Retries { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Beatmap metrics based on acculumated online data from community plays.
/// </summary>
public class BeatmapMetrics
{
/// <summary>
/// Total vote counts of user ratings on a scale of 0..10 where 0 is unused (probably will be fixed at API?).
/// </summary>
public IEnumerable<int> Ratings { get; set; }
/// <summary>
/// Points of failure on a relative time scale (usually 0..100).
/// </summary>
[JsonProperty(@"fail")]
public IEnumerable<int> Fails { get; set; }
/// <summary>
/// Points of retry on a relative time scale (usually 0..100).
/// </summary>
[JsonProperty(@"exit")]
public IEnumerable<int> Retries { get; set; }
}
}

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@ -1,36 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps
{
/// <summary>
/// Beatmap info retrieved for previewing locally without having the beatmap downloaded.
/// </summary>
public class BeatmapOnlineInfo
{
/// <summary>
/// The length in milliseconds of this beatmap's song.
/// </summary>
public double Length { get; set; }
/// <summary>
/// The amount of circles in this beatmap.
/// </summary>
public int CircleCount { get; set; }
/// <summary>
/// The amount of sliders in this beatmap.
/// </summary>
public int SliderCount { get; set; }
/// <summary>
/// The amount of plays this beatmap has.
/// </summary>
public int PlayCount { get; set; }
/// <summary>
/// The amount of passes this beatmap has.
/// </summary>
public int PassCount { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps
{
/// <summary>
/// Beatmap info retrieved for previewing locally without having the beatmap downloaded.
/// </summary>
public class BeatmapOnlineInfo
{
/// <summary>
/// The length in milliseconds of this beatmap's song.
/// </summary>
public double Length { get; set; }
/// <summary>
/// The amount of circles in this beatmap.
/// </summary>
public int CircleCount { get; set; }
/// <summary>
/// The amount of sliders in this beatmap.
/// </summary>
public int SliderCount { get; set; }
/// <summary>
/// The amount of plays this beatmap has.
/// </summary>
public int PlayCount { get; set; }
/// <summary>
/// The amount of passes this beatmap has.
/// </summary>
public int PassCount { get; set; }
}
}

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@ -1,49 +1,49 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Processes a post-converted Beatmap.
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
public class BeatmapProcessor<TObject>
where TObject : HitObject
{
/// <summary>
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
/// <para>
/// An example of such a usage is for combo colours.
/// </para>
/// </summary>
/// <param name="beatmap">The Beatmap to process.</param>
public virtual void PostProcess(Beatmap<TObject> beatmap)
{
IHasComboInformation lastObj = null;
foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
{
if (obj.NewCombo)
{
obj.IndexInCurrentCombo = 0;
if (lastObj != null)
{
lastObj.LastInCombo = true;
obj.ComboIndex = lastObj.ComboIndex + 1;
}
}
else if (lastObj != null)
{
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
obj.ComboIndex = lastObj.ComboIndex;
}
lastObj = obj;
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Processes a post-converted Beatmap.
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
public class BeatmapProcessor<TObject>
where TObject : HitObject
{
/// <summary>
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
/// <para>
/// An example of such a usage is for combo colours.
/// </para>
/// </summary>
/// <param name="beatmap">The Beatmap to process.</param>
public virtual void PostProcess(Beatmap<TObject> beatmap)
{
IHasComboInformation lastObj = null;
foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
{
if (obj.NewCombo)
{
obj.IndexInCurrentCombo = 0;
if (lastObj != null)
{
lastObj.LastInCombo = true;
obj.ComboIndex = lastObj.ComboIndex + 1;
}
}
else if (lastObj != null)
{
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
obj.ComboIndex = lastObj.ComboIndex;
}
lastObj = obj;
}
}
}
}

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@ -1,25 +1,25 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.Database;
using osu.Game.IO;
namespace osu.Game.Beatmaps
{
public class BeatmapSetFileInfo : INamedFileInfo
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
public int BeatmapSetInfoID { get; set; }
public int FileInfoID { get; set; }
public FileInfo FileInfo { get; set; }
[Required]
public string Filename { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.Database;
using osu.Game.IO;
namespace osu.Game.Beatmaps
{
public class BeatmapSetFileInfo : INamedFileInfo
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
public int BeatmapSetInfoID { get; set; }
public int FileInfoID { get; set; }
public FileInfo FileInfo { get; set; }
[Required]
public string Filename { get; set; }
}
}

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@ -1,40 +1,40 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using osu.Game.Database;
namespace osu.Game.Beatmaps
{
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
public int? OnlineBeatmapSetID { get; set; }
public BeatmapMetadata Metadata { get; set; }
public List<BeatmapInfo> Beatmaps { get; set; }
[NotMapped]
public BeatmapSetOnlineInfo OnlineInfo { get; set; }
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
[NotMapped]
public bool DeletePending { get; set; }
public string Hash { get; set; }
public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
public List<BeatmapSetFileInfo> Files { get; set; }
public override string ToString() => Metadata.ToString();
public bool Protected { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using osu.Game.Database;
namespace osu.Game.Beatmaps
{
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
public int? OnlineBeatmapSetID { get; set; }
public BeatmapMetadata Metadata { get; set; }
public List<BeatmapInfo> Beatmaps { get; set; }
[NotMapped]
public BeatmapSetOnlineInfo OnlineInfo { get; set; }
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
[NotMapped]
public bool DeletePending { get; set; }
public string Hash { get; set; }
public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
public List<BeatmapSetFileInfo> Files { get; set; }
public override string ToString() => Metadata.ToString();
public bool Protected { get; set; }
}
}

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@ -1,82 +1,82 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Newtonsoft.Json;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Beatmap set info retrieved for previewing locally without having the set downloaded.
/// </summary>
public class BeatmapSetOnlineInfo
{
/// <summary>
/// The date this beatmap set was submitted to the online listing.
/// </summary>
public DateTimeOffset Submitted { get; set; }
/// <summary>
/// The date this beatmap set was ranked.
/// </summary>
public DateTimeOffset? Ranked { get; set; }
/// <summary>
/// The date this beatmap set was last updated.
/// </summary>
public DateTimeOffset? LastUpdated { get; set; }
/// <summary>
/// The status of this beatmap set.
/// </summary>
public BeatmapSetOnlineStatus Status { get; set; }
/// <summary>
/// Whether or not this beatmap set has a background video.
/// </summary>
public bool HasVideo { get; set; }
/// <summary>
/// The different sizes of cover art for this beatmap set.
/// </summary>
public BeatmapSetOnlineCovers Covers { get; set; }
/// <summary>
/// A small sample clip of this beatmap set's song.
/// </summary>
public string Preview { get; set; }
/// <summary>
/// The beats per minute of this beatmap set's song.
/// </summary>
public double BPM { get; set; }
/// <summary>
/// The amount of plays this beatmap set has.
/// </summary>
public int PlayCount { get; set; }
/// <summary>
/// The amount of people who have favourited this beatmap set.
/// </summary>
public int FavouriteCount { get; set; }
}
public class BeatmapSetOnlineCovers
{
public string CoverLowRes { get; set; }
[JsonProperty(@"cover@2x")]
public string Cover { get; set; }
public string CardLowRes { get; set; }
[JsonProperty(@"card@2x")]
public string Card { get; set; }
public string ListLowRes { get; set; }
[JsonProperty(@"list@2x")]
public string List { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Newtonsoft.Json;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Beatmap set info retrieved for previewing locally without having the set downloaded.
/// </summary>
public class BeatmapSetOnlineInfo
{
/// <summary>
/// The date this beatmap set was submitted to the online listing.
/// </summary>
public DateTimeOffset Submitted { get; set; }
/// <summary>
/// The date this beatmap set was ranked.
/// </summary>
public DateTimeOffset? Ranked { get; set; }
/// <summary>
/// The date this beatmap set was last updated.
/// </summary>
public DateTimeOffset? LastUpdated { get; set; }
/// <summary>
/// The status of this beatmap set.
/// </summary>
public BeatmapSetOnlineStatus Status { get; set; }
/// <summary>
/// Whether or not this beatmap set has a background video.
/// </summary>
public bool HasVideo { get; set; }
/// <summary>
/// The different sizes of cover art for this beatmap set.
/// </summary>
public BeatmapSetOnlineCovers Covers { get; set; }
/// <summary>
/// A small sample clip of this beatmap set's song.
/// </summary>
public string Preview { get; set; }
/// <summary>
/// The beats per minute of this beatmap set's song.
/// </summary>
public double BPM { get; set; }
/// <summary>
/// The amount of plays this beatmap set has.
/// </summary>
public int PlayCount { get; set; }
/// <summary>
/// The amount of people who have favourited this beatmap set.
/// </summary>
public int FavouriteCount { get; set; }
}
public class BeatmapSetOnlineCovers
{
public string CoverLowRes { get; set; }
[JsonProperty(@"cover@2x")]
public string Cover { get; set; }
public string CardLowRes { get; set; }
[JsonProperty(@"card@2x")]
public string Card { get; set; }
public string ListLowRes { get; set; }
[JsonProperty(@"list@2x")]
public string List { get; set; }
}
}

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@ -1,17 +1,17 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps
{
public enum BeatmapSetOnlineStatus
{
None = -3,
Graveyard = -2,
WIP = -1,
Pending = 0,
Ranked = 1,
Approved = 2,
Qualified = 3,
Loved = 4,
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps
{
public enum BeatmapSetOnlineStatus
{
None = -3,
Graveyard = -2,
WIP = -1,
Pending = 0,
Ranked = 1,
Approved = 2,
Qualified = 3,
Loved = 4,
}
}

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@ -1,14 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Beatmaps
{
public class BeatmapStatistic
{
public FontAwesome Icon;
public string Content;
public string Name;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Beatmaps
{
public class BeatmapStatistic
{
public FontAwesome Icon;
public string Content;
public string Name;
}
}

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@ -1,97 +1,97 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Game.Database;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
/// </summary>
public class BeatmapStore : MutableDatabaseBackedStore<BeatmapSetInfo>
{
public event Action<BeatmapInfo> BeatmapHidden;
public event Action<BeatmapInfo> BeatmapRestored;
public BeatmapStore(IDatabaseContextFactory factory)
: base(factory)
{
}
/// <summary>
/// Hide a <see cref="BeatmapInfo"/> in the database.
/// </summary>
/// <param name="beatmap">The beatmap to hide.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Hide(BeatmapInfo beatmap)
{
using (ContextFactory.GetForWrite())
{
Refresh(ref beatmap, Beatmaps);
if (beatmap.Hidden) return false;
beatmap.Hidden = true;
}
BeatmapHidden?.Invoke(beatmap);
return true;
}
/// <summary>
/// Restore a previously hidden <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="beatmap">The beatmap to restore.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Restore(BeatmapInfo beatmap)
{
using (ContextFactory.GetForWrite())
{
Refresh(ref beatmap, Beatmaps);
if (!beatmap.Hidden) return false;
beatmap.Hidden = false;
}
BeatmapRestored?.Invoke(beatmap);
return true;
}
protected override IQueryable<BeatmapSetInfo> AddIncludesForDeletion(IQueryable<BeatmapSetInfo> query) =>
base.AddIncludesForDeletion(query)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Metadata);
protected override IQueryable<BeatmapSetInfo> AddIncludesForConsumption(IQueryable<BeatmapSetInfo> query) =>
base.AddIncludesForConsumption(query)
.Include(s => s.Metadata)
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Files).ThenInclude(f => f.FileInfo);
protected override void Purge(List<BeatmapSetInfo> items, OsuDbContext context)
{
// metadata is M-N so we can't rely on cascades
context.BeatmapMetadata.RemoveRange(items.Select(s => s.Metadata));
context.BeatmapMetadata.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
context.BeatmapDifficulty.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
base.Purge(items, context);
}
public IQueryable<BeatmapInfo> Beatmaps =>
ContextFactory.Get().BeatmapInfo
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(b => b.Metadata)
.Include(b => b.Ruleset)
.Include(b => b.BaseDifficulty);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Game.Database;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
/// </summary>
public class BeatmapStore : MutableDatabaseBackedStore<BeatmapSetInfo>
{
public event Action<BeatmapInfo> BeatmapHidden;
public event Action<BeatmapInfo> BeatmapRestored;
public BeatmapStore(IDatabaseContextFactory factory)
: base(factory)
{
}
/// <summary>
/// Hide a <see cref="BeatmapInfo"/> in the database.
/// </summary>
/// <param name="beatmap">The beatmap to hide.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Hide(BeatmapInfo beatmap)
{
using (ContextFactory.GetForWrite())
{
Refresh(ref beatmap, Beatmaps);
if (beatmap.Hidden) return false;
beatmap.Hidden = true;
}
BeatmapHidden?.Invoke(beatmap);
return true;
}
/// <summary>
/// Restore a previously hidden <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="beatmap">The beatmap to restore.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Restore(BeatmapInfo beatmap)
{
using (ContextFactory.GetForWrite())
{
Refresh(ref beatmap, Beatmaps);
if (!beatmap.Hidden) return false;
beatmap.Hidden = false;
}
BeatmapRestored?.Invoke(beatmap);
return true;
}
protected override IQueryable<BeatmapSetInfo> AddIncludesForDeletion(IQueryable<BeatmapSetInfo> query) =>
base.AddIncludesForDeletion(query)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Metadata);
protected override IQueryable<BeatmapSetInfo> AddIncludesForConsumption(IQueryable<BeatmapSetInfo> query) =>
base.AddIncludesForConsumption(query)
.Include(s => s.Metadata)
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Files).ThenInclude(f => f.FileInfo);
protected override void Purge(List<BeatmapSetInfo> items, OsuDbContext context)
{
// metadata is M-N so we can't rely on cascades
context.BeatmapMetadata.RemoveRange(items.Select(s => s.Metadata));
context.BeatmapMetadata.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
context.BeatmapDifficulty.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
base.Purge(items, context);
}
public IQueryable<BeatmapInfo> Beatmaps =>
ContextFactory.Get().BeatmapInfo
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(b => b.Metadata)
.Include(b => b.Ruleset)
.Include(b => b.BaseDifficulty);
}
}

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@ -1,19 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint>
{
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time;
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
public bool Equals(ControlPoint other) => Time.Equals(other?.Time);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint>
{
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time;
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
public bool Equals(ControlPoint other) => Time.Equals(other?.Time);
}
}

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@ -1,120 +1,120 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Lists;
namespace osu.Game.Beatmaps.ControlPoints
{
[Serializable]
public class ControlPointInfo
{
/// <summary>
/// All timing points.
/// </summary>
[JsonProperty]
public SortedList<TimingControlPoint> TimingPoints { get; private set; } = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
/// <summary>
/// All difficulty points.
/// </summary>
[JsonProperty]
public SortedList<DifficultyControlPoint> DifficultyPoints { get; private set; } = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
/// <summary>
/// All sound points.
/// </summary>
[JsonProperty]
public SortedList<SampleControlPoint> SamplePoints { get; private set; } = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
/// <summary>
/// All effect points.
/// </summary>
[JsonProperty]
public SortedList<EffectControlPoint> EffectPoints { get; private set; } = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
/// <summary>
/// Finds the difficulty control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the difficulty control point at.</param>
/// <returns>The difficulty control point.</returns>
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
/// <summary>
/// Finds the effect control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the effect control point at.</param>
/// <returns>The effect control point.</returns>
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
/// <summary>
/// Finds the sound control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the sound control point at.</param>
/// <returns>The sound control point.</returns>
public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, SamplePoints.FirstOrDefault());
/// <summary>
/// Finds the timing control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the timing control point at.</param>
/// <returns>The timing control point.</returns>
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
/// <summary>
/// Finds the maximum BPM represented by any timing control point.
/// </summary>
[JsonIgnore]
public double BPMMaximum =>
60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Finds the minimum BPM represented by any timing control point.
/// </summary>
[JsonIgnore]
public double BPMMinimum =>
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Finds the mode BPM (most common BPM) represented by the control points.
/// </summary>
[JsonIgnore]
public double BPMMode =>
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
/// </summary>
/// <param name="list">The list to search.</param>
/// <param name="time">The time to find the control point at.</param>
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
/// <returns>The active control point at <paramref name="time"/>.</returns>
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
where T : ControlPoint, new()
{
if (list == null)
throw new ArgumentNullException(nameof(list));
if (list.Count == 0)
return new T();
if (time < list[0].Time)
return prePoint ?? new T();
int index = list.BinarySearch(new T { Time = time });
// Check if we've found an exact match (t == time)
if (index >= 0)
return list[index];
index = ~index;
// BinarySearch will return the index of the first element _greater_ than the search
// This is the inactive point - the active point is the one before it (index - 1)
return list[index - 1];
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Lists;
namespace osu.Game.Beatmaps.ControlPoints
{
[Serializable]
public class ControlPointInfo
{
/// <summary>
/// All timing points.
/// </summary>
[JsonProperty]
public SortedList<TimingControlPoint> TimingPoints { get; private set; } = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
/// <summary>
/// All difficulty points.
/// </summary>
[JsonProperty]
public SortedList<DifficultyControlPoint> DifficultyPoints { get; private set; } = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
/// <summary>
/// All sound points.
/// </summary>
[JsonProperty]
public SortedList<SampleControlPoint> SamplePoints { get; private set; } = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
/// <summary>
/// All effect points.
/// </summary>
[JsonProperty]
public SortedList<EffectControlPoint> EffectPoints { get; private set; } = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
/// <summary>
/// Finds the difficulty control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the difficulty control point at.</param>
/// <returns>The difficulty control point.</returns>
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
/// <summary>
/// Finds the effect control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the effect control point at.</param>
/// <returns>The effect control point.</returns>
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
/// <summary>
/// Finds the sound control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the sound control point at.</param>
/// <returns>The sound control point.</returns>
public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, SamplePoints.FirstOrDefault());
/// <summary>
/// Finds the timing control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the timing control point at.</param>
/// <returns>The timing control point.</returns>
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
/// <summary>
/// Finds the maximum BPM represented by any timing control point.
/// </summary>
[JsonIgnore]
public double BPMMaximum =>
60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Finds the minimum BPM represented by any timing control point.
/// </summary>
[JsonIgnore]
public double BPMMinimum =>
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Finds the mode BPM (most common BPM) represented by the control points.
/// </summary>
[JsonIgnore]
public double BPMMode =>
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
/// </summary>
/// <param name="list">The list to search.</param>
/// <param name="time">The time to find the control point at.</param>
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
/// <returns>The active control point at <paramref name="time"/>.</returns>
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
where T : ControlPoint, new()
{
if (list == null)
throw new ArgumentNullException(nameof(list));
if (list.Count == 0)
return new T();
if (time < list[0].Time)
return prePoint ?? new T();
int index = list.BinarySearch(new T { Time = time });
// Check if we've found an exact match (t == time)
if (index >= 0)
return list[index];
index = ~index;
// BinarySearch will return the index of the first element _greater_ than the search
// This is the inactive point - the active point is the one before it (index - 1)
return list[index - 1];
}
}
}

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@ -1,21 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
namespace osu.Game.Beatmaps.ControlPoints
{
public class DifficultyControlPoint : ControlPoint
{
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public double SpeedMultiplier
{
get => speedMultiplier;
set => speedMultiplier = MathHelper.Clamp(value, 0.1, 10);
}
private double speedMultiplier = 1;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
namespace osu.Game.Beatmaps.ControlPoints
{
public class DifficultyControlPoint : ControlPoint
{
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public double SpeedMultiplier
{
get => speedMultiplier;
set => speedMultiplier = MathHelper.Clamp(value, 0.1, 10);
}
private double speedMultiplier = 1;
}
}

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@ -1,18 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.ControlPoints
{
public class EffectControlPoint : ControlPoint
{
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
public bool KiaiMode;
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.ControlPoints
{
public class EffectControlPoint : ControlPoint
{
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
public bool KiaiMode;
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine;
}
}

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@ -1,34 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Audio;
namespace osu.Game.Beatmaps.ControlPoints
{
public class SampleControlPoint : ControlPoint
{
public const string DEFAULT_BANK = "normal";
/// <summary>
/// The default sample bank at this control point.
/// </summary>
public string SampleBank = DEFAULT_BANK;
/// <summary>
/// The default sample volume at this control point.
/// </summary>
public int SampleVolume = 100;
/// <summary>
/// Create a SampleInfo based on the sample settings in this control point.
/// </summary>
/// <param name="sampleName">The name of the same.</param>
/// <returns>A populated <see cref="SampleInfo"/>.</returns>
public SampleInfo GetSampleInfo(string sampleName = SampleInfo.HIT_NORMAL) => new SampleInfo
{
Bank = SampleBank,
Name = sampleName,
Volume = SampleVolume,
};
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Audio;
namespace osu.Game.Beatmaps.ControlPoints
{
public class SampleControlPoint : ControlPoint
{
public const string DEFAULT_BANK = "normal";
/// <summary>
/// The default sample bank at this control point.
/// </summary>
public string SampleBank = DEFAULT_BANK;
/// <summary>
/// The default sample volume at this control point.
/// </summary>
public int SampleVolume = 100;
/// <summary>
/// Create a SampleInfo based on the sample settings in this control point.
/// </summary>
/// <param name="sampleName">The name of the same.</param>
/// <returns>A populated <see cref="SampleInfo"/>.</returns>
public SampleInfo GetSampleInfo(string sampleName = SampleInfo.HIT_NORMAL) => new SampleInfo
{
Bank = SampleBank,
Name = sampleName,
Volume = SampleVolume,
};
}
}

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@ -1,27 +1,27 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Beatmaps.ControlPoints
{
public class TimingControlPoint : ControlPoint
{
/// <summary>
/// The time signature at this control point.
/// </summary>
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
/// <summary>
/// The beat length at this control point.
/// </summary>
public double BeatLength
{
get => beatLength;
set => beatLength = MathHelper.Clamp(value, 6, 60000);
}
private double beatLength = 1000;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Beatmaps.ControlPoints
{
public class TimingControlPoint : ControlPoint
{
/// <summary>
/// The time signature at this control point.
/// </summary>
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
/// <summary>
/// The beat length at this control point.
/// </summary>
public double BeatLength
{
get => beatLength;
set => beatLength = MathHelper.Clamp(value, 6, 60000);
}
private double beatLength = 1000;
}
}

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@ -1,64 +1,64 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
using osu.Game.Rulesets.Mods;
using osu.Framework.Timing;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Beatmaps
{
public abstract class DifficultyCalculator
{
protected double TimeRate = 1;
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
}
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
{
protected readonly Beatmap<T> Beatmap;
protected readonly Mod[] Mods;
protected DifficultyCalculator(Beatmap beatmap, Mod[] mods = null)
{
Mods = mods ?? new Mod[0];
var converter = CreateBeatmapConverter(beatmap);
foreach (var mod in Mods.OfType<IApplicableToBeatmapConverter<T>>())
mod.ApplyToBeatmapConverter(converter);
Beatmap = converter.Convert(beatmap);
ApplyMods(Mods);
PreprocessHitObjects();
}
protected virtual void ApplyMods(Mod[] mods)
{
var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
TimeRate = clock.Rate;
foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
foreach (var h in Beatmap.HitObjects)
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
foreach (var mod in mods.OfType<IApplicableToHitObject<T>>())
foreach (var obj in Beatmap.HitObjects)
mod.ApplyToHitObject(obj);
}
protected virtual void PreprocessHitObjects()
{
}
protected abstract BeatmapConverter<T> CreateBeatmapConverter(Beatmap beatmap);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
using osu.Game.Rulesets.Mods;
using osu.Framework.Timing;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Beatmaps
{
public abstract class DifficultyCalculator
{
protected double TimeRate = 1;
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
}
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
{
protected readonly Beatmap<T> Beatmap;
protected readonly Mod[] Mods;
protected DifficultyCalculator(Beatmap beatmap, Mod[] mods = null)
{
Mods = mods ?? new Mod[0];
var converter = CreateBeatmapConverter(beatmap);
foreach (var mod in Mods.OfType<IApplicableToBeatmapConverter<T>>())
mod.ApplyToBeatmapConverter(converter);
Beatmap = converter.Convert(beatmap);
ApplyMods(Mods);
PreprocessHitObjects();
}
protected virtual void ApplyMods(Mod[] mods)
{
var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
TimeRate = clock.Rate;
foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
foreach (var h in Beatmap.HitObjects)
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
foreach (var mod in mods.OfType<IApplicableToHitObject<T>>())
foreach (var obj in Beatmap.HitObjects)
mod.ApplyToHitObject(obj);
}
protected virtual void PreprocessHitObjects()
{
}
protected abstract BeatmapConverter<T> CreateBeatmapConverter(Beatmap beatmap);
}
}

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@ -1,29 +1,29 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapBackgroundSprite : Sprite
{
private readonly WorkingBeatmap working;
public BeatmapBackgroundSprite(WorkingBeatmap working)
{
if (working == null)
throw new ArgumentNullException(nameof(working));
this.working = working;
}
[BackgroundDependencyLoader]
private void load()
{
if (working.Background != null)
Texture = working.Background;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapBackgroundSprite : Sprite
{
private readonly WorkingBeatmap working;
public BeatmapBackgroundSprite(WorkingBeatmap working)
{
if (working == null)
throw new ArgumentNullException(nameof(working));
this.working = working;
}
[BackgroundDependencyLoader]
private void load()
{
if (working.Background != null)
Texture = working.Background;
}
}
}

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@ -1,54 +1,54 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapSetCover : Sprite
{
private readonly BeatmapSetInfo set;
private readonly BeatmapSetCoverType type;
public BeatmapSetCover(BeatmapSetInfo set, BeatmapSetCoverType type = BeatmapSetCoverType.Cover)
{
if (set == null)
throw new ArgumentNullException(nameof(set));
this.set = set;
this.type = type;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
string resource = null;
switch (type)
{
case BeatmapSetCoverType.Cover:
resource = set.OnlineInfo.Covers.Cover;
break;
case BeatmapSetCoverType.Card:
resource = set.OnlineInfo.Covers.Card;
break;
case BeatmapSetCoverType.List:
resource = set.OnlineInfo.Covers.List;
break;
}
if (resource != null)
Texture = textures.Get(resource);
}
}
public enum BeatmapSetCoverType
{
Cover,
Card,
List,
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapSetCover : Sprite
{
private readonly BeatmapSetInfo set;
private readonly BeatmapSetCoverType type;
public BeatmapSetCover(BeatmapSetInfo set, BeatmapSetCoverType type = BeatmapSetCoverType.Cover)
{
if (set == null)
throw new ArgumentNullException(nameof(set));
this.set = set;
this.type = type;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
string resource = null;
switch (type)
{
case BeatmapSetCoverType.Cover:
resource = set.OnlineInfo.Covers.Cover;
break;
case BeatmapSetCoverType.Card:
resource = set.OnlineInfo.Covers.Card;
break;
case BeatmapSetCoverType.List:
resource = set.OnlineInfo.Covers.List;
break;
}
if (resource != null)
Texture = textures.Get(resource);
}
}
public enum BeatmapSetCoverType
{
Cover,
Card,
List,
}
}

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@ -1,54 +1,54 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapSetOnlineStatusPill : CircularContainer
{
private readonly OsuSpriteText statusText;
private BeatmapSetOnlineStatus status = BeatmapSetOnlineStatus.None;
public BeatmapSetOnlineStatus Status
{
get { return status; }
set
{
if (value == status) return;
status = value;
statusText.Text = Enum.GetName(typeof(BeatmapSetOnlineStatus), Status)?.ToUpper();
}
}
public BeatmapSetOnlineStatusPill(float textSize, MarginPadding textPadding)
{
AutoSizeAxes = Axes.Both;
Masking = true;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
statusText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = @"Exo2.0-Bold",
TextSize = textSize,
Padding = textPadding,
},
};
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapSetOnlineStatusPill : CircularContainer
{
private readonly OsuSpriteText statusText;
private BeatmapSetOnlineStatus status = BeatmapSetOnlineStatus.None;
public BeatmapSetOnlineStatus Status
{
get { return status; }
set
{
if (value == status) return;
status = value;
statusText.Text = Enum.GetName(typeof(BeatmapSetOnlineStatus), Status)?.ToUpper();
}
}
public BeatmapSetOnlineStatusPill(float textSize, MarginPadding textPadding)
{
AutoSizeAxes = Axes.Both;
Masking = true;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
statusText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = @"Exo2.0-Bold",
TextSize = textSize,
Padding = textPadding,
},
};
}
}
}

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@ -1,79 +1,79 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyColouredContainer : Container, IHasAccentColour
{
public Color4 AccentColour { get; set; }
private readonly BeatmapInfo beatmap;
private OsuColour palette;
public DifficultyColouredContainer(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load(OsuColour palette)
{
if (palette == null)
throw new ArgumentNullException(nameof(palette));
this.palette = palette;
AccentColour = getColour(beatmap);
}
private enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert,
ExpertPlus
}
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
var rating = beatmap.StarDifficulty;
if (rating < 1.5) return DifficultyRating.Easy;
if (rating < 2.25) return DifficultyRating.Normal;
if (rating < 3.75) return DifficultyRating.Hard;
if (rating < 5.25) return DifficultyRating.Insane;
if (rating < 6.75) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}
private Color4 getColour(BeatmapInfo beatmap)
{
switch (getDifficultyRating(beatmap))
{
case DifficultyRating.Easy:
return palette.Green;
default:
case DifficultyRating.Normal:
return palette.Blue;
case DifficultyRating.Hard:
return palette.Yellow;
case DifficultyRating.Insane:
return palette.Pink;
case DifficultyRating.Expert:
return palette.Purple;
case DifficultyRating.ExpertPlus:
return palette.Gray0;
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyColouredContainer : Container, IHasAccentColour
{
public Color4 AccentColour { get; set; }
private readonly BeatmapInfo beatmap;
private OsuColour palette;
public DifficultyColouredContainer(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load(OsuColour palette)
{
if (palette == null)
throw new ArgumentNullException(nameof(palette));
this.palette = palette;
AccentColour = getColour(beatmap);
}
private enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert,
ExpertPlus
}
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
var rating = beatmap.StarDifficulty;
if (rating < 1.5) return DifficultyRating.Easy;
if (rating < 2.25) return DifficultyRating.Normal;
if (rating < 3.75) return DifficultyRating.Hard;
if (rating < 5.25) return DifficultyRating.Insane;
if (rating < 6.75) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}
private Color4 getColour(BeatmapInfo beatmap)
{
switch (getDifficultyRating(beatmap))
{
case DifficultyRating.Easy:
return palette.Green;
default:
case DifficultyRating.Normal:
return palette.Blue;
case DifficultyRating.Hard:
return palette.Yellow;
case DifficultyRating.Insane:
return palette.Pink;
case DifficultyRating.Expert:
return palette.Purple;
case DifficultyRating.ExpertPlus:
return palette.Gray0;
}
}
}
}

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@ -1,48 +1,48 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using OpenTK;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : DifficultyColouredContainer
{
private readonly BeatmapInfo beatmap;
public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
Size = new Vector2(20);
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Icon = FontAwesome.fa_circle
},
new ConstrainedIconContainer
{
RelativeSizeAxes = Axes.Both,
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
}
};
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using OpenTK;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : DifficultyColouredContainer
{
private readonly BeatmapInfo beatmap;
public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
Size = new Vector2(20);
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Icon = FontAwesome.fa_circle
},
new ConstrainedIconContainer
{
RelativeSizeAxes = Axes.Both,
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
}
};
}
}
}

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@ -1,74 +1,74 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Beatmaps
{
public class DummyWorkingBeatmap : WorkingBeatmap
{
private readonly OsuGameBase game;
public DummyWorkingBeatmap(OsuGameBase game)
: base(new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "please load a beatmap!",
Title = "no beatmaps available!"
},
BeatmapSet = new BeatmapSetInfo(),
BaseDifficulty = new BeatmapDifficulty
{
DrainRate = 0,
CircleSize = 0,
OverallDifficulty = 0,
ApproachRate = 0,
SliderMultiplier = 0,
SliderTickRate = 0,
},
Ruleset = new DummyRulesetInfo()
})
{
this.game = game;
}
protected override Beatmap GetBeatmap() => new Beatmap();
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
protected override Track GetTrack() => new TrackVirtual();
private class DummyRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new DummyRuleset(this);
private class DummyRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
{
throw new NotImplementedException();
}
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => null;
public override string Description => "dummy";
public override string ShortName => "dummy";
public DummyRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Beatmaps
{
public class DummyWorkingBeatmap : WorkingBeatmap
{
private readonly OsuGameBase game;
public DummyWorkingBeatmap(OsuGameBase game)
: base(new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "please load a beatmap!",
Title = "no beatmaps available!"
},
BeatmapSet = new BeatmapSetInfo(),
BaseDifficulty = new BeatmapDifficulty
{
DrainRate = 0,
CircleSize = 0,
OverallDifficulty = 0,
ApproachRate = 0,
SliderMultiplier = 0,
SliderTickRate = 0,
},
Ruleset = new DummyRulesetInfo()
})
{
this.game = game;
}
protected override Beatmap GetBeatmap() => new Beatmap();
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
protected override Track GetTrack() => new TrackVirtual();
private class DummyRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new DummyRuleset(this);
private class DummyRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
{
throw new NotImplementedException();
}
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => null;
public override string Description => "dummy";
public override string ShortName => "dummy";
public DummyRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}
}
}

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@ -1,80 +1,80 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace osu.Game.Beatmaps.Formats
{
public abstract class Decoder<TOutput> : Decoder
where TOutput : new()
{
protected virtual TOutput CreateTemplateObject() => new TOutput();
public TOutput Decode(StreamReader primaryStream, params StreamReader[] otherStreams)
{
var output = CreateTemplateObject();
foreach (StreamReader stream in otherStreams.Prepend(primaryStream))
ParseStreamInto(stream, output);
return output;
}
protected abstract void ParseStreamInto(StreamReader stream, TOutput beatmap);
}
public abstract class Decoder
{
private static readonly Dictionary<Type, Dictionary<string, Func<string, Decoder>>> decoders = new Dictionary<Type, Dictionary<string, Func<string, Decoder>>>();
static Decoder()
{
LegacyBeatmapDecoder.Register();
JsonBeatmapDecoder.Register();
LegacyStoryboardDecoder.Register();
}
/// <summary>
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>.
/// </summary>
/// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param>
public static Decoder<T> GetDecoder<T>(StreamReader stream)
where T : new()
{
if (stream == null)
throw new ArgumentNullException(nameof(stream));
if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
throw new IOException(@"Unknown decoder type");
string line;
do
{
line = stream.ReadLine()?.Trim();
} while (line != null && line.Length == 0);
if (line == null)
throw new IOException(@"Unknown file format");
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key) ? d.Value : null).FirstOrDefault();
if (decoder == null)
throw new IOException(@"Unknown file format");
return (Decoder<T>)decoder.Invoke(line);
}
/// <summary>
/// Registers an instantiation function for a <see cref="Decoder"/>.
/// </summary>
/// <param name="magic">A string in the file which triggers this decoder to be used.</param>
/// <param name="constructor">A function which constructs the <see cref="Decoder"/> given <paramref name="magic"/>.</param>
protected static void AddDecoder<T>(string magic, Func<string, Decoder> constructor)
{
if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
decoders.Add(typeof(T), typedDecoders = new Dictionary<string, Func<string, Decoder>>());
typedDecoders[magic] = constructor;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace osu.Game.Beatmaps.Formats
{
public abstract class Decoder<TOutput> : Decoder
where TOutput : new()
{
protected virtual TOutput CreateTemplateObject() => new TOutput();
public TOutput Decode(StreamReader primaryStream, params StreamReader[] otherStreams)
{
var output = CreateTemplateObject();
foreach (StreamReader stream in otherStreams.Prepend(primaryStream))
ParseStreamInto(stream, output);
return output;
}
protected abstract void ParseStreamInto(StreamReader stream, TOutput beatmap);
}
public abstract class Decoder
{
private static readonly Dictionary<Type, Dictionary<string, Func<string, Decoder>>> decoders = new Dictionary<Type, Dictionary<string, Func<string, Decoder>>>();
static Decoder()
{
LegacyBeatmapDecoder.Register();
JsonBeatmapDecoder.Register();
LegacyStoryboardDecoder.Register();
}
/// <summary>
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>.
/// </summary>
/// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param>
public static Decoder<T> GetDecoder<T>(StreamReader stream)
where T : new()
{
if (stream == null)
throw new ArgumentNullException(nameof(stream));
if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
throw new IOException(@"Unknown decoder type");
string line;
do
{
line = stream.ReadLine()?.Trim();
} while (line != null && line.Length == 0);
if (line == null)
throw new IOException(@"Unknown file format");
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key) ? d.Value : null).FirstOrDefault();
if (decoder == null)
throw new IOException(@"Unknown file format");
return (Decoder<T>)decoder.Invoke(line);
}
/// <summary>
/// Registers an instantiation function for a <see cref="Decoder"/>.
/// </summary>
/// <param name="magic">A string in the file which triggers this decoder to be used.</param>
/// <param name="constructor">A function which constructs the <see cref="Decoder"/> given <paramref name="magic"/>.</param>
protected static void AddDecoder<T>(string magic, Func<string, Decoder> constructor)
{
if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
decoders.Add(typeof(T), typedDecoders = new Dictionary<string, Func<string, Decoder>>());
typedDecoders[magic] = constructor;
}
}
}

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
public interface IHasComboColours
{
List<Color4> ComboColours { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
public interface IHasComboColours
{
List<Color4> ComboColours { get; set; }
}
}

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
public interface IHasCustomColours
{
Dictionary<string, Color4> CustomColours { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
public interface IHasCustomColours
{
Dictionary<string, Color4> CustomColours { get; set; }
}
}

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@ -1,27 +1,27 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using osu.Game.IO.Serialization;
namespace osu.Game.Beatmaps.Formats
{
public class JsonBeatmapDecoder : Decoder<Beatmap>
{
public static void Register()
{
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
}
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
{
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
stream.ReadToEnd().DeserializeInto(beatmap);
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using osu.Game.IO.Serialization;
namespace osu.Game.Beatmaps.Formats
{
public class JsonBeatmapDecoder : Decoder<Beatmap>
{
public static void Register()
{
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
}
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
{
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
stream.ReadToEnd().DeserializeInto(beatmap);
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
}
}
}

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@ -1,389 +1,389 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Globalization;
using System.IO;
using System.Linq;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework;
namespace osu.Game.Beatmaps.Formats
{
public class LegacyBeatmapDecoder : LegacyDecoder<Beatmap>
{
public const int LATEST_VERSION = 14;
private Beatmap beatmap;
private ConvertHitObjectParser parser;
private LegacySampleBank defaultSampleBank;
private int defaultSampleVolume = 100;
public static void Register()
{
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
}
/// <summary>
/// lazer's audio timings in general doesn't match stable. this is the result of user testing, albeit limited.
/// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
/// </summary>
public static int UniversalOffset => RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? -22 : 0;
/// <summary>
/// Whether or not beatmap or runtime offsets should be applied. Defaults on; only disable for testing purposes.
/// </summary>
public bool ApplyOffsets = true;
private readonly int offset = UniversalOffset;
public LegacyBeatmapDecoder(int version = LATEST_VERSION) : base(version)
{
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
offset += FormatVersion < 5 ? 24 : 0;
}
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
{
this.beatmap = beatmap;
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
base.ParseStreamInto(stream, beatmap);
// objects may be out of order *only* if a user has manually edited an .osu file.
// unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));
foreach (var hitObject in this.beatmap.HitObjects)
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
}
protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(" ") || line.StartsWith("_");
protected override void ParseLine(Beatmap beatmap, Section section, string line)
{
switch (section)
{
case Section.General:
handleGeneral(line);
return;
case Section.Editor:
handleEditor(line);
return;
case Section.Metadata:
handleMetadata(line);
return;
case Section.Difficulty:
handleDifficulty(line);
return;
case Section.Events:
handleEvent(line);
return;
case Section.TimingPoints:
handleTimingPoint(line);
return;
case Section.HitObjects:
handleHitObject(line);
return;
}
base.ParseLine(beatmap, section, line);
}
private void handleGeneral(string line)
{
var pair = SplitKeyVal(line);
var metadata = beatmap.BeatmapInfo.Metadata;
switch (pair.Key)
{
case @"AudioFilename":
metadata.AudioFile = pair.Value;
break;
case @"AudioLeadIn":
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
break;
case @"PreviewTime":
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value));
break;
case @"Countdown":
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
break;
case @"SampleSet":
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
break;
case @"SampleVolume":
defaultSampleVolume = int.Parse(pair.Value);
break;
case @"StackLeniency":
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"Mode":
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
break;
case 1:
parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
break;
case 2:
parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
break;
case 3:
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
break;
}
break;
case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
break;
case @"SpecialStyle":
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
break;
case @"WidescreenStoryboard":
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
break;
}
}
private void handleEditor(string line)
{
var pair = SplitKeyVal(line);
switch (pair.Key)
{
case @"Bookmarks":
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
break;
case @"DistanceSpacing":
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"BeatDivisor":
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
break;
case @"GridSize":
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
break;
case @"TimelineZoom":
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
}
}
private void handleMetadata(string line)
{
var pair = SplitKeyVal(line);
var metadata = beatmap.BeatmapInfo.Metadata;
switch (pair.Key)
{
case @"Title":
metadata.Title = pair.Value;
break;
case @"TitleUnicode":
metadata.TitleUnicode = pair.Value;
break;
case @"Artist":
metadata.Artist = pair.Value;
break;
case @"ArtistUnicode":
metadata.ArtistUnicode = pair.Value;
break;
case @"Creator":
metadata.AuthorString = pair.Value;
break;
case @"Version":
beatmap.BeatmapInfo.Version = pair.Value;
break;
case @"Source":
beatmap.BeatmapInfo.Metadata.Source = pair.Value;
break;
case @"Tags":
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
break;
case @"BeatmapID":
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
break;
case @"BeatmapSetID":
beatmap.BeatmapInfo.OnlineBeatmapSetID = int.Parse(pair.Value);
metadata.OnlineBeatmapSetID = int.Parse(pair.Value);
break;
}
}
private void handleDifficulty(string line)
{
var pair = SplitKeyVal(line);
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
switch (pair.Key)
{
case @"HPDrainRate":
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"CircleSize":
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"OverallDifficulty":
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"ApproachRate":
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"SliderMultiplier":
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"SliderTickRate":
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
}
}
private void handleEvent(string line)
{
string[] split = line.Split(',');
EventType type;
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
switch (type)
{
case EventType.Background:
string filename = split[2].Trim('"');
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
break;
case EventType.Break:
var breakEvent = new BreakPeriod
{
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)),
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo))
};
if (!breakEvent.HasEffect)
return;
beatmap.Breaks.Add(breakEvent);
break;
}
}
private void handleTimingPoint(string line)
{
try
{
string[] split = line.Split(',');
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
if (split.Length >= 3)
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
LegacySampleBank sampleSet = defaultSampleBank;
if (split.Length >= 4)
sampleSet = (LegacySampleBank)int.Parse(split[3]);
//SampleBank sampleBank = SampleBank.Default;
//if (split.Length >= 5)
// sampleBank = (SampleBank)int.Parse(split[4]);
int sampleVolume = defaultSampleVolume;
if (split.Length >= 6)
sampleVolume = int.Parse(split[5]);
bool timingChange = true;
if (split.Length >= 7)
timingChange = split[6][0] == '1';
bool kiaiMode = false;
bool omitFirstBarSignature = false;
if (split.Length >= 8)
{
int effectFlags = int.Parse(split[7]);
kiaiMode = (effectFlags & 1) > 0;
omitFirstBarSignature = (effectFlags & 8) > 0;
}
string stringSampleSet = sampleSet.ToString().ToLower();
if (stringSampleSet == @"none")
stringSampleSet = @"normal";
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
if (timingChange)
{
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
{
Time = time,
BeatLength = beatLength,
TimeSignature = timeSignature
});
}
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
{
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
{
Time = time,
SpeedMultiplier = speedMultiplier
});
}
if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume)
{
beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint
{
Time = time,
SampleBank = stringSampleSet,
SampleVolume = sampleVolume
});
}
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
{
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
{
Time = time,
KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature
});
}
}
catch (FormatException e)
{
}
}
private void handleHitObject(string line)
{
// If the ruleset wasn't specified, assume the osu!standard ruleset.
if (parser == null)
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
var obj = parser.Parse(line);
if (obj != null)
{
obj.StartTime = getOffsetTime(obj.StartTime);
beatmap.HitObjects.Add(obj);
}
}
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Globalization;
using System.IO;
using System.Linq;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework;
namespace osu.Game.Beatmaps.Formats
{
public class LegacyBeatmapDecoder : LegacyDecoder<Beatmap>
{
public const int LATEST_VERSION = 14;
private Beatmap beatmap;
private ConvertHitObjectParser parser;
private LegacySampleBank defaultSampleBank;
private int defaultSampleVolume = 100;
public static void Register()
{
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
}
/// <summary>
/// lazer's audio timings in general doesn't match stable. this is the result of user testing, albeit limited.
/// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
/// </summary>
public static int UniversalOffset => RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? -22 : 0;
/// <summary>
/// Whether or not beatmap or runtime offsets should be applied. Defaults on; only disable for testing purposes.
/// </summary>
public bool ApplyOffsets = true;
private readonly int offset = UniversalOffset;
public LegacyBeatmapDecoder(int version = LATEST_VERSION) : base(version)
{
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
offset += FormatVersion < 5 ? 24 : 0;
}
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
{
this.beatmap = beatmap;
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
base.ParseStreamInto(stream, beatmap);
// objects may be out of order *only* if a user has manually edited an .osu file.
// unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));
foreach (var hitObject in this.beatmap.HitObjects)
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
}
protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(" ") || line.StartsWith("_");
protected override void ParseLine(Beatmap beatmap, Section section, string line)
{
switch (section)
{
case Section.General:
handleGeneral(line);
return;
case Section.Editor:
handleEditor(line);
return;
case Section.Metadata:
handleMetadata(line);
return;
case Section.Difficulty:
handleDifficulty(line);
return;
case Section.Events:
handleEvent(line);
return;
case Section.TimingPoints:
handleTimingPoint(line);
return;
case Section.HitObjects:
handleHitObject(line);
return;
}
base.ParseLine(beatmap, section, line);
}
private void handleGeneral(string line)
{
var pair = SplitKeyVal(line);
var metadata = beatmap.BeatmapInfo.Metadata;
switch (pair.Key)
{
case @"AudioFilename":
metadata.AudioFile = pair.Value;
break;
case @"AudioLeadIn":
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
break;
case @"PreviewTime":
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value));
break;
case @"Countdown":
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
break;
case @"SampleSet":
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
break;
case @"SampleVolume":
defaultSampleVolume = int.Parse(pair.Value);
break;
case @"StackLeniency":
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"Mode":
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
break;
case 1:
parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
break;
case 2:
parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
break;
case 3:
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
break;
}
break;
case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
break;
case @"SpecialStyle":
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
break;
case @"WidescreenStoryboard":
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
break;
}
}
private void handleEditor(string line)
{
var pair = SplitKeyVal(line);
switch (pair.Key)
{
case @"Bookmarks":
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
break;
case @"DistanceSpacing":
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"BeatDivisor":
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
break;
case @"GridSize":
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
break;
case @"TimelineZoom":
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
}
}
private void handleMetadata(string line)
{
var pair = SplitKeyVal(line);
var metadata = beatmap.BeatmapInfo.Metadata;
switch (pair.Key)
{
case @"Title":
metadata.Title = pair.Value;
break;
case @"TitleUnicode":
metadata.TitleUnicode = pair.Value;
break;
case @"Artist":
metadata.Artist = pair.Value;
break;
case @"ArtistUnicode":
metadata.ArtistUnicode = pair.Value;
break;
case @"Creator":
metadata.AuthorString = pair.Value;
break;
case @"Version":
beatmap.BeatmapInfo.Version = pair.Value;
break;
case @"Source":
beatmap.BeatmapInfo.Metadata.Source = pair.Value;
break;
case @"Tags":
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
break;
case @"BeatmapID":
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
break;
case @"BeatmapSetID":
beatmap.BeatmapInfo.OnlineBeatmapSetID = int.Parse(pair.Value);
metadata.OnlineBeatmapSetID = int.Parse(pair.Value);
break;
}
}
private void handleDifficulty(string line)
{
var pair = SplitKeyVal(line);
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
switch (pair.Key)
{
case @"HPDrainRate":
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"CircleSize":
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"OverallDifficulty":
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"ApproachRate":
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"SliderMultiplier":
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
case @"SliderTickRate":
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
break;
}
}
private void handleEvent(string line)
{
string[] split = line.Split(',');
EventType type;
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
switch (type)
{
case EventType.Background:
string filename = split[2].Trim('"');
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
break;
case EventType.Break:
var breakEvent = new BreakPeriod
{
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)),
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo))
};
if (!breakEvent.HasEffect)
return;
beatmap.Breaks.Add(breakEvent);
break;
}
}
private void handleTimingPoint(string line)
{
try
{
string[] split = line.Split(',');
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
if (split.Length >= 3)
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
LegacySampleBank sampleSet = defaultSampleBank;
if (split.Length >= 4)
sampleSet = (LegacySampleBank)int.Parse(split[3]);
//SampleBank sampleBank = SampleBank.Default;
//if (split.Length >= 5)
// sampleBank = (SampleBank)int.Parse(split[4]);
int sampleVolume = defaultSampleVolume;
if (split.Length >= 6)
sampleVolume = int.Parse(split[5]);
bool timingChange = true;
if (split.Length >= 7)
timingChange = split[6][0] == '1';
bool kiaiMode = false;
bool omitFirstBarSignature = false;
if (split.Length >= 8)
{
int effectFlags = int.Parse(split[7]);
kiaiMode = (effectFlags & 1) > 0;
omitFirstBarSignature = (effectFlags & 8) > 0;
}
string stringSampleSet = sampleSet.ToString().ToLower();
if (stringSampleSet == @"none")
stringSampleSet = @"normal";
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
if (timingChange)
{
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
{
Time = time,
BeatLength = beatLength,
TimeSignature = timeSignature
});
}
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
{
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
{
Time = time,
SpeedMultiplier = speedMultiplier
});
}
if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume)
{
beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint
{
Time = time,
SampleBank = stringSampleSet,
SampleVolume = sampleVolume
});
}
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
{
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
{
Time = time,
KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature
});
}
}
catch (FormatException e)
{
}
}
private void handleHitObject(string line)
{
// If the ruleset wasn't specified, assume the osu!standard ruleset.
if (parser == null)
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
var obj = parser.Parse(line);
if (obj != null)
{
obj.StartTime = getOffsetTime(obj.StartTime);
beatmap.HitObjects.Add(obj);
}
}
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
}
}

View File

@ -1,164 +1,164 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Logging;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
public abstract class LegacyDecoder<T> : Decoder<T>
where T : new()
{
protected readonly int FormatVersion;
protected LegacyDecoder(int version)
{
FormatVersion = version;
}
protected override void ParseStreamInto(StreamReader stream, T beatmap)
{
Section section = Section.None;
string line;
while ((line = stream.ReadLine()) != null)
{
if (ShouldSkipLine(line))
continue;
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
{
Logger.Log($"Unknown section \"{line}\" in {beatmap}");
section = Section.None;
}
continue;
}
ParseLine(beatmap, section, line);
}
}
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
protected virtual void ParseLine(T output, Section section, string line)
{
switch (section)
{
case Section.Colours:
handleColours(output, line);
return;
}
}
private bool hasComboColours;
private void handleColours(T output, string line)
{
var pair = SplitKeyVal(line);
bool isCombo = pair.Key.StartsWith(@"Combo");
string[] split = pair.Value.Split(',');
if (split.Length != 3)
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
if (!byte.TryParse(split[0], out var r) || !byte.TryParse(split[1], out var g) || !byte.TryParse(split[2], out var b))
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
Color4 colour = new Color4(r, g, b, 255);
if (isCombo)
{
if (!(output is IHasComboColours tHasComboColours)) return;
if (!hasComboColours)
{
// remove default colours.
tHasComboColours.ComboColours.Clear();
hasComboColours = true;
}
tHasComboColours.ComboColours.Add(colour);
}
else
{
if (!(output is IHasCustomColours tHasCustomColours)) return;
tHasCustomColours.CustomColours[pair.Key] = colour;
}
}
protected KeyValuePair<string, string> SplitKeyVal(string line, char separator = ':')
{
var split = line.Trim().Split(new[] { separator }, 2);
return new KeyValuePair<string, string>
(
split[0].Trim(),
split.Length > 1 ? split[1].Trim() : string.Empty
);
}
protected enum Section
{
None,
General,
Editor,
Metadata,
Difficulty,
Events,
TimingPoints,
Colours,
HitObjects,
Variables,
Fonts
}
internal enum LegacySampleBank
{
None = 0,
Normal = 1,
Soft = 2,
Drum = 3
}
internal enum EventType
{
Background = 0,
Video = 1,
Break = 2,
Colour = 3,
Sprite = 4,
Sample = 5,
Animation = 6
}
internal enum LegacyOrigins
{
TopLeft,
Centre,
CentreLeft,
TopRight,
BottomCentre,
TopCentre,
Custom,
CentreRight,
BottomLeft,
BottomRight
}
internal enum StoryLayer
{
Background = 0,
Fail = 1,
Pass = 2,
Foreground = 3
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Logging;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
public abstract class LegacyDecoder<T> : Decoder<T>
where T : new()
{
protected readonly int FormatVersion;
protected LegacyDecoder(int version)
{
FormatVersion = version;
}
protected override void ParseStreamInto(StreamReader stream, T beatmap)
{
Section section = Section.None;
string line;
while ((line = stream.ReadLine()) != null)
{
if (ShouldSkipLine(line))
continue;
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
{
Logger.Log($"Unknown section \"{line}\" in {beatmap}");
section = Section.None;
}
continue;
}
ParseLine(beatmap, section, line);
}
}
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
protected virtual void ParseLine(T output, Section section, string line)
{
switch (section)
{
case Section.Colours:
handleColours(output, line);
return;
}
}
private bool hasComboColours;
private void handleColours(T output, string line)
{
var pair = SplitKeyVal(line);
bool isCombo = pair.Key.StartsWith(@"Combo");
string[] split = pair.Value.Split(',');
if (split.Length != 3)
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
if (!byte.TryParse(split[0], out var r) || !byte.TryParse(split[1], out var g) || !byte.TryParse(split[2], out var b))
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
Color4 colour = new Color4(r, g, b, 255);
if (isCombo)
{
if (!(output is IHasComboColours tHasComboColours)) return;
if (!hasComboColours)
{
// remove default colours.
tHasComboColours.ComboColours.Clear();
hasComboColours = true;
}
tHasComboColours.ComboColours.Add(colour);
}
else
{
if (!(output is IHasCustomColours tHasCustomColours)) return;
tHasCustomColours.CustomColours[pair.Key] = colour;
}
}
protected KeyValuePair<string, string> SplitKeyVal(string line, char separator = ':')
{
var split = line.Trim().Split(new[] { separator }, 2);
return new KeyValuePair<string, string>
(
split[0].Trim(),
split.Length > 1 ? split[1].Trim() : string.Empty
);
}
protected enum Section
{
None,
General,
Editor,
Metadata,
Difficulty,
Events,
TimingPoints,
Colours,
HitObjects,
Variables,
Fonts
}
internal enum LegacySampleBank
{
None = 0,
Normal = 1,
Soft = 2,
Drum = 3
}
internal enum EventType
{
Background = 0,
Video = 1,
Break = 2,
Colour = 3,
Sprite = 4,
Sample = 5,
Animation = 6
}
internal enum LegacyOrigins
{
TopLeft,
Centre,
CentreLeft,
TopRight,
BottomCentre,
TopCentre,
Custom,
CentreRight,
BottomLeft,
BottomRight
}
internal enum StoryLayer
{
Background = 0,
Fail = 1,
Pass = 2,
Foreground = 3
}
}
}

View File

@ -1,306 +1,306 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.IO.File;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps.Formats
{
public class LegacyStoryboardDecoder : LegacyDecoder<Storyboard>
{
private StoryboardSprite storyboardSprite;
private CommandTimelineGroup timelineGroup;
private Storyboard storyboard;
private readonly Dictionary<string, string> variables = new Dictionary<string, string>();
public LegacyStoryboardDecoder()
: base(0)
{
}
public static void Register()
{
// note that this isn't completely correct
AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder());
AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder());
}
protected override void ParseStreamInto(StreamReader stream, Storyboard storyboard)
{
this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard);
}
protected override void ParseLine(Storyboard storyboard, Section section, string line)
{
switch (section)
{
case Section.Events:
handleEvents(line);
return;
case Section.Variables:
handleVariables(line);
return;
}
base.ParseLine(storyboard, section, line);
}
private void handleEvents(string line)
{
var depth = 0;
while (line.StartsWith(" ") || line.StartsWith("_"))
{
++depth;
line = line.Substring(1);
}
decodeVariables(ref line);
string[] split = line.Split(',');
if (depth == 0)
{
storyboardSprite = null;
EventType type;
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
switch (type)
{
case EventType.Sprite:
{
var layer = parseLayer(split[1]);
var origin = parseOrigin(split[2]);
var path = cleanFilename(split[3]);
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
storyboard.GetLayer(layer).Add(storyboardSprite);
}
break;
case EventType.Animation:
{
var layer = parseLayer(split[1]);
var origin = parseOrigin(split[2]);
var path = cleanFilename(split[3]);
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
var frameCount = int.Parse(split[6]);
var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo);
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
storyboard.GetLayer(layer).Add(storyboardSprite);
}
break;
case EventType.Sample:
{
var time = double.Parse(split[1], CultureInfo.InvariantCulture);
var layer = parseLayer(split[2]);
var path = cleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
}
break;
}
}
else
{
if (depth < 2)
timelineGroup = storyboardSprite?.TimelineGroup;
var commandType = split[0];
switch (commandType)
{
case "T":
{
var triggerName = split[1];
var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue;
var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue;
var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0;
timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber);
}
break;
case "L":
{
var startTime = double.Parse(split[1], CultureInfo.InvariantCulture);
var loopCount = int.Parse(split[2]);
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
}
break;
default:
{
if (string.IsNullOrEmpty(split[3]))
split[3] = split[2];
var easing = (Easing)int.Parse(split[1]);
var startTime = double.Parse(split[2], CultureInfo.InvariantCulture);
var endTime = double.Parse(split[3], CultureInfo.InvariantCulture);
switch (commandType)
{
case "F":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "S":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue));
}
break;
case "V":
{
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
}
break;
case "R":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Rotation.Add(easing, startTime, endTime, MathHelper.RadiansToDegrees(startValue), MathHelper.RadiansToDegrees(endValue));
}
break;
case "M":
{
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
timelineGroup?.X.Add(easing, startTime, endTime, startX, endX);
timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY);
}
break;
case "MX":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "MY":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "C":
{
var startRed = float.Parse(split[4], CultureInfo.InvariantCulture);
var startGreen = float.Parse(split[5], CultureInfo.InvariantCulture);
var startBlue = float.Parse(split[6], CultureInfo.InvariantCulture);
var endRed = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startRed;
var endGreen = split.Length > 8 ? float.Parse(split[8], CultureInfo.InvariantCulture) : startGreen;
var endBlue = split.Length > 9 ? float.Parse(split[9], CultureInfo.InvariantCulture) : startBlue;
timelineGroup?.Colour.Add(easing, startTime, endTime,
new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1),
new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1));
}
break;
case "P":
{
var type = split[4];
switch (type)
{
case "A":
timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit);
break;
case "H":
timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime);
break;
case "V":
timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime);
break;
}
}
break;
default:
throw new InvalidDataException($@"Unknown command type: {commandType}");
}
}
break;
}
}
}
private string parseLayer(string value) => Enum.Parse(typeof(StoryLayer), value).ToString();
private Anchor parseOrigin(string value)
{
var origin = (LegacyOrigins)Enum.Parse(typeof(LegacyOrigins), value);
switch (origin)
{
case LegacyOrigins.TopLeft:
return Anchor.TopLeft;
case LegacyOrigins.TopCentre:
return Anchor.TopCentre;
case LegacyOrigins.TopRight:
return Anchor.TopRight;
case LegacyOrigins.CentreLeft:
return Anchor.CentreLeft;
case LegacyOrigins.Centre:
return Anchor.Centre;
case LegacyOrigins.CentreRight:
return Anchor.CentreRight;
case LegacyOrigins.BottomLeft:
return Anchor.BottomLeft;
case LegacyOrigins.BottomCentre:
return Anchor.BottomCentre;
case LegacyOrigins.BottomRight:
return Anchor.BottomRight;
}
throw new InvalidDataException($@"Unknown origin: {value}");
}
private void handleVariables(string line)
{
var pair = SplitKeyVal(line, '=');
variables[pair.Key] = pair.Value;
}
/// <summary>
/// Decodes any beatmap variables present in a line into their real values.
/// </summary>
/// <param name="line">The line which may contains variables.</param>
private void decodeVariables(ref string line)
{
while (line.IndexOf('$') >= 0)
{
string origLine = line;
string[] split = line.Split(',');
for (int i = 0; i < split.Length; i++)
{
var item = split[i];
if (item.StartsWith("$") && variables.ContainsKey(item))
split[i] = variables[item];
}
line = string.Join(",", split);
if (line == origLine)
break;
}
}
private string cleanFilename(string path) => FileSafety.PathStandardise(FileSafety.PathSanitise(path.Trim('\"')));
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.IO.File;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps.Formats
{
public class LegacyStoryboardDecoder : LegacyDecoder<Storyboard>
{
private StoryboardSprite storyboardSprite;
private CommandTimelineGroup timelineGroup;
private Storyboard storyboard;
private readonly Dictionary<string, string> variables = new Dictionary<string, string>();
public LegacyStoryboardDecoder()
: base(0)
{
}
public static void Register()
{
// note that this isn't completely correct
AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder());
AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder());
}
protected override void ParseStreamInto(StreamReader stream, Storyboard storyboard)
{
this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard);
}
protected override void ParseLine(Storyboard storyboard, Section section, string line)
{
switch (section)
{
case Section.Events:
handleEvents(line);
return;
case Section.Variables:
handleVariables(line);
return;
}
base.ParseLine(storyboard, section, line);
}
private void handleEvents(string line)
{
var depth = 0;
while (line.StartsWith(" ") || line.StartsWith("_"))
{
++depth;
line = line.Substring(1);
}
decodeVariables(ref line);
string[] split = line.Split(',');
if (depth == 0)
{
storyboardSprite = null;
EventType type;
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
switch (type)
{
case EventType.Sprite:
{
var layer = parseLayer(split[1]);
var origin = parseOrigin(split[2]);
var path = cleanFilename(split[3]);
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
storyboard.GetLayer(layer).Add(storyboardSprite);
}
break;
case EventType.Animation:
{
var layer = parseLayer(split[1]);
var origin = parseOrigin(split[2]);
var path = cleanFilename(split[3]);
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
var frameCount = int.Parse(split[6]);
var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo);
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
storyboard.GetLayer(layer).Add(storyboardSprite);
}
break;
case EventType.Sample:
{
var time = double.Parse(split[1], CultureInfo.InvariantCulture);
var layer = parseLayer(split[2]);
var path = cleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
}
break;
}
}
else
{
if (depth < 2)
timelineGroup = storyboardSprite?.TimelineGroup;
var commandType = split[0];
switch (commandType)
{
case "T":
{
var triggerName = split[1];
var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue;
var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue;
var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0;
timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber);
}
break;
case "L":
{
var startTime = double.Parse(split[1], CultureInfo.InvariantCulture);
var loopCount = int.Parse(split[2]);
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
}
break;
default:
{
if (string.IsNullOrEmpty(split[3]))
split[3] = split[2];
var easing = (Easing)int.Parse(split[1]);
var startTime = double.Parse(split[2], CultureInfo.InvariantCulture);
var endTime = double.Parse(split[3], CultureInfo.InvariantCulture);
switch (commandType)
{
case "F":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "S":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue));
}
break;
case "V":
{
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
}
break;
case "R":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Rotation.Add(easing, startTime, endTime, MathHelper.RadiansToDegrees(startValue), MathHelper.RadiansToDegrees(endValue));
}
break;
case "M":
{
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
timelineGroup?.X.Add(easing, startTime, endTime, startX, endX);
timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY);
}
break;
case "MX":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "MY":
{
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue);
}
break;
case "C":
{
var startRed = float.Parse(split[4], CultureInfo.InvariantCulture);
var startGreen = float.Parse(split[5], CultureInfo.InvariantCulture);
var startBlue = float.Parse(split[6], CultureInfo.InvariantCulture);
var endRed = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startRed;
var endGreen = split.Length > 8 ? float.Parse(split[8], CultureInfo.InvariantCulture) : startGreen;
var endBlue = split.Length > 9 ? float.Parse(split[9], CultureInfo.InvariantCulture) : startBlue;
timelineGroup?.Colour.Add(easing, startTime, endTime,
new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1),
new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1));
}
break;
case "P":
{
var type = split[4];
switch (type)
{
case "A":
timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit);
break;
case "H":
timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime);
break;
case "V":
timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime);
break;
}
}
break;
default:
throw new InvalidDataException($@"Unknown command type: {commandType}");
}
}
break;
}
}
}
private string parseLayer(string value) => Enum.Parse(typeof(StoryLayer), value).ToString();
private Anchor parseOrigin(string value)
{
var origin = (LegacyOrigins)Enum.Parse(typeof(LegacyOrigins), value);
switch (origin)
{
case LegacyOrigins.TopLeft:
return Anchor.TopLeft;
case LegacyOrigins.TopCentre:
return Anchor.TopCentre;
case LegacyOrigins.TopRight:
return Anchor.TopRight;
case LegacyOrigins.CentreLeft:
return Anchor.CentreLeft;
case LegacyOrigins.Centre:
return Anchor.Centre;
case LegacyOrigins.CentreRight:
return Anchor.CentreRight;
case LegacyOrigins.BottomLeft:
return Anchor.BottomLeft;
case LegacyOrigins.BottomCentre:
return Anchor.BottomCentre;
case LegacyOrigins.BottomRight:
return Anchor.BottomRight;
}
throw new InvalidDataException($@"Unknown origin: {value}");
}
private void handleVariables(string line)
{
var pair = SplitKeyVal(line, '=');
variables[pair.Key] = pair.Value;
}
/// <summary>
/// Decodes any beatmap variables present in a line into their real values.
/// </summary>
/// <param name="line">The line which may contains variables.</param>
private void decodeVariables(ref string line)
{
while (line.IndexOf('$') >= 0)
{
string origLine = line;
string[] split = line.Split(',');
for (int i = 0; i < split.Length; i++)
{
var item = split[i];
if (item.StartsWith("$") && variables.ContainsKey(item))
split[i] = variables[item];
}
line = string.Join(",", split);
if (line == origLine)
break;
}
}
private string cleanFilename(string path) => FileSafety.PathStandardise(FileSafety.PathSanitise(path.Trim('\"')));
}
}

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@ -1,25 +1,25 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps
{
public interface IBeatmapConverter
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> has been converted.
/// The first argument contains the <see cref="HitObject"/> that was converted.
/// The second argument contains the <see cref="HitObject"/>s that were output from the conversion process.
/// </summary>
event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
/// <summary>
/// Converts a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="beatmap">The un-converted Beatmap.</param>
void Convert(Beatmap beatmap);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps
{
public interface IBeatmapConverter
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> has been converted.
/// The first argument contains the <see cref="HitObject"/> that was converted.
/// The second argument contains the <see cref="HitObject"/>s that were output from the conversion process.
/// </summary>
event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
/// <summary>
/// Converts a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="beatmap">The un-converted Beatmap.</param>
void Convert(Beatmap beatmap);
}
}

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@ -1,21 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Legacy
{
/// <summary>
/// A type of Beatmap loaded from a legacy .osu beatmap file (version &lt;=15).
/// </summary>
public class LegacyBeatmap : Beatmap
{
/// <summary>
/// Constructs a new beatmap.
/// </summary>
/// <param name="original">The original beatmap to use the parameters of.</param>
internal LegacyBeatmap(Beatmap original = null)
: base(original)
{
HitObjects = original?.HitObjects;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Legacy
{
/// <summary>
/// A type of Beatmap loaded from a legacy .osu beatmap file (version &lt;=15).
/// </summary>
public class LegacyBeatmap : Beatmap
{
/// <summary>
/// Constructs a new beatmap.
/// </summary>
/// <param name="original">The original beatmap to use the parameters of.</param>
internal LegacyBeatmap(Beatmap original = null)
: base(original)
{
HitObjects = original?.HitObjects;
}
}
}

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@ -1,23 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Beatmaps
{
public enum RankStatus
{
Any = 7,
[Description("Ranked & Approved")]
RankedApproved = 0,
Approved = 1,
Loved = 8,
Favourites = 2,
[Description("Mod Requests")]
ModRequests = 3,
Pending = 4,
Graveyard = 5,
[Description("My Maps")]
MyMaps = 6,
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Beatmaps
{
public enum RankStatus
{
Any = 7,
[Description("Ranked & Approved")]
RankedApproved = 0,
Approved = 1,
Loved = 8,
Favourites = 2,
[Description("Mod Requests")]
ModRequests = 3,
Pending = 4,
Graveyard = 5,
[Description("My Maps")]
MyMaps = 6,
}
}

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@ -1,33 +1,33 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Timing
{
public class BreakPeriod
{
/// <summary>
/// The minimum duration required for a break to have any effect.
/// </summary>
public const double MIN_BREAK_DURATION = 650;
/// <summary>
/// The break start time.
/// </summary>
public double StartTime;
/// <summary>
/// The break end time.
/// </summary>
public double EndTime;
/// <summary>
/// The break duration.
/// </summary>
public double Duration => EndTime - StartTime;
/// <summary>
/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
/// </summary>
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Timing
{
public class BreakPeriod
{
/// <summary>
/// The minimum duration required for a break to have any effect.
/// </summary>
public const double MIN_BREAK_DURATION = 650;
/// <summary>
/// The break start time.
/// </summary>
public double StartTime;
/// <summary>
/// The break end time.
/// </summary>
public double EndTime;
/// <summary>
/// The break duration.
/// </summary>
public double Duration => EndTime - StartTime;
/// <summary>
/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
/// </summary>
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
}
}

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@ -1,11 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Timing
{
public enum TimeSignatures
{
SimpleQuadruple = 4,
SimpleTriple = 3
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Timing
{
public enum TimeSignatures
{
SimpleQuadruple = 4,
SimpleTriple = 3
}
}

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@ -1,216 +1,216 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Game.Storyboards;
using osu.Framework.IO.File;
using System.IO;
using osu.Game.IO.Serialization;
using System.Diagnostics;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
public abstract class WorkingBeatmap : IDisposable
{
public readonly BeatmapInfo BeatmapInfo;
public readonly BeatmapSetInfo BeatmapSetInfo;
public readonly BeatmapMetadata Metadata;
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
protected WorkingBeatmap(BeatmapInfo beatmapInfo)
{
BeatmapInfo = beatmapInfo;
BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
Mods.ValueChanged += mods => applyRateAdjustments();
beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
track = new AsyncLazy<Track>(populateTrack);
waveform = new AsyncLazy<Waveform>(populateWaveform);
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
skin = new AsyncLazy<Skin>(populateSkin);
}
/// <summary>
/// Saves the <see cref="Beatmap"/>.
/// </summary>
public void Save()
{
var path = FileSafety.GetTempPath(Guid.NewGuid().ToString().Replace("-", string.Empty) + ".json");
using (var sw = new StreamWriter(path))
sw.WriteLine(Beatmap.Serialize());
Process.Start(path);
}
protected abstract Beatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
protected virtual Skin GetSkin() => new DefaultSkin();
protected virtual Waveform GetWaveform() => new Waveform();
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public Beatmap Beatmap => beatmap.Value.Result;
public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
private readonly AsyncLazy<Beatmap> beatmap;
private Beatmap populateBeatmap()
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
b.BeatmapInfo = BeatmapInfo;
return b;
}
public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value.Result;
public async Task<Texture> GetBackgroundAsync() => await background.Value;
private AsyncLazy<Texture> background;
private Texture populateBackground() => GetBackground();
public bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value.Result;
public async Task<Track> GetTrackAsync() => await track.Value;
private AsyncLazy<Track> track;
private Track populateTrack()
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new TrackVirtual();
applyRateAdjustments(t);
return t;
}
public bool WaveformLoaded => waveform.IsResultAvailable;
public Waveform Waveform => waveform.Value.Result;
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
private readonly AsyncLazy<Waveform> waveform;
private Waveform populateWaveform() => GetWaveform();
public bool StoryboardLoaded => storyboard.IsResultAvailable;
public Storyboard Storyboard => storyboard.Value.Result;
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
private readonly AsyncLazy<Storyboard> storyboard;
private Storyboard populateStoryboard() => GetStoryboard();
public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value.Result;
public async Task<Skin> GetSkinAsync() => await skin.Value;
private readonly AsyncLazy<Skin> skin;
private Skin populateSkin() => GetSkin();
public void TransferTo(WorkingBeatmap other)
{
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
other.background = background;
}
public virtual void Dispose()
{
if (BackgroundLoaded) Background?.Dispose();
if (WaveformLoaded) Waveform?.Dispose();
if (StoryboardLoaded) Storyboard?.Dispose();
if (SkinLoaded) Skin?.Dispose();
}
/// <summary>
/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
/// Accessing track again will load a fresh instance.
/// </summary>
public void RecycleTrack() => track.Recycle();
private void applyRateAdjustments(Track t = null)
{
if (t == null && track.IsResultAvailable) t = Track;
if (t == null) return;
t.ResetSpeedAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
}
public class AsyncLazy<T>
{
private Lazy<Task<T>> lazy;
private readonly Func<T> valueFactory;
private readonly Func<T, bool> stillValidFunction;
private readonly object initLock = new object();
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
{
this.valueFactory = valueFactory;
this.stillValidFunction = stillValidFunction;
recreate();
}
public void Recycle()
{
if (!IsResultAvailable) return;
(lazy.Value.Result as IDisposable)?.Dispose();
recreate();
}
public bool IsResultAvailable
{
get
{
recreateIfInvalid();
return lazy.Value.IsCompleted;
}
}
public Task<T> Value
{
get
{
recreateIfInvalid();
return lazy.Value;
}
}
private void recreateIfInvalid()
{
lock (initLock)
{
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
// we have not yet been initialised or haven't run the task.
return;
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
// we are still in a valid state.
return;
recreate();
}
}
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Game.Storyboards;
using osu.Framework.IO.File;
using System.IO;
using osu.Game.IO.Serialization;
using System.Diagnostics;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
public abstract class WorkingBeatmap : IDisposable
{
public readonly BeatmapInfo BeatmapInfo;
public readonly BeatmapSetInfo BeatmapSetInfo;
public readonly BeatmapMetadata Metadata;
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
protected WorkingBeatmap(BeatmapInfo beatmapInfo)
{
BeatmapInfo = beatmapInfo;
BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
Mods.ValueChanged += mods => applyRateAdjustments();
beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
track = new AsyncLazy<Track>(populateTrack);
waveform = new AsyncLazy<Waveform>(populateWaveform);
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
skin = new AsyncLazy<Skin>(populateSkin);
}
/// <summary>
/// Saves the <see cref="Beatmap"/>.
/// </summary>
public void Save()
{
var path = FileSafety.GetTempPath(Guid.NewGuid().ToString().Replace("-", string.Empty) + ".json");
using (var sw = new StreamWriter(path))
sw.WriteLine(Beatmap.Serialize());
Process.Start(path);
}
protected abstract Beatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
protected virtual Skin GetSkin() => new DefaultSkin();
protected virtual Waveform GetWaveform() => new Waveform();
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public Beatmap Beatmap => beatmap.Value.Result;
public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
private readonly AsyncLazy<Beatmap> beatmap;
private Beatmap populateBeatmap()
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
b.BeatmapInfo = BeatmapInfo;
return b;
}
public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value.Result;
public async Task<Texture> GetBackgroundAsync() => await background.Value;
private AsyncLazy<Texture> background;
private Texture populateBackground() => GetBackground();
public bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value.Result;
public async Task<Track> GetTrackAsync() => await track.Value;
private AsyncLazy<Track> track;
private Track populateTrack()
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new TrackVirtual();
applyRateAdjustments(t);
return t;
}
public bool WaveformLoaded => waveform.IsResultAvailable;
public Waveform Waveform => waveform.Value.Result;
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
private readonly AsyncLazy<Waveform> waveform;
private Waveform populateWaveform() => GetWaveform();
public bool StoryboardLoaded => storyboard.IsResultAvailable;
public Storyboard Storyboard => storyboard.Value.Result;
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
private readonly AsyncLazy<Storyboard> storyboard;
private Storyboard populateStoryboard() => GetStoryboard();
public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value.Result;
public async Task<Skin> GetSkinAsync() => await skin.Value;
private readonly AsyncLazy<Skin> skin;
private Skin populateSkin() => GetSkin();
public void TransferTo(WorkingBeatmap other)
{
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
other.background = background;
}
public virtual void Dispose()
{
if (BackgroundLoaded) Background?.Dispose();
if (WaveformLoaded) Waveform?.Dispose();
if (StoryboardLoaded) Storyboard?.Dispose();
if (SkinLoaded) Skin?.Dispose();
}
/// <summary>
/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
/// Accessing track again will load a fresh instance.
/// </summary>
public void RecycleTrack() => track.Recycle();
private void applyRateAdjustments(Track t = null)
{
if (t == null && track.IsResultAvailable) t = Track;
if (t == null) return;
t.ResetSpeedAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
}
public class AsyncLazy<T>
{
private Lazy<Task<T>> lazy;
private readonly Func<T> valueFactory;
private readonly Func<T, bool> stillValidFunction;
private readonly object initLock = new object();
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
{
this.valueFactory = valueFactory;
this.stillValidFunction = stillValidFunction;
recreate();
}
public void Recycle()
{
if (!IsResultAvailable) return;
(lazy.Value.Result as IDisposable)?.Dispose();
recreate();
}
public bool IsResultAvailable
{
get
{
recreateIfInvalid();
return lazy.Value.IsCompleted;
}
}
public Task<T> Value
{
get
{
recreateIfInvalid();
return lazy.Value;
}
}
private void recreateIfInvalid()
{
lock (initLock)
{
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
// we have not yet been initialised or haven't run the task.
return;
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
// we are still in a valid state.
return;
recreate();
}
}
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
}
}
}

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@ -1,71 +1,71 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Game.Rulesets;
namespace osu.Game.Configuration
{
public abstract class DatabasedConfigManager<T> : ConfigManager<T>
where T : struct
{
private readonly SettingsStore settings;
private readonly int variant;
private readonly List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int variant = 0)
{
this.settings = settings;
this.ruleset = ruleset;
this.variant = variant;
databasedSettings = settings.Query(ruleset?.ID, variant);
InitialiseDefaults();
}
protected override void PerformLoad()
{
}
protected override bool PerformSave()
{
return true;
}
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
{
base.AddBindable(lookup, bindable);
var setting = databasedSettings.FirstOrDefault(s => (int)s.Key == (int)(object)lookup);
if (setting != null)
{
bindable.Parse(setting.Value);
}
else
{
settings.Update(setting = new DatabasedSetting
{
Key = lookup,
Value = bindable.Value,
RulesetID = ruleset?.ID,
Variant = variant,
});
databasedSettings.Add(setting);
}
bindable.ValueChanged += v =>
{
setting.Value = v;
settings.Update(setting);
};
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Game.Rulesets;
namespace osu.Game.Configuration
{
public abstract class DatabasedConfigManager<T> : ConfigManager<T>
where T : struct
{
private readonly SettingsStore settings;
private readonly int variant;
private readonly List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int variant = 0)
{
this.settings = settings;
this.ruleset = ruleset;
this.variant = variant;
databasedSettings = settings.Query(ruleset?.ID, variant);
InitialiseDefaults();
}
protected override void PerformLoad()
{
}
protected override bool PerformSave()
{
return true;
}
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
{
base.AddBindable(lookup, bindable);
var setting = databasedSettings.FirstOrDefault(s => (int)s.Key == (int)(object)lookup);
if (setting != null)
{
bindable.Parse(setting.Value);
}
else
{
settings.Update(setting = new DatabasedSetting
{
Key = lookup,
Value = bindable.Value,
RulesetID = ruleset?.ID,
Variant = variant,
});
databasedSettings.Add(setting);
}
bindable.ValueChanged += v =>
{
setting.Value = v;
settings.Update(setting);
};
}
}
}

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@ -1,51 +1,51 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.Database;
namespace osu.Game.Configuration
{
[Table("Settings")]
public class DatabasedSetting : IHasPrimaryKey
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
public int? RulesetID { get; set; }
public int? Variant { get; set; }
[Column("Key")]
public int IntKey
{
get => (int)Key;
private set => Key = value;
}
[Column("Value")]
public string StringValue
{
get => Value.ToString();
set => Value = value;
}
public object Key;
public object Value;
public DatabasedSetting(object key, object value)
{
Key = key;
Value = value;
}
/// <summary>
/// Constructor for derived classes that may require serialisation.
/// </summary>
public DatabasedSetting()
{
}
public override string ToString() => $"{Key}=>{Value}";
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.Database;
namespace osu.Game.Configuration
{
[Table("Settings")]
public class DatabasedSetting : IHasPrimaryKey
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
public int? RulesetID { get; set; }
public int? Variant { get; set; }
[Column("Key")]
public int IntKey
{
get => (int)Key;
private set => Key = value;
}
[Column("Value")]
public string StringValue
{
get => Value.ToString();
set => Value = value;
}
public object Key;
public object Value;
public DatabasedSetting(object key, object value)
{
Key = key;
Value = value;
}
/// <summary>
/// Constructor for derived classes that may require serialisation.
/// </summary>
public DatabasedSetting()
{
}
public override string ToString() => $"{Key}=>{Value}";
}
}

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@ -1,135 +1,135 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Screens.Select;
namespace osu.Game.Configuration
{
public class OsuConfigManager : IniConfigManager<OsuSetting>
{
protected override void InitialiseDefaults()
{
// UI/selection defaults
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, 0, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
Set(OsuSetting.ShowConvertedBeatmaps, true);
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
// Online settings
Set(OsuSetting.Username, string.Empty);
Set(OsuSetting.Token, string.Empty);
Set(OsuSetting.SavePassword, false).ValueChanged += val =>
{
if (val) Set(OsuSetting.SaveUsername, true);
};
Set(OsuSetting.SaveUsername, true).ValueChanged += val =>
{
if (!val) Set(OsuSetting.SavePassword, false);
};
// Audio
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
Set(OsuSetting.MenuVoice, true);
Set(OsuSetting.MenuMusic, true);
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
// Input
Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2, 0.01);
Set(OsuSetting.GameplayCursorSize, 1.0, 0.5f, 2, 0.01);
Set(OsuSetting.AutoCursorSize, false);
Set(OsuSetting.MouseDisableButtons, false);
Set(OsuSetting.MouseDisableWheel, false);
// Graphics
Set(OsuSetting.ShowFpsDisplay, false);
Set(OsuSetting.ShowStoryboard, true);
Set(OsuSetting.CursorRotation, true);
Set(OsuSetting.MenuParallax, true);
Set(OsuSetting.SnakingInSliders, true);
Set(OsuSetting.SnakingOutSliders, true);
// Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.FloatingComments, false);
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
Set(OsuSetting.Version, string.Empty);
Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
Set(OsuSetting.ScreenshotCaptureMenuCursor, false);
}
public OsuConfigManager(Storage storage) : base(storage)
{
}
}
public enum OsuSetting
{
Ruleset,
Token,
MenuCursorSize,
GameplayCursorSize,
AutoCursorSize,
DimLevel,
BlurLevel,
ShowStoryboard,
KeyOverlay,
FloatingComments,
ShowInterface,
MouseDisableButtons,
MouseDisableWheel,
AudioOffset,
VolumeInactive,
MenuMusic,
MenuVoice,
CursorRotation,
MenuParallax,
BeatmapDetailTab,
Username,
ReleaseStream,
SavePassword,
SaveUsername,
DisplayStarsMinimum,
DisplayStarsMaximum,
RandomSelectAlgorithm,
SnakingInSliders,
SnakingOutSliders,
ShowFpsDisplay,
ChatDisplayHeight,
Version,
ShowConvertedBeatmaps,
SpeedChangeVisualisation,
Skin,
ScreenshotFormat,
ScreenshotCaptureMenuCursor
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Screens.Select;
namespace osu.Game.Configuration
{
public class OsuConfigManager : IniConfigManager<OsuSetting>
{
protected override void InitialiseDefaults()
{
// UI/selection defaults
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, 0, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
Set(OsuSetting.ShowConvertedBeatmaps, true);
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
// Online settings
Set(OsuSetting.Username, string.Empty);
Set(OsuSetting.Token, string.Empty);
Set(OsuSetting.SavePassword, false).ValueChanged += val =>
{
if (val) Set(OsuSetting.SaveUsername, true);
};
Set(OsuSetting.SaveUsername, true).ValueChanged += val =>
{
if (!val) Set(OsuSetting.SavePassword, false);
};
// Audio
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
Set(OsuSetting.MenuVoice, true);
Set(OsuSetting.MenuMusic, true);
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
// Input
Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2, 0.01);
Set(OsuSetting.GameplayCursorSize, 1.0, 0.5f, 2, 0.01);
Set(OsuSetting.AutoCursorSize, false);
Set(OsuSetting.MouseDisableButtons, false);
Set(OsuSetting.MouseDisableWheel, false);
// Graphics
Set(OsuSetting.ShowFpsDisplay, false);
Set(OsuSetting.ShowStoryboard, true);
Set(OsuSetting.CursorRotation, true);
Set(OsuSetting.MenuParallax, true);
Set(OsuSetting.SnakingInSliders, true);
Set(OsuSetting.SnakingOutSliders, true);
// Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.FloatingComments, false);
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
Set(OsuSetting.Version, string.Empty);
Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
Set(OsuSetting.ScreenshotCaptureMenuCursor, false);
}
public OsuConfigManager(Storage storage) : base(storage)
{
}
}
public enum OsuSetting
{
Ruleset,
Token,
MenuCursorSize,
GameplayCursorSize,
AutoCursorSize,
DimLevel,
BlurLevel,
ShowStoryboard,
KeyOverlay,
FloatingComments,
ShowInterface,
MouseDisableButtons,
MouseDisableWheel,
AudioOffset,
VolumeInactive,
MenuMusic,
MenuVoice,
CursorRotation,
MenuParallax,
BeatmapDetailTab,
Username,
ReleaseStream,
SavePassword,
SaveUsername,
DisplayStarsMinimum,
DisplayStarsMaximum,
RandomSelectAlgorithm,
SnakingInSliders,
SnakingOutSliders,
ShowFpsDisplay,
ChatDisplayHeight,
Version,
ShowConvertedBeatmaps,
SpeedChangeVisualisation,
Skin,
ScreenshotFormat,
ScreenshotCaptureMenuCursor
}
}

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@ -1,15 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum RandomSelectAlgorithm
{
[Description("Never repeat")]
RandomPermutation,
[Description("Random")]
Random
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum RandomSelectAlgorithm
{
[Description("Never repeat")]
RandomPermutation,
[Description("Random")]
Random
}
}

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@ -1,18 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum RankingType
{
Local,
[Description("Global")]
Top,
[Description("Selected Mods")]
SelectedMod,
Friends,
Country
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum RankingType
{
Local,
[Description("Global")]
Top,
[Description("Selected Mods")]
SelectedMod,
Friends,
Country
}
}

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Configuration
{
public enum ReleaseStream
{
Lazer,
//Stable40,
//Beta40,
//Stable
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Configuration
{
public enum ReleaseStream
{
Lazer,
//Stable40,
//Beta40,
//Stable
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Configuration
{
public enum ScoreMeterType
{
None,
Colour,
Error
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Configuration
{
public enum ScoreMeterType
{
None,
Colour,
Error
}
}

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@ -1,15 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum ScreenshotFormat
{
[Description("JPG (web-friendly)")]
Jpg = 1,
[Description("PNG (lossless)")]
Png = 2
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum ScreenshotFormat
{
[Description("JPG (web-friendly)")]
Jpg = 1,
[Description("PNG (lossless)")]
Png = 2
}
}

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@ -1,41 +1,41 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Database;
namespace osu.Game.Configuration
{
public class SettingsStore : DatabaseBackedStore
{
public event Action SettingChanged;
public SettingsStore(DatabaseContextFactory contextFactory)
: base(contextFactory)
{
}
/// <summary>
/// Retrieve <see cref="DatabasedSetting"/>s for a specified ruleset/variant content.
/// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param>
/// <returns></returns>
public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
public void Update(DatabasedSetting setting)
{
using (ContextFactory.GetForWrite())
{
var newValue = setting.Value;
Refresh(ref setting);
setting.Value = newValue;
}
SettingChanged?.Invoke();
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Database;
namespace osu.Game.Configuration
{
public class SettingsStore : DatabaseBackedStore
{
public event Action SettingChanged;
public SettingsStore(DatabaseContextFactory contextFactory)
: base(contextFactory)
{
}
/// <summary>
/// Retrieve <see cref="DatabasedSetting"/>s for a specified ruleset/variant content.
/// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param>
/// <returns></returns>
public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
public void Update(DatabasedSetting setting)
{
using (ContextFactory.GetForWrite())
{
var newValue = setting.Value;
Refresh(ref setting);
setting.Value = newValue;
}
SettingChanged?.Invoke();
}
}
}

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@ -1,15 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum SpeedChangeVisualisationMethod
{
[Description("Sequential")]
Sequential,
[Description("Overlapping")]
Overlapping
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum SpeedChangeVisualisationMethod
{
[Description("Sequential")]
Sequential,
[Description("Overlapping")]
Overlapping
}
}

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@ -1,346 +1,348 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.IPC;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using SharpCompress.Common;
using FileInfo = osu.Game.IO.FileInfo;
namespace osu.Game.Database
{
/// <summary>
/// Encapsulates a model store class to give it import functionality.
/// Adds cross-functionality with <see cref="FileStore"/> to give access to the central file store for the provided model.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanAcceptFiles
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TFileModel : INamedFileInfo, new()
{
/// <summary>
/// Set an endpoint for notifications to be posted to.
/// </summary>
public Action<Notification> PostNotification { protected get; set; }
/// <summary>
/// Fired when a new <see cref="TModel"/> becomes available in the database.
/// </summary>
public event Action<TModel> ItemAdded;
/// <summary>
/// Fired when a <see cref="TModel"/> is removed from the database.
/// </summary>
public event Action<TModel> ItemRemoved;
public virtual string[] HandledExtensions => new[] { ".zip" };
protected readonly FileStore Files;
protected readonly IDatabaseContextFactory ContextFactory;
protected readonly MutableDatabaseBackedStore<TModel> ModelStore;
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ArchiveImportIPCChannel ipc;
protected ArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, MutableDatabaseBackedStore<TModel> modelStore, IIpcHost importHost = null)
{
ContextFactory = contextFactory;
ModelStore = modelStore;
ModelStore.ItemAdded += s => ItemAdded?.Invoke(s);
ModelStore.ItemRemoved += s => ItemRemoved?.Invoke(s);
Files = new FileStore(contextFactory, storage);
if (importHost != null)
ipc = new ArchiveImportIPCChannel(importHost, this);
ModelStore.Cleanup();
}
/// <summary>
/// Import one or more <see cref="TModel"/> items from filesystem <paramref name="paths"/>.
/// This will post notifications tracking progress.
/// </summary>
/// <param name="paths">One or more archive locations on disk.</param>
public void Import(params string[] paths)
{
var notification = new ProgressNotification
{
Text = "Import is initialising...",
Progress = 0,
State = ProgressNotificationState.Active,
};
PostNotification?.Invoke(notification);
List<TModel> imported = new List<TModel>();
int current = 0;
int errors = 0;
foreach (string path in paths)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
try
{
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
using (ArchiveReader reader = getReaderFrom(path))
imported.Add(Import(reader));
notification.Progress = (float)current / paths.Length;
// We may or may not want to delete the file depending on where it is stored.
// e.g. reconstructing/repairing database with items from default storage.
// Also, not always a single file, i.e. for LegacyFilesystemReader
// TODO: Add a check to prevent files from storage to be deleted.
try
{
if (File.Exists(path))
File.Delete(path);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
}
}
catch (Exception e)
{
e = e.InnerException ?? e;
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
errors++;
}
}
notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
notification.State = ProgressNotificationState.Completed;
}
/// <summary>
/// Import an item from an <see cref="ArchiveReader"/>.
/// </summary>
/// <param name="archive">The archive to be imported.</param>
public TModel Import(ArchiveReader archive)
{
using (ContextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
{
// create a new model (don't yet add to database)
var item = CreateModel(archive);
var existing = CheckForExisting(item);
if (existing != null) return existing;
item.Files = createFileInfos(archive, Files);
Populate(item, archive);
// import to store
ModelStore.Add(item);
return item;
}
}
/// <summary>
/// Import an item from a <see cref="TModel"/>.
/// </summary>
/// <param name="item">The model to be imported.</param>
public void Import(TModel item) => ModelStore.Add(item);
/// <summary>
/// Perform an update of the specified item.
/// TODO: Support file changes.
/// </summary>
/// <param name="item">The item to update.</param>
public void Update(TModel item) => ModelStore.Update(item);
/// <summary>
/// Delete an item from the manager.
/// Is a no-op for already deleted items.
/// </summary>
/// <param name="item">The item to delete.</param>
public void Delete(TModel item)
{
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
context.ChangeTracker.AutoDetectChangesEnabled = false;
// re-fetch the model on the import context.
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == item.ID);
if (foundModel.DeletePending) return;
if (ModelStore.Delete(foundModel))
Files.Dereference(foundModel.Files.Select(f => f.FileInfo).ToArray());
context.ChangeTracker.AutoDetectChangesEnabled = true;
}
}
/// <summary>
/// Delete multiple items.
/// This will post notifications tracking progress.
/// </summary>
public void Delete(List<TModel> items)
{
if (items.Count == 0) return;
var notification = new ProgressNotification
{
Progress = 0,
CompletionText = "Deleted all beatmaps!",
State = ProgressNotificationState.Active,
};
PostNotification?.Invoke(notification);
int i = 0;
using (ContextFactory.GetForWrite())
{
foreach (var b in items)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
notification.Text = $"Deleting ({++i} of {items.Count})";
Delete(b);
notification.Progress = (float)i / items.Count;
}
}
notification.State = ProgressNotificationState.Completed;
}
/// <summary>
/// Restore multiple items that were previously deleted.
/// This will post notifications tracking progress.
/// </summary>
public void Undelete(List<TModel> items)
{
if (!items.Any()) return;
var notification = new ProgressNotification
{
CompletionText = "Restored all deleted items!",
Progress = 0,
State = ProgressNotificationState.Active,
};
PostNotification?.Invoke(notification);
int i = 0;
using (ContextFactory.GetForWrite())
{
foreach (var item in items)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
notification.Text = $"Restoring ({++i} of {items.Count})";
Undelete(item);
notification.Progress = (float)i / items.Count;
}
}
notification.State = ProgressNotificationState.Completed;
}
/// <summary>
/// Restore an item that was previously deleted. Is a no-op if the item is not in a deleted state, or has its protected flag set.
/// </summary>
/// <param name="item">The item to restore</param>
public void Undelete(TModel item)
{
using (var usage = ContextFactory.GetForWrite())
{
usage.Context.ChangeTracker.AutoDetectChangesEnabled = false;
if (!ModelStore.Undelete(item)) return;
Files.Reference(item.Files.Select(f => f.FileInfo).ToArray());
usage.Context.ChangeTracker.AutoDetectChangesEnabled = true;
}
}
/// <summary>
/// Create all required <see cref="FileInfo"/>s for the provided archive, adding them to the global file store.
/// </summary>
private List<TFileModel> createFileInfos(ArchiveReader reader, FileStore files)
{
var fileInfos = new List<TFileModel>();
// import files to manager
foreach (string file in reader.Filenames)
using (Stream s = reader.GetStream(file))
fileInfos.Add(new TFileModel
{
Filename = file,
FileInfo = files.Add(s)
});
return fileInfos;
}
/// <summary>
/// Create a barebones model from the provided archive.
/// Actual expensive population should be done in <see cref="Populate"/>; this should just prepare for duplicate checking.
/// </summary>
/// <param name="archive">The archive to create the model for.</param>
/// <returns>A model populated with minimal information.</returns>
protected abstract TModel CreateModel(ArchiveReader archive);
/// <summary>
/// Populate the provided model completely from the given archive.
/// After this method, the model should be in a state ready to commit to a store.
/// </summary>
/// <param name="model">The model to populate.</param>
/// <param name="archive">The archive to use as a reference for population.</param>
protected virtual void Populate(TModel model, ArchiveReader archive)
{
}
protected virtual TModel CheckForExisting(TModel model) => null;
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
/// <summary>
/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
/// </summary>
/// <param name="path">A file or folder path resolving the archive content.</param>
/// <returns>A reader giving access to the archive's content.</returns>
private ArchiveReader getReaderFrom(string path)
{
if (ZipUtils.IsZipArchive(path))
return new ZipArchiveReader(Files.Storage.GetStream(path), Path.GetFileName(path));
if (Directory.Exists(path))
return new LegacyFilesystemReader(path);
throw new InvalidFormatException($"{path} is not a valid archive");
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.IPC;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using SharpCompress.Common;
using FileInfo = osu.Game.IO.FileInfo;
namespace osu.Game.Database
{
/// <summary>
/// Encapsulates a model store class to give it import functionality.
/// Adds cross-functionality with <see cref="FileStore"/> to give access to the central file store for the provided model.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanAcceptFiles
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TFileModel : INamedFileInfo, new()
{
/// <summary>
/// Set an endpoint for notifications to be posted to.
/// </summary>
public Action<Notification> PostNotification { protected get; set; }
/// <summary>
/// Fired when a new <see cref="TModel"/> becomes available in the database.
/// This is not guaranteed to run on the update thread.
/// </summary>
public event Action<TModel> ItemAdded;
/// <summary>
/// Fired when a <see cref="TModel"/> is removed from the database.
/// This is not guaranteed to run on the update thread.
/// </summary>
public event Action<TModel> ItemRemoved;
public virtual string[] HandledExtensions => new[] { ".zip" };
protected readonly FileStore Files;
protected readonly IDatabaseContextFactory ContextFactory;
protected readonly MutableDatabaseBackedStore<TModel> ModelStore;
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ArchiveImportIPCChannel ipc;
protected ArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, MutableDatabaseBackedStore<TModel> modelStore, IIpcHost importHost = null)
{
ContextFactory = contextFactory;
ModelStore = modelStore;
ModelStore.ItemAdded += s => ItemAdded?.Invoke(s);
ModelStore.ItemRemoved += s => ItemRemoved?.Invoke(s);
Files = new FileStore(contextFactory, storage);
if (importHost != null)
ipc = new ArchiveImportIPCChannel(importHost, this);
ModelStore.Cleanup();
}
/// <summary>
/// Import one or more <see cref="TModel"/> items from filesystem <paramref name="paths"/>.
/// This will post notifications tracking progress.
/// </summary>
/// <param name="paths">One or more archive locations on disk.</param>
public void Import(params string[] paths)
{
var notification = new ProgressNotification
{
Text = "Import is initialising...",
Progress = 0,
State = ProgressNotificationState.Active,
};
PostNotification?.Invoke(notification);
List<TModel> imported = new List<TModel>();
int current = 0;
int errors = 0;
foreach (string path in paths)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
try
{
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
using (ArchiveReader reader = getReaderFrom(path))
imported.Add(Import(reader));
notification.Progress = (float)current / paths.Length;
// We may or may not want to delete the file depending on where it is stored.
// e.g. reconstructing/repairing database with items from default storage.
// Also, not always a single file, i.e. for LegacyFilesystemReader
// TODO: Add a check to prevent files from storage to be deleted.
try
{
if (File.Exists(path))
File.Delete(path);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
}
}
catch (Exception e)
{
e = e.InnerException ?? e;
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
errors++;
}
}
notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
notification.State = ProgressNotificationState.Completed;
}
/// <summary>
/// Import an item from an <see cref="ArchiveReader"/>.
/// </summary>
/// <param name="archive">The archive to be imported.</param>
public TModel Import(ArchiveReader archive)
{
using (ContextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
{
// create a new model (don't yet add to database)
var item = CreateModel(archive);
var existing = CheckForExisting(item);
if (existing != null) return existing;
item.Files = createFileInfos(archive, Files);
Populate(item, archive);
// import to store
ModelStore.Add(item);
return item;
}
}
/// <summary>
/// Import an item from a <see cref="TModel"/>.
/// </summary>
/// <param name="item">The model to be imported.</param>
public void Import(TModel item) => ModelStore.Add(item);
/// <summary>
/// Perform an update of the specified item.
/// TODO: Support file changes.
/// </summary>
/// <param name="item">The item to update.</param>
public void Update(TModel item) => ModelStore.Update(item);
/// <summary>
/// Delete an item from the manager.
/// Is a no-op for already deleted items.
/// </summary>
/// <param name="item">The item to delete.</param>
public void Delete(TModel item)
{
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
context.ChangeTracker.AutoDetectChangesEnabled = false;
// re-fetch the model on the import context.
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == item.ID);
if (foundModel.DeletePending) return;
if (ModelStore.Delete(foundModel))
Files.Dereference(foundModel.Files.Select(f => f.FileInfo).ToArray());
context.ChangeTracker.AutoDetectChangesEnabled = true;
}
}
/// <summary>
/// Delete multiple items.
/// This will post notifications tracking progress.
/// </summary>
public void Delete(List<TModel> items)
{
if (items.Count == 0) return;
var notification = new ProgressNotification
{
Progress = 0,
CompletionText = "Deleted all beatmaps!",
State = ProgressNotificationState.Active,
};
PostNotification?.Invoke(notification);
int i = 0;
using (ContextFactory.GetForWrite())
{
foreach (var b in items)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
notification.Text = $"Deleting ({++i} of {items.Count})";
Delete(b);
notification.Progress = (float)i / items.Count;
}
}
notification.State = ProgressNotificationState.Completed;
}
/// <summary>
/// Restore multiple items that were previously deleted.
/// This will post notifications tracking progress.
/// </summary>
public void Undelete(List<TModel> items)
{
if (!items.Any()) return;
var notification = new ProgressNotification
{
CompletionText = "Restored all deleted items!",
Progress = 0,
State = ProgressNotificationState.Active,
};
PostNotification?.Invoke(notification);
int i = 0;
using (ContextFactory.GetForWrite())
{
foreach (var item in items)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
notification.Text = $"Restoring ({++i} of {items.Count})";
Undelete(item);
notification.Progress = (float)i / items.Count;
}
}
notification.State = ProgressNotificationState.Completed;
}
/// <summary>
/// Restore an item that was previously deleted. Is a no-op if the item is not in a deleted state, or has its protected flag set.
/// </summary>
/// <param name="item">The item to restore</param>
public void Undelete(TModel item)
{
using (var usage = ContextFactory.GetForWrite())
{
usage.Context.ChangeTracker.AutoDetectChangesEnabled = false;
if (!ModelStore.Undelete(item)) return;
Files.Reference(item.Files.Select(f => f.FileInfo).ToArray());
usage.Context.ChangeTracker.AutoDetectChangesEnabled = true;
}
}
/// <summary>
/// Create all required <see cref="FileInfo"/>s for the provided archive, adding them to the global file store.
/// </summary>
private List<TFileModel> createFileInfos(ArchiveReader reader, FileStore files)
{
var fileInfos = new List<TFileModel>();
// import files to manager
foreach (string file in reader.Filenames)
using (Stream s = reader.GetStream(file))
fileInfos.Add(new TFileModel
{
Filename = file,
FileInfo = files.Add(s)
});
return fileInfos;
}
/// <summary>
/// Create a barebones model from the provided archive.
/// Actual expensive population should be done in <see cref="Populate"/>; this should just prepare for duplicate checking.
/// </summary>
/// <param name="archive">The archive to create the model for.</param>
/// <returns>A model populated with minimal information.</returns>
protected abstract TModel CreateModel(ArchiveReader archive);
/// <summary>
/// Populate the provided model completely from the given archive.
/// After this method, the model should be in a state ready to commit to a store.
/// </summary>
/// <param name="model">The model to populate.</param>
/// <param name="archive">The archive to use as a reference for population.</param>
protected virtual void Populate(TModel model, ArchiveReader archive)
{
}
protected virtual TModel CheckForExisting(TModel model) => null;
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
/// <summary>
/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
/// </summary>
/// <param name="path">A file or folder path resolving the archive content.</param>
/// <returns>A reader giving access to the archive's content.</returns>
private ArchiveReader getReaderFrom(string path)
{
if (ZipUtils.IsZipArchive(path))
return new ZipArchiveReader(Files.Storage.GetStream(path), Path.GetFileName(path));
if (Directory.Exists(path))
return new LegacyFilesystemReader(path);
throw new InvalidFormatException($"{path} is not a valid archive");
}
}
}

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@ -1,52 +1,52 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Platform;
namespace osu.Game.Database
{
public abstract class DatabaseBackedStore
{
protected readonly Storage Storage;
protected readonly IDatabaseContextFactory ContextFactory;
/// <summary>
/// Refresh an instance potentially from a different thread with a local context-tracked instance.
/// </summary>
/// <param name="obj">The object to use as a reference when negotiating a local instance.</param>
/// <param name="lookupSource">An optional lookup source which will be used to query and populate a freshly retrieved replacement. If not provided, the refreshed object will still be returned but will not have any includes.</param>
/// <typeparam name="T">A valid EF-stored type.</typeparam>
protected virtual void Refresh<T>(ref T obj, IQueryable<T> lookupSource = null) where T : class, IHasPrimaryKey
{
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
if (context.Entry(obj).State != EntityState.Detached) return;
var id = obj.ID;
var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
if (foundObject != null)
obj = foundObject;
else
context.Add(obj);
}
}
protected DatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
{
ContextFactory = contextFactory;
Storage = storage;
}
/// <summary>
/// Perform any common clean-up tasks. Should be run when idle, or whenever necessary.
/// </summary>
public virtual void Cleanup()
{
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Platform;
namespace osu.Game.Database
{
public abstract class DatabaseBackedStore
{
protected readonly Storage Storage;
protected readonly IDatabaseContextFactory ContextFactory;
/// <summary>
/// Refresh an instance potentially from a different thread with a local context-tracked instance.
/// </summary>
/// <param name="obj">The object to use as a reference when negotiating a local instance.</param>
/// <param name="lookupSource">An optional lookup source which will be used to query and populate a freshly retrieved replacement. If not provided, the refreshed object will still be returned but will not have any includes.</param>
/// <typeparam name="T">A valid EF-stored type.</typeparam>
protected virtual void Refresh<T>(ref T obj, IQueryable<T> lookupSource = null) where T : class, IHasPrimaryKey
{
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
if (context.Entry(obj).State != EntityState.Detached) return;
var id = obj.ID;
var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
if (foundObject != null)
obj = foundObject;
else
context.Add(obj);
}
}
protected DatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
{
ContextFactory = contextFactory;
Storage = storage;
}
/// <summary>
/// Perform any common clean-up tasks. Should be run when idle, or whenever necessary.
/// </summary>
public virtual void Cleanup()
{
}
}
}

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@ -1,94 +1,94 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading;
using osu.Framework.Platform;
namespace osu.Game.Database
{
public class DatabaseContextFactory : IDatabaseContextFactory
{
private readonly GameHost host;
private const string database_name = @"client";
private ThreadLocal<OsuDbContext> threadContexts;
private readonly object writeLock = new object();
private bool currentWriteDidWrite;
private int currentWriteUsages;
public DatabaseContextFactory(GameHost host)
{
this.host = host;
recycleThreadContexts();
}
/// <summary>
/// Get a context for the current thread for read-only usage.
/// If a <see cref="DatabaseWriteUsage"/> is in progress, the existing write-safe context will be returned.
/// </summary>
public OsuDbContext Get() => threadContexts.Value;
/// <summary>
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <returns>A usage containing a usable context.</returns>
public DatabaseWriteUsage GetForWrite()
{
Monitor.Enter(writeLock);
Interlocked.Increment(ref currentWriteUsages);
return new DatabaseWriteUsage(threadContexts.Value, usageCompleted);
}
private void usageCompleted(DatabaseWriteUsage usage)
{
int usages = Interlocked.Decrement(ref currentWriteUsages);
try
{
currentWriteDidWrite |= usage.PerformedWrite;
if (usages > 0) return;
if (currentWriteDidWrite)
{
// explicitly dispose to ensure any outstanding flushes happen as soon as possible (and underlying resources are purged).
usage.Context.Dispose();
currentWriteDidWrite = false;
// once all writes are complete, we want to refresh thread-specific contexts to make sure they don't have stale local caches.
recycleThreadContexts();
}
}
finally
{
Monitor.Exit(writeLock);
}
}
private void recycleThreadContexts() => threadContexts = new ThreadLocal<OsuDbContext>(CreateContext);
protected virtual OsuDbContext CreateContext()
{
var ctx = new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name));
ctx.Database.AutoTransactionsEnabled = false;
return ctx;
}
public void ResetDatabase()
{
lock (writeLock)
{
recycleThreadContexts();
host.Storage.DeleteDatabase(database_name);
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading;
using osu.Framework.Platform;
namespace osu.Game.Database
{
public class DatabaseContextFactory : IDatabaseContextFactory
{
private readonly GameHost host;
private const string database_name = @"client";
private ThreadLocal<OsuDbContext> threadContexts;
private readonly object writeLock = new object();
private bool currentWriteDidWrite;
private int currentWriteUsages;
public DatabaseContextFactory(GameHost host)
{
this.host = host;
recycleThreadContexts();
}
/// <summary>
/// Get a context for the current thread for read-only usage.
/// If a <see cref="DatabaseWriteUsage"/> is in progress, the existing write-safe context will be returned.
/// </summary>
public OsuDbContext Get() => threadContexts.Value;
/// <summary>
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <returns>A usage containing a usable context.</returns>
public DatabaseWriteUsage GetForWrite()
{
Monitor.Enter(writeLock);
Interlocked.Increment(ref currentWriteUsages);
return new DatabaseWriteUsage(threadContexts.Value, usageCompleted);
}
private void usageCompleted(DatabaseWriteUsage usage)
{
int usages = Interlocked.Decrement(ref currentWriteUsages);
try
{
currentWriteDidWrite |= usage.PerformedWrite;
if (usages > 0) return;
if (currentWriteDidWrite)
{
// explicitly dispose to ensure any outstanding flushes happen as soon as possible (and underlying resources are purged).
usage.Context.Dispose();
currentWriteDidWrite = false;
// once all writes are complete, we want to refresh thread-specific contexts to make sure they don't have stale local caches.
recycleThreadContexts();
}
}
finally
{
Monitor.Exit(writeLock);
}
}
private void recycleThreadContexts() => threadContexts = new ThreadLocal<OsuDbContext>(CreateContext);
protected virtual OsuDbContext CreateContext()
{
var ctx = new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name));
ctx.Database.AutoTransactionsEnabled = false;
return ctx;
}
public void ResetDatabase()
{
lock (writeLock)
{
recycleThreadContexts();
host.Storage.DeleteDatabase(database_name);
}
}
}
}

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@ -1,46 +1,46 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Microsoft.EntityFrameworkCore.Storage;
namespace osu.Game.Database
{
public class DatabaseWriteUsage : IDisposable
{
public readonly OsuDbContext Context;
private readonly IDbContextTransaction transaction;
private readonly Action<DatabaseWriteUsage> usageCompleted;
public DatabaseWriteUsage(OsuDbContext context, Action<DatabaseWriteUsage> onCompleted)
{
Context = context;
transaction = Context.BeginTransaction();
usageCompleted = onCompleted;
}
public bool PerformedWrite { get; private set; }
private bool isDisposed;
protected void Dispose(bool disposing)
{
if (isDisposed) return;
isDisposed = true;
PerformedWrite |= Context.SaveChanges(transaction) > 0;
usageCompleted?.Invoke(this);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~DatabaseWriteUsage()
{
Dispose(false);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Microsoft.EntityFrameworkCore.Storage;
namespace osu.Game.Database
{
public class DatabaseWriteUsage : IDisposable
{
public readonly OsuDbContext Context;
private readonly IDbContextTransaction transaction;
private readonly Action<DatabaseWriteUsage> usageCompleted;
public DatabaseWriteUsage(OsuDbContext context, Action<DatabaseWriteUsage> onCompleted)
{
Context = context;
transaction = Context.BeginTransaction();
usageCompleted = onCompleted;
}
public bool PerformedWrite { get; private set; }
private bool isDisposed;
protected void Dispose(bool disposing)
{
if (isDisposed) return;
isDisposed = true;
PerformedWrite |= Context.SaveChanges(transaction) > 0;
usageCompleted?.Invoke(this);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~DatabaseWriteUsage()
{
Dispose(false);
}
}
}

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@ -1,22 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
/// <summary>
/// A class which can accept files for importing.
/// </summary>
public interface ICanAcceptFiles
{
/// <summary>
/// Import the specified paths.
/// </summary>
/// <param name="paths">The files which should be imported.</param>
void Import(params string[] paths);
/// <summary>
/// An array of accepted file extensions (in the standard format of ".abc").
/// </summary>
string[] HandledExtensions { get; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
/// <summary>
/// A class which can accept files for importing.
/// </summary>
public interface ICanAcceptFiles
{
/// <summary>
/// Import the specified paths.
/// </summary>
/// <param name="paths">The files which should be imported.</param>
void Import(params string[] paths);
/// <summary>
/// An array of accepted file extensions (in the standard format of ".abc").
/// </summary>
string[] HandledExtensions { get; }
}
}

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@ -1,20 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
public interface IDatabaseContextFactory
{
/// <summary>
/// Get a context for read-only usage.
/// </summary>
OsuDbContext Get();
/// <summary>
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <returns>A usage containing a usable context.</returns>
DatabaseWriteUsage GetForWrite();
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
public interface IDatabaseContextFactory
{
/// <summary>
/// Get a context for read-only usage.
/// </summary>
OsuDbContext Get();
/// <summary>
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <returns>A usage containing a usable context.</returns>
DatabaseWriteUsage GetForWrite();
}
}

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@ -1,18 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
namespace osu.Game.Database
{
/// <summary>
/// A model that contains a list of files it is responsible for.
/// </summary>
/// <typeparam name="TFile">The model representing a file.</typeparam>
public interface IHasFiles<TFile>
where TFile : INamedFileInfo
{
List<TFile> Files { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
namespace osu.Game.Database
{
/// <summary>
/// A model that contains a list of files it is responsible for.
/// </summary>
/// <typeparam name="TFile">The model representing a file.</typeparam>
public interface IHasFiles<TFile>
where TFile : INamedFileInfo
{
List<TFile> Files { get; set; }
}
}

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@ -1,10 +1,10 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
public interface IHasPrimaryKey
{
int ID { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
public interface IHasPrimaryKey
{
int ID { get; set; }
}
}

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@ -1,16 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.IO;
namespace osu.Game.Database
{
/// <summary>
/// Represent a join model which gives a filename and scope to a <see cref="FileInfo"/>.
/// </summary>
public interface INamedFileInfo
{
FileInfo FileInfo { get; set; }
string Filename { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.IO;
namespace osu.Game.Database
{
/// <summary>
/// Represent a join model which gives a filename and scope to a <see cref="FileInfo"/>.
/// </summary>
public interface INamedFileInfo
{
FileInfo FileInfo { get; set; }
string Filename { get; set; }
}
}

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@ -1,16 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
/// <summary>
/// A model that can be deleted from user's view without being instantly lost.
/// </summary>
public interface ISoftDelete
{
/// <summary>
/// Whether this model is marked for future deletion.
/// </summary>
bool DeletePending { get; set; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
/// <summary>
/// A model that can be deleted from user's view without being instantly lost.
/// </summary>
public interface ISoftDelete
{
/// <summary>
/// Whether this model is marked for future deletion.
/// </summary>
bool DeletePending { get; set; }
}
}

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@ -1,149 +1,149 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using osu.Framework.Platform;
namespace osu.Game.Database
{
/// <summary>
/// A typed store which supports basic addition, deletion and updating for soft-deletable models.
/// </summary>
/// <typeparam name="T">The databased model.</typeparam>
public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
where T : class, IHasPrimaryKey, ISoftDelete
{
public event Action<T> ItemAdded;
public event Action<T> ItemRemoved;
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
: base(contextFactory, storage)
{
}
/// <summary>
/// Access items pre-populated with includes for consumption.
/// </summary>
public IQueryable<T> ConsumableItems => AddIncludesForConsumption(ContextFactory.Get().Set<T>());
/// <summary>
/// Add a <see cref="T"/> to the database.
/// </summary>
/// <param name="item">The item to add.</param>
public void Add(T item)
{
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
context.Attach(item);
}
ItemAdded?.Invoke(item);
}
/// <summary>
/// Update a <see cref="T"/> in the database.
/// </summary>
/// <param name="item">The item to update.</param>
public void Update(T item)
{
ItemRemoved?.Invoke(item);
using (var usage = ContextFactory.GetForWrite())
usage.Context.Update(item);
ItemAdded?.Invoke(item);
}
/// <summary>
/// Delete a <see cref="T"/> from the database.
/// </summary>
/// <param name="item">The item to delete.</param>
public bool Delete(T item)
{
using (ContextFactory.GetForWrite())
{
Refresh(ref item);
if (item.DeletePending) return false;
item.DeletePending = true;
}
ItemRemoved?.Invoke(item);
return true;
}
/// <summary>
/// Restore a <see cref="T"/> from a deleted state.
/// </summary>
/// <param name="item">The item to undelete.</param>
public bool Undelete(T item)
{
using (ContextFactory.GetForWrite())
{
Refresh(ref item, ConsumableItems);
if (!item.DeletePending) return false;
item.DeletePending = false;
}
ItemAdded?.Invoke(item);
return true;
}
/// <summary>
/// Allow implementations to add database-side includes or constraints when querying for consumption of items.
/// </summary>
/// <param name="query">The input query.</param>
/// <returns>A potentially modified output query.</returns>
protected virtual IQueryable<T> AddIncludesForConsumption(IQueryable<T> query) => query;
/// <summary>
/// Allow implementations to add database-side includes or constraints when deleting items.
/// Included properties could then be subsequently deleted by overriding <see cref="Purge"/>.
/// </summary>
/// <param name="query">The input query.</param>
/// <returns>A potentially modified output query.</returns>
protected virtual IQueryable<T> AddIncludesForDeletion(IQueryable<T> query) => query;
/// <summary>
/// Called when removing an item completely from the database.
/// </summary>
/// <param name="items">The items to be purged.</param>
/// <param name="context">The write context which can be used to perform subsequent deletions.</param>
protected virtual void Purge(List<T> items, OsuDbContext context) => context.RemoveRange(items);
public override void Cleanup()
{
base.Cleanup();
PurgeDeletable();
}
/// <summary>
/// Purge items in a pending delete state.
/// </summary>
/// <param name="query">An optional query limiting the scope of the purge.</param>
public void PurgeDeletable(Expression<Func<T, bool>> query = null)
{
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
var lookup = context.Set<T>().Where(s => s.DeletePending);
if (query != null) lookup = lookup.Where(query);
lookup = AddIncludesForDeletion(lookup);
var purgeable = lookup.ToList();
if (!purgeable.Any()) return;
Purge(purgeable, context);
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using osu.Framework.Platform;
namespace osu.Game.Database
{
/// <summary>
/// A typed store which supports basic addition, deletion and updating for soft-deletable models.
/// </summary>
/// <typeparam name="T">The databased model.</typeparam>
public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
where T : class, IHasPrimaryKey, ISoftDelete
{
public event Action<T> ItemAdded;
public event Action<T> ItemRemoved;
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
: base(contextFactory, storage)
{
}
/// <summary>
/// Access items pre-populated with includes for consumption.
/// </summary>
public IQueryable<T> ConsumableItems => AddIncludesForConsumption(ContextFactory.Get().Set<T>());
/// <summary>
/// Add a <see cref="T"/> to the database.
/// </summary>
/// <param name="item">The item to add.</param>
public void Add(T item)
{
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
context.Attach(item);
}
ItemAdded?.Invoke(item);
}
/// <summary>
/// Update a <see cref="T"/> in the database.
/// </summary>
/// <param name="item">The item to update.</param>
public void Update(T item)
{
ItemRemoved?.Invoke(item);
using (var usage = ContextFactory.GetForWrite())
usage.Context.Update(item);
ItemAdded?.Invoke(item);
}
/// <summary>
/// Delete a <see cref="T"/> from the database.
/// </summary>
/// <param name="item">The item to delete.</param>
public bool Delete(T item)
{
using (ContextFactory.GetForWrite())
{
Refresh(ref item);
if (item.DeletePending) return false;
item.DeletePending = true;
}
ItemRemoved?.Invoke(item);
return true;
}
/// <summary>
/// Restore a <see cref="T"/> from a deleted state.
/// </summary>
/// <param name="item">The item to undelete.</param>
public bool Undelete(T item)
{
using (ContextFactory.GetForWrite())
{
Refresh(ref item, ConsumableItems);
if (!item.DeletePending) return false;
item.DeletePending = false;
}
ItemAdded?.Invoke(item);
return true;
}
/// <summary>
/// Allow implementations to add database-side includes or constraints when querying for consumption of items.
/// </summary>
/// <param name="query">The input query.</param>
/// <returns>A potentially modified output query.</returns>
protected virtual IQueryable<T> AddIncludesForConsumption(IQueryable<T> query) => query;
/// <summary>
/// Allow implementations to add database-side includes or constraints when deleting items.
/// Included properties could then be subsequently deleted by overriding <see cref="Purge"/>.
/// </summary>
/// <param name="query">The input query.</param>
/// <returns>A potentially modified output query.</returns>
protected virtual IQueryable<T> AddIncludesForDeletion(IQueryable<T> query) => query;
/// <summary>
/// Called when removing an item completely from the database.
/// </summary>
/// <param name="items">The items to be purged.</param>
/// <param name="context">The write context which can be used to perform subsequent deletions.</param>
protected virtual void Purge(List<T> items, OsuDbContext context) => context.RemoveRange(items);
public override void Cleanup()
{
base.Cleanup();
PurgeDeletable();
}
/// <summary>
/// Purge items in a pending delete state.
/// </summary>
/// <param name="query">An optional query limiting the scope of the purge.</param>
public void PurgeDeletable(Expression<Func<T, bool>> query = null)
{
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
var lookup = context.Set<T>().Where(s => s.DeletePending);
if (query != null) lookup = lookup.Where(query);
lookup = AddIncludesForDeletion(lookup);
var purgeable = lookup.ToList();
if (!purgeable.Any()) return;
Purge(purgeable, context);
}
}
}
}

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@ -1,209 +1,209 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Storage;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.Rulesets;
using DatabasedKeyBinding = osu.Game.Input.Bindings.DatabasedKeyBinding;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
using osu.Game.Skinning;
namespace osu.Game.Database
{
public class OsuDbContext : DbContext
{
public DbSet<BeatmapInfo> BeatmapInfo { get; set; }
public DbSet<BeatmapDifficulty> BeatmapDifficulty { get; set; }
public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
public DbSet<FileInfo> FileInfo { get; set; }
public DbSet<RulesetInfo> RulesetInfo { get; set; }
public DbSet<SkinInfo> SkinInfo { get; set; }
private readonly string connectionString;
private static readonly Lazy<OsuDbLoggerFactory> logger = new Lazy<OsuDbLoggerFactory>(() => new OsuDbLoggerFactory());
static OsuDbContext()
{
// required to initialise native SQLite libraries on some platforms.
SQLitePCL.Batteries_V2.Init();
}
/// <summary>
/// Create a new in-memory OsuDbContext instance.
/// </summary>
public OsuDbContext()
: this("DataSource=:memory:")
{
// required for tooling (see https://wildermuth.com/2017/07/06/Program-cs-in-ASP-NET-Core-2-0).
Migrate();
}
/// <summary>
/// Create a new OsuDbContext instance.
/// </summary>
/// <param name="connectionString">A valid SQLite connection string.</param>
public OsuDbContext(string connectionString)
{
this.connectionString = connectionString;
var connection = Database.GetDbConnection();
connection.Open();
using (var cmd = connection.CreateCommand())
{
cmd.CommandText = "PRAGMA journal_mode=WAL;";
cmd.ExecuteNonQuery();
}
}
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
{
base.OnConfiguring(optionsBuilder);
optionsBuilder
// this is required for the time being due to the way we are querying in places like BeatmapStore.
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
.UseLoggerFactory(logger.Value);
}
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
base.OnModelCreating(modelBuilder);
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.OnlineBeatmapID).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.MD5Hash).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.OnlineBeatmapSetID).IsUnique();
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Available);
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.ShortName).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
}
public IDbContextTransaction BeginTransaction()
{
// return Database.BeginTransaction();
return null;
}
public int SaveChanges(IDbContextTransaction transaction = null)
{
var ret = base.SaveChanges();
if (ret > 0) transaction?.Commit();
return ret;
}
private class OsuDbLoggerFactory : ILoggerFactory
{
#region Disposal
public void Dispose()
{
}
#endregion
public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
public void AddProvider(ILoggerProvider provider)
{
// no-op. called by tooling.
}
private class OsuDbLoggerProvider : ILoggerProvider
{
#region Disposal
public void Dispose()
{
}
#endregion
public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
}
private class OsuDbLogger : ILogger
{
public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
{
if (logLevel < LogLevel.Information)
return;
Framework.Logging.LogLevel frameworkLogLevel;
switch (logLevel)
{
default:
frameworkLogLevel = Framework.Logging.LogLevel.Debug;
break;
case LogLevel.Warning:
frameworkLogLevel = Framework.Logging.LogLevel.Important;
break;
case LogLevel.Error:
case LogLevel.Critical:
frameworkLogLevel = Framework.Logging.LogLevel.Error;
break;
}
Logger.Log(formatter(state, exception), LoggingTarget.Database, frameworkLogLevel);
}
public bool IsEnabled(LogLevel logLevel)
{
#if DEBUG_DATABASE
return logLevel > LogLevel.Debug;
#else
return logLevel > LogLevel.Information;
#endif
}
public IDisposable BeginScope<TState>(TState state) => null;
}
}
public void Migrate()
{
try
{
Database.Migrate();
}
catch (Exception e)
{
throw new MigrationFailedException(e);
}
}
}
public class MigrationFailedException : Exception
{
public MigrationFailedException(Exception exception)
: base("sqlite-net migration failed", exception)
{
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Storage;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.Rulesets;
using DatabasedKeyBinding = osu.Game.Input.Bindings.DatabasedKeyBinding;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
using osu.Game.Skinning;
namespace osu.Game.Database
{
public class OsuDbContext : DbContext
{
public DbSet<BeatmapInfo> BeatmapInfo { get; set; }
public DbSet<BeatmapDifficulty> BeatmapDifficulty { get; set; }
public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
public DbSet<FileInfo> FileInfo { get; set; }
public DbSet<RulesetInfo> RulesetInfo { get; set; }
public DbSet<SkinInfo> SkinInfo { get; set; }
private readonly string connectionString;
private static readonly Lazy<OsuDbLoggerFactory> logger = new Lazy<OsuDbLoggerFactory>(() => new OsuDbLoggerFactory());
static OsuDbContext()
{
// required to initialise native SQLite libraries on some platforms.
SQLitePCL.Batteries_V2.Init();
}
/// <summary>
/// Create a new in-memory OsuDbContext instance.
/// </summary>
public OsuDbContext()
: this("DataSource=:memory:")
{
// required for tooling (see https://wildermuth.com/2017/07/06/Program-cs-in-ASP-NET-Core-2-0).
Migrate();
}
/// <summary>
/// Create a new OsuDbContext instance.
/// </summary>
/// <param name="connectionString">A valid SQLite connection string.</param>
public OsuDbContext(string connectionString)
{
this.connectionString = connectionString;
var connection = Database.GetDbConnection();
connection.Open();
using (var cmd = connection.CreateCommand())
{
cmd.CommandText = "PRAGMA journal_mode=WAL;";
cmd.ExecuteNonQuery();
}
}
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
{
base.OnConfiguring(optionsBuilder);
optionsBuilder
// this is required for the time being due to the way we are querying in places like BeatmapStore.
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
.UseLoggerFactory(logger.Value);
}
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
base.OnModelCreating(modelBuilder);
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.OnlineBeatmapID).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.MD5Hash).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.OnlineBeatmapSetID).IsUnique();
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Available);
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.ShortName).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
}
public IDbContextTransaction BeginTransaction()
{
// return Database.BeginTransaction();
return null;
}
public int SaveChanges(IDbContextTransaction transaction = null)
{
var ret = base.SaveChanges();
if (ret > 0) transaction?.Commit();
return ret;
}
private class OsuDbLoggerFactory : ILoggerFactory
{
#region Disposal
public void Dispose()
{
}
#endregion
public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
public void AddProvider(ILoggerProvider provider)
{
// no-op. called by tooling.
}
private class OsuDbLoggerProvider : ILoggerProvider
{
#region Disposal
public void Dispose()
{
}
#endregion
public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
}
private class OsuDbLogger : ILogger
{
public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
{
if (logLevel < LogLevel.Information)
return;
Framework.Logging.LogLevel frameworkLogLevel;
switch (logLevel)
{
default:
frameworkLogLevel = Framework.Logging.LogLevel.Debug;
break;
case LogLevel.Warning:
frameworkLogLevel = Framework.Logging.LogLevel.Important;
break;
case LogLevel.Error:
case LogLevel.Critical:
frameworkLogLevel = Framework.Logging.LogLevel.Error;
break;
}
Logger.Log(formatter(state, exception), LoggingTarget.Database, frameworkLogLevel);
}
public bool IsEnabled(LogLevel logLevel)
{
#if DEBUG_DATABASE
return logLevel > LogLevel.Debug;
#else
return logLevel > LogLevel.Information;
#endif
}
public IDisposable BeginScope<TState>(TState state) => null;
}
}
public void Migrate()
{
try
{
Database.Migrate();
}
catch (Exception e)
{
throw new MigrationFailedException(e);
}
}
}
public class MigrationFailedException : Exception
{
public MigrationFailedException(Exception exception)
: base("sqlite-net migration failed", exception)
{
}
}
}

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@ -1,19 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
public class SingletonContextFactory : IDatabaseContextFactory
{
private readonly OsuDbContext context;
public SingletonContextFactory(OsuDbContext context)
{
this.context = context;
}
public OsuDbContext Get() => context;
public DatabaseWriteUsage GetForWrite() => new DatabaseWriteUsage(context, null);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
public class SingletonContextFactory : IDatabaseContextFactory
{
private readonly OsuDbContext context;
public SingletonContextFactory(OsuDbContext context)
{
this.context = context;
}
public OsuDbContext Get() => context;
public DatabaseWriteUsage GetForWrite() => new DatabaseWriteUsage(context, null);
}
}

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@ -1,43 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Game.Graphics.Textures;
namespace osu.Game.Graphics.Backgrounds
{
public class Background : BufferedContainer
{
public Sprite Sprite;
private readonly string textureName;
public Background(string textureName = @"")
{
CacheDrawnFrameBuffer = true;
this.textureName = textureName;
RelativeSizeAxes = Axes.Both;
Add(Sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkGray,
FillMode = FillMode.Fill,
});
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
if (!string.IsNullOrEmpty(textureName))
Sprite.Texture = textures.Get(textureName);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Game.Graphics.Textures;
namespace osu.Game.Graphics.Backgrounds
{
public class Background : BufferedContainer
{
public Sprite Sprite;
private readonly string textureName;
public Background(string textureName = @"")
{
CacheDrawnFrameBuffer = true;
this.textureName = textureName;
RelativeSizeAxes = Axes.Both;
Add(Sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkGray,
FillMode = FillMode.Fill,
});
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
if (!string.IsNullOrEmpty(textureName))
Sprite.Texture = textures.Get(textureName);
}
}
}

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@ -1,280 +1,280 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using System;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Lists;
namespace osu.Game.Graphics.Backgrounds
{
public class Triangles : Drawable
{
private const float triangle_size = 100;
private const float base_velocity = 50;
/// <summary>
/// How many screen-space pixels are smoothed over.
/// Same behavior as Sprite's EdgeSmoothness.
/// </summary>
private const float edge_smoothness = 1;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public Color4 ColourLight = Color4.White;
public Color4 ColourDark = Color4.Black;
/// <summary>
/// Whether we want to expire triangles as they exit our draw area completely.
/// </summary>
protected virtual bool ExpireOffScreenTriangles => true;
/// <summary>
/// Whether we should create new triangles as others expire.
/// </summary>
protected virtual bool CreateNewTriangles => true;
/// <summary>
/// The amount of triangles we want compared to the default distribution.
/// </summary>
protected virtual float SpawnRatio => 1;
private float triangleScale = 1;
/// <summary>
/// Whether we should drop-off alpha values of triangles more quickly to improve
/// the visual appearance of fading. This defaults to on as it is generally more
/// aesthetically pleasing, but should be turned off in buffered containers.
/// </summary>
public bool HideAlphaDiscrepancies = true;
/// <summary>
/// The relative velocity of the triangles. Default is 1.
/// </summary>
public float Velocity = 1;
private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
private Shader shader;
private readonly Texture texture;
public Triangles()
{
texture = Texture.WhitePixel;
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders)
{
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
}
protected override void LoadComplete()
{
base.LoadComplete();
addTriangles(true);
}
public float TriangleScale
{
get { return triangleScale; }
set
{
float change = value / triangleScale;
triangleScale = value;
for (int i = 0; i < parts.Count; i++)
{
TriangleParticle newParticle = parts[i];
newParticle.Scale *= change;
parts[i] = newParticle;
}
}
}
protected override void Update()
{
base.Update();
Invalidate(Invalidation.DrawNode, shallPropagate: false);
if (CreateNewTriangles)
addTriangles(false);
float adjustedAlpha = HideAlphaDiscrepancies ?
// Cubically scale alpha to make it drop off more sharply.
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
1;
float elapsedSeconds = (float)Time.Elapsed / 1000;
// Since position is relative, the velocity needs to scale inversely with DrawHeight.
// Since we will later multiply by the scale of individual triangles we normalize by
// dividing by triangleScale.
float movedDistance = -elapsedSeconds * Velocity * base_velocity / (DrawHeight * triangleScale);
for (int i = 0; i < parts.Count; i++)
{
TriangleParticle newParticle = parts[i];
// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
newParticle.Position.Y += parts[i].Scale * movedDistance;
newParticle.Colour.A = adjustedAlpha;
parts[i] = newParticle;
float bottomPos = parts[i].Position.Y + triangle_size * parts[i].Scale * 0.866f / DrawHeight;
if (bottomPos < 0)
parts.RemoveAt(i);
}
}
private void addTriangles(bool randomY)
{
int aimTriangleCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
for (int i = 0; i < aimTriangleCount - parts.Count; i++)
parts.Add(createTriangle(randomY));
}
private TriangleParticle createTriangle(bool randomY)
{
TriangleParticle particle = CreateTriangle();
particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1);
particle.Colour = CreateTriangleShade();
return particle;
}
/// <summary>
/// Creates a triangle particle with a random scale.
/// </summary>
/// <returns>The triangle particle.</returns>
protected virtual TriangleParticle CreateTriangle()
{
const float std_dev = 0.16f;
const float mean = 0.5f;
float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
float u2 = 1 - RNG.NextSingle();
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1)
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
return new TriangleParticle { Scale = scale };
}
/// <summary>
/// Creates a shade of colour for the triangles.
/// </summary>
/// <returns>The colour.</returns>
protected virtual Color4 CreateTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
private readonly TrianglesDrawNodeSharedData sharedData = new TrianglesDrawNodeSharedData();
protected override void ApplyDrawNode(DrawNode node)
{
base.ApplyDrawNode(node);
var trianglesNode = (TrianglesDrawNode)node;
trianglesNode.Shader = shader;
trianglesNode.Texture = texture;
trianglesNode.Size = DrawSize;
trianglesNode.Shared = sharedData;
trianglesNode.Parts.Clear();
trianglesNode.Parts.AddRange(parts);
}
private class TrianglesDrawNodeSharedData
{
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
}
private class TrianglesDrawNode : DrawNode
{
public Shader Shader;
public Texture Texture;
public TrianglesDrawNodeSharedData Shared;
public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
public Vector2 Size;
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
base.Draw(vertexAction);
Shader.Bind();
Texture.TextureGL.Bind();
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
foreach (TriangleParticle particle in Parts)
{
var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
var size = new Vector2(2 * offset.X, offset.Y);
var triangle = new Triangle(
Vector2Extensions.Transform(particle.Position * Size, DrawInfo.Matrix),
Vector2Extensions.Transform(particle.Position * Size + offset, DrawInfo.Matrix),
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
);
ColourInfo colourInfo = DrawInfo.Colour;
colourInfo.ApplyChild(particle.Colour);
Texture.DrawTriangle(
triangle,
colourInfo,
null,
Shared.VertexBatch.AddAction,
Vector2.Divide(localInflationAmount, size));
}
Shader.Unbind();
}
}
protected struct TriangleParticle : IComparable<TriangleParticle>
{
/// <summary>
/// The position of the top vertex of the triangle.
/// </summary>
public Vector2 Position;
/// <summary>
/// The colour of the triangle.
/// </summary>
public Color4 Colour;
/// <summary>
/// The scale of the triangle.
/// </summary>
public float Scale;
/// <summary>
/// Compares two <see cref="TriangleParticle"/>s. This is a reverse comparer because when the
/// triangles are added to the particles list, they should be drawn from largest to smallest
/// such that the smaller triangles appear on top.
/// </summary>
/// <param name="other"></param>
/// <returns></returns>
public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using System;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Lists;
namespace osu.Game.Graphics.Backgrounds
{
public class Triangles : Drawable
{
private const float triangle_size = 100;
private const float base_velocity = 50;
/// <summary>
/// How many screen-space pixels are smoothed over.
/// Same behavior as Sprite's EdgeSmoothness.
/// </summary>
private const float edge_smoothness = 1;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public Color4 ColourLight = Color4.White;
public Color4 ColourDark = Color4.Black;
/// <summary>
/// Whether we want to expire triangles as they exit our draw area completely.
/// </summary>
protected virtual bool ExpireOffScreenTriangles => true;
/// <summary>
/// Whether we should create new triangles as others expire.
/// </summary>
protected virtual bool CreateNewTriangles => true;
/// <summary>
/// The amount of triangles we want compared to the default distribution.
/// </summary>
protected virtual float SpawnRatio => 1;
private float triangleScale = 1;
/// <summary>
/// Whether we should drop-off alpha values of triangles more quickly to improve
/// the visual appearance of fading. This defaults to on as it is generally more
/// aesthetically pleasing, but should be turned off in buffered containers.
/// </summary>
public bool HideAlphaDiscrepancies = true;
/// <summary>
/// The relative velocity of the triangles. Default is 1.
/// </summary>
public float Velocity = 1;
private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
private Shader shader;
private readonly Texture texture;
public Triangles()
{
texture = Texture.WhitePixel;
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders)
{
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
}
protected override void LoadComplete()
{
base.LoadComplete();
addTriangles(true);
}
public float TriangleScale
{
get { return triangleScale; }
set
{
float change = value / triangleScale;
triangleScale = value;
for (int i = 0; i < parts.Count; i++)
{
TriangleParticle newParticle = parts[i];
newParticle.Scale *= change;
parts[i] = newParticle;
}
}
}
protected override void Update()
{
base.Update();
Invalidate(Invalidation.DrawNode, shallPropagate: false);
if (CreateNewTriangles)
addTriangles(false);
float adjustedAlpha = HideAlphaDiscrepancies ?
// Cubically scale alpha to make it drop off more sharply.
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
1;
float elapsedSeconds = (float)Time.Elapsed / 1000;
// Since position is relative, the velocity needs to scale inversely with DrawHeight.
// Since we will later multiply by the scale of individual triangles we normalize by
// dividing by triangleScale.
float movedDistance = -elapsedSeconds * Velocity * base_velocity / (DrawHeight * triangleScale);
for (int i = 0; i < parts.Count; i++)
{
TriangleParticle newParticle = parts[i];
// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
newParticle.Position.Y += parts[i].Scale * movedDistance;
newParticle.Colour.A = adjustedAlpha;
parts[i] = newParticle;
float bottomPos = parts[i].Position.Y + triangle_size * parts[i].Scale * 0.866f / DrawHeight;
if (bottomPos < 0)
parts.RemoveAt(i);
}
}
private void addTriangles(bool randomY)
{
int aimTriangleCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
for (int i = 0; i < aimTriangleCount - parts.Count; i++)
parts.Add(createTriangle(randomY));
}
private TriangleParticle createTriangle(bool randomY)
{
TriangleParticle particle = CreateTriangle();
particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1);
particle.Colour = CreateTriangleShade();
return particle;
}
/// <summary>
/// Creates a triangle particle with a random scale.
/// </summary>
/// <returns>The triangle particle.</returns>
protected virtual TriangleParticle CreateTriangle()
{
const float std_dev = 0.16f;
const float mean = 0.5f;
float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
float u2 = 1 - RNG.NextSingle();
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1)
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
return new TriangleParticle { Scale = scale };
}
/// <summary>
/// Creates a shade of colour for the triangles.
/// </summary>
/// <returns>The colour.</returns>
protected virtual Color4 CreateTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
private readonly TrianglesDrawNodeSharedData sharedData = new TrianglesDrawNodeSharedData();
protected override void ApplyDrawNode(DrawNode node)
{
base.ApplyDrawNode(node);
var trianglesNode = (TrianglesDrawNode)node;
trianglesNode.Shader = shader;
trianglesNode.Texture = texture;
trianglesNode.Size = DrawSize;
trianglesNode.Shared = sharedData;
trianglesNode.Parts.Clear();
trianglesNode.Parts.AddRange(parts);
}
private class TrianglesDrawNodeSharedData
{
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
}
private class TrianglesDrawNode : DrawNode
{
public Shader Shader;
public Texture Texture;
public TrianglesDrawNodeSharedData Shared;
public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
public Vector2 Size;
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
base.Draw(vertexAction);
Shader.Bind();
Texture.TextureGL.Bind();
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
foreach (TriangleParticle particle in Parts)
{
var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
var size = new Vector2(2 * offset.X, offset.Y);
var triangle = new Triangle(
Vector2Extensions.Transform(particle.Position * Size, DrawInfo.Matrix),
Vector2Extensions.Transform(particle.Position * Size + offset, DrawInfo.Matrix),
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
);
ColourInfo colourInfo = DrawInfo.Colour;
colourInfo.ApplyChild(particle.Colour);
Texture.DrawTriangle(
triangle,
colourInfo,
null,
Shared.VertexBatch.AddAction,
Vector2.Divide(localInflationAmount, size));
}
Shader.Unbind();
}
}
protected struct TriangleParticle : IComparable<TriangleParticle>
{
/// <summary>
/// The position of the top vertex of the triangle.
/// </summary>
public Vector2 Position;
/// <summary>
/// The colour of the triangle.
/// </summary>
public Color4 Colour;
/// <summary>
/// The scale of the triangle.
/// </summary>
public float Scale;
/// <summary>
/// Compares two <see cref="TriangleParticle"/>s. This is a reverse comparer because when the
/// triangles are added to the particles list, they should be drawn from largest to smallest
/// such that the smaller triangles appear on top.
/// </summary>
/// <param name="other"></param>
/// <returns></returns>
public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale);
}
}
}

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@ -1,86 +1,86 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Graphics.Containers
{
public class BeatSyncedContainer : Container
{
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private int lastBeat;
private TimingControlPoint lastTimingPoint;
/// <summary>
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, TrackAmplitudes)"/>.
/// This allows for adding easing to animations that may be synchronised to the beat.
/// </summary>
protected double EarlyActivationMilliseconds;
/// <summary>
/// The time in milliseconds until the next beat.
/// </summary>
public double TimeUntilNextBeat { get; private set; }
/// <summary>
/// The time in milliseconds since the last beat
/// </summary>
public double TimeSinceLastBeat { get; private set; }
protected override void Update()
{
if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
var track = Beatmap.Value.Track;
var beatmap = Beatmap.Value.Beatmap;
if (track == null || beatmap == null)
return;
double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
if (timingPoint.BeatLength == 0)
return;
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength);
// The beats before the start of the first control point are off by 1, this should do the trick
if (currentTrackTime < timingPoint.Time)
beatIndex--;
TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
if (TimeUntilNextBeat < 0)
TimeUntilNextBeat += timingPoint.BeatLength;
TimeSinceLastBeat = timingPoint.BeatLength - TimeUntilNextBeat;
if (timingPoint.Equals(lastTimingPoint) && beatIndex == lastBeat)
return;
using (BeginDelayedSequence(-TimeSinceLastBeat, true))
OnNewBeat(beatIndex, timingPoint, effectPoint, track.CurrentAmplitudes);
lastBeat = beatIndex;
lastTimingPoint = timingPoint;
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
Beatmap.BindTo(game.Beatmap);
}
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Graphics.Containers
{
public class BeatSyncedContainer : Container
{
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private int lastBeat;
private TimingControlPoint lastTimingPoint;
/// <summary>
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, TrackAmplitudes)"/>.
/// This allows for adding easing to animations that may be synchronised to the beat.
/// </summary>
protected double EarlyActivationMilliseconds;
/// <summary>
/// The time in milliseconds until the next beat.
/// </summary>
public double TimeUntilNextBeat { get; private set; }
/// <summary>
/// The time in milliseconds since the last beat
/// </summary>
public double TimeSinceLastBeat { get; private set; }
protected override void Update()
{
if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
var track = Beatmap.Value.Track;
var beatmap = Beatmap.Value.Beatmap;
if (track == null || beatmap == null)
return;
double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
if (timingPoint.BeatLength == 0)
return;
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength);
// The beats before the start of the first control point are off by 1, this should do the trick
if (currentTrackTime < timingPoint.Time)
beatIndex--;
TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
if (TimeUntilNextBeat < 0)
TimeUntilNextBeat += timingPoint.BeatLength;
TimeSinceLastBeat = timingPoint.BeatLength - TimeUntilNextBeat;
if (timingPoint.Equals(lastTimingPoint) && beatIndex == lastBeat)
return;
using (BeginDelayedSequence(-TimeSinceLastBeat, true))
OnNewBeat(beatIndex, timingPoint, effectPoint, track.CurrentAmplitudes);
lastBeat = beatIndex;
lastTimingPoint = timingPoint;
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
Beatmap.BindTo(game.Beatmap);
}
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
}
}
}

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@ -1,62 +1,62 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// Display an icon that is forced to scale to the size of this container.
/// </summary>
public class ConstrainedIconContainer : CompositeDrawable
{
public Drawable Icon
{
get
{
return InternalChild;
}
set
{
InternalChild = value;
}
}
/// <summary>
/// Determines an edge effect of this <see cref="Container"/>.
/// Edge effects are e.g. glow or a shadow.
/// Only has an effect when <see cref="CompositeDrawable.Masking"/> is true.
/// </summary>
public new EdgeEffectParameters EdgeEffect
{
get { return base.EdgeEffect; }
set { base.EdgeEffect = value; }
}
protected override void Update()
{
base.Update();
if (InternalChildren.Count > 0 && InternalChild.DrawSize.X > 0)
{
// We're modifying scale here for a few reasons
// - Guarantees correctness if BorderWidth is being used
// - If we were to use RelativeSize/FillMode, we'd need to set the Icon's RelativeSizeAxes directly.
// We can't do this because we would need access to AutoSizeAxes to set it to none.
// Other issues come up along the way too, so it's not a good solution.
var fitScale = Math.Min(DrawSize.X / InternalChild.DrawSize.X, DrawSize.Y / InternalChild.DrawSize.Y);
InternalChild.Scale = new Vector2(fitScale);
InternalChild.Anchor = Anchor.Centre;
InternalChild.Origin = Anchor.Centre;
}
}
public ConstrainedIconContainer()
{
Masking = true;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// Display an icon that is forced to scale to the size of this container.
/// </summary>
public class ConstrainedIconContainer : CompositeDrawable
{
public Drawable Icon
{
get
{
return InternalChild;
}
set
{
InternalChild = value;
}
}
/// <summary>
/// Determines an edge effect of this <see cref="Container"/>.
/// Edge effects are e.g. glow or a shadow.
/// Only has an effect when <see cref="CompositeDrawable.Masking"/> is true.
/// </summary>
public new EdgeEffectParameters EdgeEffect
{
get { return base.EdgeEffect; }
set { base.EdgeEffect = value; }
}
protected override void Update()
{
base.Update();
if (InternalChildren.Count > 0 && InternalChild.DrawSize.X > 0)
{
// We're modifying scale here for a few reasons
// - Guarantees correctness if BorderWidth is being used
// - If we were to use RelativeSize/FillMode, we'd need to set the Icon's RelativeSizeAxes directly.
// We can't do this because we would need access to AutoSizeAxes to set it to none.
// Other issues come up along the way too, so it's not a good solution.
var fitScale = Math.Min(DrawSize.X / InternalChild.DrawSize.X, DrawSize.Y / InternalChild.DrawSize.Y);
InternalChild.Scale = new Vector2(fitScale);
InternalChild.Anchor = Anchor.Centre;
InternalChild.Origin = Anchor.Centre;
}
}
public ConstrainedIconContainer()
{
Masking = true;
}
}
}

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@ -1,104 +1,104 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Online.Chat;
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Graphics.Containers
{
public class LinkFlowContainer : OsuTextFlowContainer
{
public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
: base(defaultCreationParameters)
{
}
public override bool HandleMouseInput => true;
private OsuGame game;
private Action showNotImplementedError;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications)
{
// will be null in tests
this.game = game;
showNotImplementedError = () => notifications?.Post(new SimpleNotification
{
Text = @"This link type is not yet supported!",
Icon = FontAwesome.fa_life_saver,
});
}
public void AddLinks(string text, List<Link> links)
{
if (string.IsNullOrEmpty(text) || links == null)
return;
if (links.Count == 0)
{
AddText(text);
return;
}
int previousLinkEnd = 0;
foreach (var link in links)
{
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
previousLinkEnd = link.Index + link.Length;
}
AddText(text.Substring(previousLinkEnd));
}
public void AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
{
AddInternal(new DrawableLinkCompiler(AddText(text).ToList())
{
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
Action = () =>
{
switch (linkType)
{
case LinkAction.OpenBeatmap:
// todo: replace this with overlay.ShowBeatmap(id) once an appropriate API call is implemented.
if (int.TryParse(linkArgument, out int beatmapId))
Process.Start($"https://osu.ppy.sh/b/{beatmapId}");
break;
case LinkAction.OpenBeatmapSet:
if (int.TryParse(linkArgument, out int setId))
game?.ShowBeatmapSet(setId);
break;
case LinkAction.OpenChannel:
game?.OpenChannel(linkArgument);
break;
case LinkAction.OpenEditorTimestamp:
case LinkAction.JoinMultiplayerMatch:
case LinkAction.Spectate:
showNotImplementedError?.Invoke();
break;
case LinkAction.External:
Process.Start(url);
break;
case LinkAction.OpenUserProfile:
if (long.TryParse(linkArgument, out long userId))
game?.ShowUser(userId);
break;
default:
throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
}
},
});
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Online.Chat;
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Graphics.Containers
{
public class LinkFlowContainer : OsuTextFlowContainer
{
public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
: base(defaultCreationParameters)
{
}
public override bool HandleMouseInput => true;
private OsuGame game;
private Action showNotImplementedError;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications)
{
// will be null in tests
this.game = game;
showNotImplementedError = () => notifications?.Post(new SimpleNotification
{
Text = @"This link type is not yet supported!",
Icon = FontAwesome.fa_life_saver,
});
}
public void AddLinks(string text, List<Link> links)
{
if (string.IsNullOrEmpty(text) || links == null)
return;
if (links.Count == 0)
{
AddText(text);
return;
}
int previousLinkEnd = 0;
foreach (var link in links)
{
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
previousLinkEnd = link.Index + link.Length;
}
AddText(text.Substring(previousLinkEnd));
}
public void AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
{
AddInternal(new DrawableLinkCompiler(AddText(text).ToList())
{
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
Action = () =>
{
switch (linkType)
{
case LinkAction.OpenBeatmap:
// todo: replace this with overlay.ShowBeatmap(id) once an appropriate API call is implemented.
if (int.TryParse(linkArgument, out int beatmapId))
Process.Start($"https://osu.ppy.sh/b/{beatmapId}");
break;
case LinkAction.OpenBeatmapSet:
if (int.TryParse(linkArgument, out int setId))
game?.ShowBeatmapSet(setId);
break;
case LinkAction.OpenChannel:
game?.OpenChannel(linkArgument);
break;
case LinkAction.OpenEditorTimestamp:
case LinkAction.JoinMultiplayerMatch:
case LinkAction.Spectate:
showNotImplementedError?.Invoke();
break;
case LinkAction.External:
Process.Start(url);
break;
case LinkAction.OpenUserProfile:
if (long.TryParse(linkArgument, out long userId))
game?.ShowUser(userId);
break;
default:
throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
}
},
});
}
}
}

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@ -1,42 +1,42 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.Containers
{
public class OsuClickableContainer : ClickableContainer
{
private readonly HoverSampleSet sampleSet;
private readonly Container content = new Container { RelativeSizeAxes = Axes.Both };
protected override Container<Drawable> Content => content;
protected virtual HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
public OsuClickableContainer(HoverSampleSet sampleSet = HoverSampleSet.Normal)
{
this.sampleSet = sampleSet;
}
[BackgroundDependencyLoader]
private void load()
{
if (AutoSizeAxes != Axes.None)
{
content.RelativeSizeAxes = RelativeSizeAxes;
content.AutoSizeAxes = AutoSizeAxes;
}
InternalChildren = new Drawable[]
{
content,
CreateHoverClickSounds(sampleSet)
};
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.Containers
{
public class OsuClickableContainer : ClickableContainer
{
private readonly HoverSampleSet sampleSet;
private readonly Container content = new Container { RelativeSizeAxes = Axes.Both };
protected override Container<Drawable> Content => content;
protected virtual HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
public OsuClickableContainer(HoverSampleSet sampleSet = HoverSampleSet.Normal)
{
this.sampleSet = sampleSet;
}
[BackgroundDependencyLoader]
private void load()
{
if (AutoSizeAxes != Axes.None)
{
content.RelativeSizeAxes = RelativeSizeAxes;
content.AutoSizeAxes = AutoSizeAxes;
}
InternalChildren = new Drawable[]
{
content,
CreateHoverClickSounds(sampleSet)
};
}
}
}

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@ -1,73 +1,73 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Graphics.Containers
{
public class OsuFocusedOverlayContainer : FocusedOverlayContainer
{
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
StateChanged += onStateChanged;
}
/// <summary>
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;
}
return base.OnClick(state);
}
protected override bool OnDragStart(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;
}
return base.OnDragStart(state);
}
protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
private void onStateChanged(Visibility visibility)
{
switch (visibility)
{
case Visibility.Visible:
samplePopIn?.Play();
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Graphics.Containers
{
public class OsuFocusedOverlayContainer : FocusedOverlayContainer
{
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
StateChanged += onStateChanged;
}
/// <summary>
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;
}
return base.OnClick(state);
}
protected override bool OnDragStart(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;
}
return base.OnDragStart(state);
}
protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
private void onStateChanged(Visibility visibility)
{
switch (visibility)
{
case Visibility.Visible:
samplePopIn?.Play();
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
}
}
}

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@ -1,45 +1,45 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
namespace osu.Game.Graphics.Containers
{
public class OsuHoverContainer : OsuClickableContainer
{
protected Color4 HoverColour;
protected Color4 IdleColour = Color4.White;
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
protected override bool OnHover(InputState state)
{
EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
base.OnHoverLost(state);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
HoverColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
EffectTargets.ForEach(d => d.FadeColour(IdleColour));
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
namespace osu.Game.Graphics.Containers
{
public class OsuHoverContainer : OsuClickableContainer
{
protected Color4 HoverColour;
protected Color4 IdleColour = Color4.White;
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
protected override bool OnHover(InputState state)
{
EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
base.OnHoverLost(state);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
HoverColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
EffectTargets.ForEach(d => d.FadeColour(IdleColour));
}
}
}

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@ -1,75 +1,75 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Graphics.Containers
{
public class OsuScrollContainer : ScrollContainer
{
/// <summary>
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
/// </summary>
public bool RightMouseScrollbar = false;
/// <summary>
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
/// </summary>
public double DistanceDecayOnRightMouseScrollbar = 0.02;
private bool shouldPerformRightMouseScroll(InputState state) => RightMouseScrollbar && state.Mouse.IsPressed(MouseButton.Right);
private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
private bool mouseScrollBarDragging;
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (shouldPerformRightMouseScroll(state))
{
scrollToRelative(state.Mouse.Position[ScrollDim]);
return true;
}
return base.OnMouseDown(state, args);
}
protected override bool OnDrag(InputState state)
{
if (mouseScrollBarDragging)
{
scrollToRelative(state.Mouse.Position[ScrollDim]);
return true;
}
return base.OnDrag(state);
}
protected override bool OnDragStart(InputState state)
{
if (shouldPerformRightMouseScroll(state))
{
mouseScrollBarDragging = true;
return true;
}
return base.OnDragStart(state);
}
protected override bool OnDragEnd(InputState state)
{
if (mouseScrollBarDragging)
{
mouseScrollBarDragging = false;
return true;
}
return base.OnDragEnd(state);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Graphics.Containers
{
public class OsuScrollContainer : ScrollContainer
{
/// <summary>
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
/// </summary>
public bool RightMouseScrollbar = false;
/// <summary>
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
/// </summary>
public double DistanceDecayOnRightMouseScrollbar = 0.02;
private bool shouldPerformRightMouseScroll(InputState state) => RightMouseScrollbar && state.Mouse.IsPressed(MouseButton.Right);
private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
private bool mouseScrollBarDragging;
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (shouldPerformRightMouseScroll(state))
{
scrollToRelative(state.Mouse.Position[ScrollDim]);
return true;
}
return base.OnMouseDown(state, args);
}
protected override bool OnDrag(InputState state)
{
if (mouseScrollBarDragging)
{
scrollToRelative(state.Mouse.Position[ScrollDim]);
return true;
}
return base.OnDrag(state);
}
protected override bool OnDragStart(InputState state)
{
if (shouldPerformRightMouseScroll(state))
{
mouseScrollBarDragging = true;
return true;
}
return base.OnDragStart(state);
}
protected override bool OnDragEnd(InputState state)
{
if (mouseScrollBarDragging)
{
mouseScrollBarDragging = false;
return true;
}
return base.OnDragEnd(state);
}
}
}

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@ -1,21 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.Containers
{
public class OsuTextFlowContainer : TextFlowContainer
{
public OsuTextFlowContainer(Action<SpriteText> defaultCreationParameters = null) : base(defaultCreationParameters)
{
}
protected override SpriteText CreateSpriteText() => new OsuSpriteText();
public void AddIcon(FontAwesome icon, Action<SpriteText> creationParameters = null) => AddText(((char)icon).ToString(), creationParameters);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.Containers
{
public class OsuTextFlowContainer : TextFlowContainer
{
public OsuTextFlowContainer(Action<SpriteText> defaultCreationParameters = null) : base(defaultCreationParameters)
{
}
protected override SpriteText CreateSpriteText() => new OsuSpriteText();
public void AddIcon(FontAwesome icon, Action<SpriteText> creationParameters = null) => AddText(((char)icon).ToString(), creationParameters);
}
}

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@ -1,78 +1,78 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Framework.Configuration;
using osu.Framework.MathUtils;
namespace osu.Game.Graphics.Containers
{
public class ParallaxContainer : Container, IRequireHighFrequencyMousePosition
{
public const float DEFAULT_PARALLAX_AMOUNT = 0.02f;
public float ParallaxAmount = DEFAULT_PARALLAX_AMOUNT;
private Bindable<bool> parallaxEnabled;
public ParallaxContainer()
{
RelativeSizeAxes = Axes.Both;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
private readonly Container content;
private InputManager input;
protected override Container<Drawable> Content => content;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
parallaxEnabled.ValueChanged += delegate
{
if (!parallaxEnabled)
{
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
input = GetContainingInputManager();
}
private bool firstUpdate = true;
protected override void Update()
{
base.Update();
if (parallaxEnabled)
{
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 1000, Easing.OutQuint);
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + ParallaxAmount), 0, 1000, Easing.OutQuint);
}
firstUpdate = false;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Framework.Configuration;
using osu.Framework.MathUtils;
namespace osu.Game.Graphics.Containers
{
public class ParallaxContainer : Container, IRequireHighFrequencyMousePosition
{
public const float DEFAULT_PARALLAX_AMOUNT = 0.02f;
public float ParallaxAmount = DEFAULT_PARALLAX_AMOUNT;
private Bindable<bool> parallaxEnabled;
public ParallaxContainer()
{
RelativeSizeAxes = Axes.Both;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
private readonly Container content;
private InputManager input;
protected override Container<Drawable> Content => content;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
parallaxEnabled.ValueChanged += delegate
{
if (!parallaxEnabled)
{
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
input = GetContainingInputManager();
}
private bool firstUpdate = true;
protected override void Update()
{
base.Update();
if (parallaxEnabled)
{
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 1000, Easing.OutQuint);
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + ParallaxAmount), 0, 1000, Easing.OutQuint);
}
firstUpdate = false;
}
}
}

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
public class ReverseChildIDFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
{
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
public class ReverseChildIDFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
{
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
}
}

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@ -1,194 +1,194 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that can scroll to each section inside it.
/// </summary>
public class SectionsContainer<T> : Container<T>
where T : Drawable
{
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
private readonly ScrollContainer scrollContainer;
private readonly Container headerBackgroundContainer;
private readonly FlowContainer<T> scrollContentContainer;
protected override Container<T> Content => scrollContentContainer;
public Drawable ExpandableHeader
{
get { return expandableHeader; }
set
{
if (value == expandableHeader) return;
expandableHeader?.Expire();
expandableHeader = value;
if (value == null) return;
AddInternal(expandableHeader);
lastKnownScroll = float.NaN;
}
}
public Drawable FixedHeader
{
get { return fixedHeader; }
set
{
if (value == fixedHeader) return;
fixedHeader?.Expire();
fixedHeader = value;
if (value == null) return;
AddInternal(fixedHeader);
lastKnownScroll = float.NaN;
}
}
public Drawable Footer
{
get { return footer; }
set
{
if (value == footer) return;
if (footer != null)
scrollContainer.Remove(footer);
footer = value;
if (value == null) return;
footer.Anchor |= Anchor.y2;
footer.Origin |= Anchor.y2;
scrollContainer.Add(footer);
lastKnownScroll = float.NaN;
}
}
public Drawable HeaderBackground
{
get { return headerBackground; }
set
{
if (value == headerBackground) return;
headerBackgroundContainer.Clear();
headerBackground = value;
if (value == null) return;
headerBackgroundContainer.Add(headerBackground);
lastKnownScroll = float.NaN;
}
}
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
protected virtual FlowContainer<T> CreateScrollContentContainer()
=> new FillFlowContainer<T>
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
public override void Add(T drawable)
{
base.Add(drawable);
lastKnownScroll = float.NaN;
headerHeight = float.NaN;
footerHeight = float.NaN;
}
private float headerHeight, footerHeight;
private readonly MarginPadding originalSectionsMargin;
private void updateSectionsMargin()
{
if (!Children.Any()) return;
var newMargin = originalSectionsMargin;
newMargin.Top += headerHeight;
newMargin.Bottom += footerHeight;
scrollContentContainer.Margin = newMargin;
}
public SectionsContainer()
{
AddInternal(scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
ScrollbarVisible = false,
Children = new Drawable[] { scrollContentContainer = CreateScrollContentContainer() }
});
AddInternal(headerBackgroundContainer = new Container
{
RelativeSizeAxes = Axes.X
});
originalSectionsMargin = scrollContentContainer.Margin;
}
public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
public void ScrollToTop() => scrollContainer.ScrollTo(0);
private float lastKnownScroll;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
float footerH = Footer?.LayoutSize.Y ?? 0;
if (headerH != headerHeight || footerH != footerHeight)
{
headerHeight = headerH;
footerHeight = footerH;
updateSectionsMargin();
}
float currentScroll = scrollContainer.Current;
if (currentScroll != lastKnownScroll)
{
lastKnownScroll = currentScroll;
if (ExpandableHeader != null && FixedHeader != null)
{
float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll);
ExpandableHeader.Y = -offset;
FixedHeader.Y = -offset + ExpandableHeader.LayoutSize.Y;
}
headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
T bestMatch = null;
float minDiff = float.MaxValue;
float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0;
foreach (var section in Children)
{
float diff = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset);
if (diff < minDiff)
{
minDiff = diff;
bestMatch = section;
}
}
if (bestMatch != null)
SelectedSection.Value = bestMatch;
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that can scroll to each section inside it.
/// </summary>
public class SectionsContainer<T> : Container<T>
where T : Drawable
{
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
private readonly ScrollContainer scrollContainer;
private readonly Container headerBackgroundContainer;
private readonly FlowContainer<T> scrollContentContainer;
protected override Container<T> Content => scrollContentContainer;
public Drawable ExpandableHeader
{
get { return expandableHeader; }
set
{
if (value == expandableHeader) return;
expandableHeader?.Expire();
expandableHeader = value;
if (value == null) return;
AddInternal(expandableHeader);
lastKnownScroll = float.NaN;
}
}
public Drawable FixedHeader
{
get { return fixedHeader; }
set
{
if (value == fixedHeader) return;
fixedHeader?.Expire();
fixedHeader = value;
if (value == null) return;
AddInternal(fixedHeader);
lastKnownScroll = float.NaN;
}
}
public Drawable Footer
{
get { return footer; }
set
{
if (value == footer) return;
if (footer != null)
scrollContainer.Remove(footer);
footer = value;
if (value == null) return;
footer.Anchor |= Anchor.y2;
footer.Origin |= Anchor.y2;
scrollContainer.Add(footer);
lastKnownScroll = float.NaN;
}
}
public Drawable HeaderBackground
{
get { return headerBackground; }
set
{
if (value == headerBackground) return;
headerBackgroundContainer.Clear();
headerBackground = value;
if (value == null) return;
headerBackgroundContainer.Add(headerBackground);
lastKnownScroll = float.NaN;
}
}
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
protected virtual FlowContainer<T> CreateScrollContentContainer()
=> new FillFlowContainer<T>
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
public override void Add(T drawable)
{
base.Add(drawable);
lastKnownScroll = float.NaN;
headerHeight = float.NaN;
footerHeight = float.NaN;
}
private float headerHeight, footerHeight;
private readonly MarginPadding originalSectionsMargin;
private void updateSectionsMargin()
{
if (!Children.Any()) return;
var newMargin = originalSectionsMargin;
newMargin.Top += headerHeight;
newMargin.Bottom += footerHeight;
scrollContentContainer.Margin = newMargin;
}
public SectionsContainer()
{
AddInternal(scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
ScrollbarVisible = false,
Children = new Drawable[] { scrollContentContainer = CreateScrollContentContainer() }
});
AddInternal(headerBackgroundContainer = new Container
{
RelativeSizeAxes = Axes.X
});
originalSectionsMargin = scrollContentContainer.Margin;
}
public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
public void ScrollToTop() => scrollContainer.ScrollTo(0);
private float lastKnownScroll;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
float footerH = Footer?.LayoutSize.Y ?? 0;
if (headerH != headerHeight || footerH != footerHeight)
{
headerHeight = headerH;
footerHeight = footerH;
updateSectionsMargin();
}
float currentScroll = scrollContainer.Current;
if (currentScroll != lastKnownScroll)
{
lastKnownScroll = currentScroll;
if (ExpandableHeader != null && FixedHeader != null)
{
float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll);
ExpandableHeader.Y = -offset;
FixedHeader.Y = -offset + ExpandableHeader.LayoutSize.Y;
}
headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
T bestMatch = null;
float minDiff = float.MaxValue;
float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0;
foreach (var section in Children)
{
float diff = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset);
if (diff < minDiff)
{
minDiff = diff;
bestMatch = section;
}
}
if (bestMatch != null)
SelectedSection.Value = bestMatch;
}
}
}
}

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@ -1,67 +1,67 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
namespace osu.Game.Graphics.Cursor
{
/// <summary>
/// A container which provides a <see cref="MenuCursor"/> which can be overridden by hovered <see cref="Drawable"/>s.
/// </summary>
public class CursorOverrideContainer : Container, IProvideCursor
{
protected override Container<Drawable> Content => content;
private readonly Container content;
/// <summary>
/// Whether any cursors can be displayed.
/// </summary>
internal bool CanShowCursor = true;
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor => true;
public CursorOverrideContainer()
{
AddRangeInternal(new Drawable[]
{
Cursor = new MenuCursor { State = Visibility.Hidden },
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
private InputManager inputManager;
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
private IProvideCursor currentTarget;
protected override void Update()
{
base.Update();
if (!CanShowCursor)
{
currentTarget?.Cursor?.Hide();
return;
}
var newTarget = inputManager.HoveredDrawables.OfType<IProvideCursor>().FirstOrDefault(t => t.ProvidingUserCursor) ?? this;
if (currentTarget == newTarget)
return;
currentTarget?.Cursor?.Hide();
newTarget.Cursor?.Show();
currentTarget = newTarget;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
namespace osu.Game.Graphics.Cursor
{
/// <summary>
/// A container which provides a <see cref="MenuCursor"/> which can be overridden by hovered <see cref="Drawable"/>s.
/// </summary>
public class CursorOverrideContainer : Container, IProvideCursor
{
protected override Container<Drawable> Content => content;
private readonly Container content;
/// <summary>
/// Whether any cursors can be displayed.
/// </summary>
internal bool CanShowCursor = true;
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor => true;
public CursorOverrideContainer()
{
AddRangeInternal(new Drawable[]
{
Cursor = new MenuCursor { State = Visibility.Hidden },
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
private InputManager inputManager;
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
private IProvideCursor currentTarget;
protected override void Update()
{
base.Update();
if (!CanShowCursor)
{
currentTarget?.Cursor?.Hide();
return;
}
var newTarget = inputManager.HoveredDrawables.OfType<IProvideCursor>().FirstOrDefault(t => t.ProvidingUserCursor) ?? this;
if (currentTarget == newTarget)
return;
currentTarget?.Cursor?.Hide();
newTarget.Cursor?.Show();
currentTarget = newTarget;
}
}
}

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@ -1,26 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Graphics.Cursor
{
/// <summary>
/// Interface for <see cref="IDrawable"/>s that display cursors which can replace the user's cursor.
/// </summary>
public interface IProvideCursor : IDrawable
{
/// <summary>
/// The cursor provided by this <see cref="IDrawable"/>.
/// May be null if no cursor should be visible.
/// </summary>
CursorContainer Cursor { get; }
/// <summary>
/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
/// </summary>
bool ProvidingUserCursor { get; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Graphics.Cursor
{
/// <summary>
/// Interface for <see cref="IDrawable"/>s that display cursors which can replace the user's cursor.
/// </summary>
public interface IProvideCursor : IDrawable
{
/// <summary>
/// The cursor provided by this <see cref="IDrawable"/>.
/// May be null if no cursor should be visible.
/// </summary>
CursorContainer Cursor { get; }
/// <summary>
/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
/// </summary>
bool ProvidingUserCursor { get; }
}
}

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@ -1,166 +1,166 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Configuration;
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Cursor
{
public class MenuCursor : CursorContainer
{
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
protected override Drawable CreateCursor() => new Cursor();
private Bindable<bool> cursorRotate;
private bool dragging;
private bool startRotation;
private ScreenshotManager screenshotManager;
[BackgroundDependencyLoader(true)]
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
{
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
if (screenshotManager != null)
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
}
protected override bool OnMouseMove(InputState state)
{
if (cursorRotate && dragging)
{
Debug.Assert(state.Mouse.PositionMouseDown != null);
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
// ReSharper disable once PossibleInvalidOperationException
startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
if (startRotation)
{
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360;
if (diff < -180) diff += 360;
if (diff > 180) diff -= 360;
degrees = ActiveCursor.Rotation + diff;
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
}
}
return base.OnMouseMove(state);
}
protected override bool OnDragStart(InputState state)
{
dragging = true;
return base.OnDragStart(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
ActiveCursor.Scale = new Vector2(1);
ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (!state.Mouse.HasMainButtonPressed)
{
dragging = false;
startRotation = false;
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
}
return base.OnMouseUp(state, args);
}
protected override bool OnClick(InputState state)
{
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
return base.OnClick(state);
}
protected override void PopIn()
{
ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
}
protected override void PopOut()
{
ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
}
public class Cursor : Container
{
private Container cursorContainer;
private Bindable<double> cursorScale;
private const float base_scale = 0.15f;
public Sprite AdditiveLayer;
public Cursor()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
{
Children = new Drawable[]
{
cursorContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Sprite
{
Texture = textures.Get(@"Cursor/menu-cursor"),
},
AdditiveLayer = new Sprite
{
Blending = BlendingMode.Additive,
Colour = colour.Pink,
Alpha = 0,
Texture = textures.Get(@"Cursor/menu-cursor-additive"),
},
}
}
};
cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)newScale * base_scale);
cursorScale.TriggerChange();
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Configuration;
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Cursor
{
public class MenuCursor : CursorContainer
{
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
protected override Drawable CreateCursor() => new Cursor();
private Bindable<bool> cursorRotate;
private bool dragging;
private bool startRotation;
private ScreenshotManager screenshotManager;
[BackgroundDependencyLoader(true)]
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
{
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
if (screenshotManager != null)
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
}
protected override bool OnMouseMove(InputState state)
{
if (cursorRotate && dragging)
{
Debug.Assert(state.Mouse.PositionMouseDown != null);
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
// ReSharper disable once PossibleInvalidOperationException
startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
if (startRotation)
{
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360;
if (diff < -180) diff += 360;
if (diff > 180) diff -= 360;
degrees = ActiveCursor.Rotation + diff;
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
}
}
return base.OnMouseMove(state);
}
protected override bool OnDragStart(InputState state)
{
dragging = true;
return base.OnDragStart(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
ActiveCursor.Scale = new Vector2(1);
ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (!state.Mouse.HasMainButtonPressed)
{
dragging = false;
startRotation = false;
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
}
return base.OnMouseUp(state, args);
}
protected override bool OnClick(InputState state)
{
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
return base.OnClick(state);
}
protected override void PopIn()
{
ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
}
protected override void PopOut()
{
ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
}
public class Cursor : Container
{
private Container cursorContainer;
private Bindable<double> cursorScale;
private const float base_scale = 0.15f;
public Sprite AdditiveLayer;
public Cursor()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
{
Children = new Drawable[]
{
cursorContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Sprite
{
Texture = textures.Get(@"Cursor/menu-cursor"),
},
AdditiveLayer = new Sprite
{
Blending = BlendingMode.Additive,
Colour = colour.Pink,
Alpha = 0,
Texture = textures.Get(@"Cursor/menu-cursor-additive"),
},
}
}
};
cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)newScale * base_scale);
cursorScale.TriggerChange();
}
}
}
}

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@ -1,14 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.Cursor
{
public class OsuContextMenuContainer : ContextMenuContainer
{
protected override Menu CreateMenu() => new OsuContextMenu();
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.Cursor
{
public class OsuContextMenuContainer : ContextMenuContainer
{
protected override Menu CreateMenu() => new OsuContextMenu();
}
}

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@ -1,105 +1,105 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.Cursor
{
public class OsuTooltipContainer : TooltipContainer
{
protected override ITooltip CreateTooltip() => new OsuTooltip();
public OsuTooltipContainer(CursorContainer cursor) : base(cursor)
{
}
public class OsuTooltip : Tooltip
{
private readonly Box background;
private readonly OsuSpriteText text;
private bool instantMovement = true;
public override string TooltipText
{
set
{
if (value == text.Text) return;
text.Text = value;
if (IsPresent)
{
AutoSizeDuration = 250;
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
}
else
AutoSizeDuration = 0;
}
}
private const float text_size = 16;
public OsuTooltip()
{
AutoSizeEasing = Easing.OutQuint;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
};
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.9f,
},
text = new OsuSpriteText
{
TextSize = text_size,
Padding = new MarginPadding(5),
Font = @"Exo2.0-Regular",
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
background.Colour = colour.Gray3;
}
protected override void PopIn()
{
instantMovement |= !IsPresent;
this.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint);
public override void Move(Vector2 pos)
{
if (instantMovement)
{
Position = pos;
instantMovement = false;
}
else
{
this.MoveTo(pos, 200, Easing.OutQuint);
}
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.Cursor
{
public class OsuTooltipContainer : TooltipContainer
{
protected override ITooltip CreateTooltip() => new OsuTooltip();
public OsuTooltipContainer(CursorContainer cursor) : base(cursor)
{
}
public class OsuTooltip : Tooltip
{
private readonly Box background;
private readonly OsuSpriteText text;
private bool instantMovement = true;
public override string TooltipText
{
set
{
if (value == text.Text) return;
text.Text = value;
if (IsPresent)
{
AutoSizeDuration = 250;
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
}
else
AutoSizeDuration = 0;
}
}
private const float text_size = 16;
public OsuTooltip()
{
AutoSizeEasing = Easing.OutQuint;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
};
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.9f,
},
text = new OsuSpriteText
{
TextSize = text_size,
Padding = new MarginPadding(5),
Font = @"Exo2.0-Regular",
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
background.Colour = colour.Gray3;
}
protected override void PopIn()
{
instantMovement |= !IsPresent;
this.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint);
public override void Move(Vector2 pos)
{
if (instantMovement)
{
Position = pos;
instantMovement = false;
}
else
{
this.MoveTo(pos, 200, Easing.OutQuint);
}
}
}
}
}

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@ -1,65 +1,65 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics
{
public class DrawableDate : OsuSpriteText, IHasTooltip
{
private readonly DateTimeOffset date;
public DrawableDate(DateTimeOffset date)
{
AutoSizeAxes = Axes.Both;
Font = "Exo2.0-RegularItalic";
this.date = date.ToLocalTime();
}
[BackgroundDependencyLoader]
private void load()
{
updateTime();
}
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.Add(updateTimeWithReschedule);
}
private void updateTimeWithReschedule()
{
updateTime();
var diffToNow = DateTimeOffset.Now.Subtract(date);
double timeUntilNextUpdate = 1000;
if (diffToNow.TotalSeconds > 60)
{
timeUntilNextUpdate *= 60;
if (diffToNow.TotalMinutes > 60)
{
timeUntilNextUpdate *= 60;
if (diffToNow.TotalHours > 24)
timeUntilNextUpdate *= 24;
}
}
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
public override bool HandleMouseInput => true;
private void updateTime() => Text = date.Humanize();
public string TooltipText => date.ToString();
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics
{
public class DrawableDate : OsuSpriteText, IHasTooltip
{
private readonly DateTimeOffset date;
public DrawableDate(DateTimeOffset date)
{
AutoSizeAxes = Axes.Both;
Font = "Exo2.0-RegularItalic";
this.date = date.ToLocalTime();
}
[BackgroundDependencyLoader]
private void load()
{
updateTime();
}
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.Add(updateTimeWithReschedule);
}
private void updateTimeWithReschedule()
{
updateTime();
var diffToNow = DateTimeOffset.Now.Subtract(date);
double timeUntilNextUpdate = 1000;
if (diffToNow.TotalSeconds > 60)
{
timeUntilNextUpdate *= 60;
if (diffToNow.TotalMinutes > 60)
{
timeUntilNextUpdate *= 60;
if (diffToNow.TotalHours > 24)
timeUntilNextUpdate *= 24;
}
}
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
public override bool HandleMouseInput => true;
private void updateTime() => Text = date.Humanize();
public string TooltipText => date.ToString();
}
}

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@ -1,38 +1,38 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics
{
/// <summary>
/// A type of drawable that has an accent colour.
/// The accent colour is used to colorize various objects inside a drawable
/// without colorizing the drawable itself.
/// </summary>
public interface IHasAccentColour : IDrawable
{
Color4 AccentColour { get; set; }
}
public static class AccentedColourExtensions
{
/// <summary>
/// Smoothly adjusts <see cref="IHasAccentColour.AccentColour"/> over time.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
where T : IHasAccentColour
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
/// <summary>
/// Smoothly adjusts <see cref="IHasAccentColour.AccentColour"/> over time.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> FadeAccent<T>(this TransformSequence<T> t, Color4 newColour, double duration = 0, Easing easing = Easing.None)
where T : Drawable, IHasAccentColour
=> t.Append(o => o.FadeAccent(newColour, duration, easing));
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics
{
/// <summary>
/// A type of drawable that has an accent colour.
/// The accent colour is used to colorize various objects inside a drawable
/// without colorizing the drawable itself.
/// </summary>
public interface IHasAccentColour : IDrawable
{
Color4 AccentColour { get; set; }
}
public static class AccentedColourExtensions
{
/// <summary>
/// Smoothly adjusts <see cref="IHasAccentColour.AccentColour"/> over time.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
where T : IHasAccentColour
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
/// <summary>
/// Smoothly adjusts <see cref="IHasAccentColour.AccentColour"/> over time.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> FadeAccent<T>(this TransformSequence<T> t, Color4 newColour, double duration = 0, Easing easing = Easing.None)
where T : Drawable, IHasAccentColour
=> t.Append(o => o.FadeAccent(newColour, duration, easing));
}
}

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@ -1,96 +1,96 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
namespace osu.Game.Graphics
{
public class OsuColour
{
public static Color4 Gray(float amt) => new Color4(amt, amt, amt, 1f);
public static Color4 Gray(byte amt) => new Color4(amt, amt, amt, 255);
public static Color4 FromHex(string hex)
{
if (hex[0] == '#')
hex = hex.Substring(1);
switch (hex.Length)
{
default:
throw new ArgumentException(@"Invalid hex string length!");
case 3:
return new Color4(
(byte)(Convert.ToByte(hex.Substring(0, 1), 16) * 17),
(byte)(Convert.ToByte(hex.Substring(1, 1), 16) * 17),
(byte)(Convert.ToByte(hex.Substring(2, 1), 16) * 17),
255);
case 6:
return new Color4(
Convert.ToByte(hex.Substring(0, 2), 16),
Convert.ToByte(hex.Substring(2, 2), 16),
Convert.ToByte(hex.Substring(4, 2), 16),
255);
}
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
public readonly Color4 PurpleLight = FromHex(@"aa88ff");
public readonly Color4 Purple = FromHex(@"8866ee");
public readonly Color4 PurpleDark = FromHex(@"6644cc");
public readonly Color4 PurpleDarker = FromHex(@"441188");
public readonly Color4 PinkLighter = FromHex(@"ffddee");
public readonly Color4 PinkLight = FromHex(@"ff99cc");
public readonly Color4 Pink = FromHex(@"ff66aa");
public readonly Color4 PinkDark = FromHex(@"cc5288");
public readonly Color4 PinkDarker = FromHex(@"bb1177");
public readonly Color4 BlueLighter = FromHex(@"ddffff");
public readonly Color4 BlueLight = FromHex(@"99eeff");
public readonly Color4 Blue = FromHex(@"66ccff");
public readonly Color4 BlueDark = FromHex(@"44aadd");
public readonly Color4 BlueDarker = FromHex(@"2299bb");
public readonly Color4 YellowLighter = FromHex(@"ffffdd");
public readonly Color4 YellowLight = FromHex(@"ffdd55");
public readonly Color4 Yellow = FromHex(@"ffcc22");
public readonly Color4 YellowDark = FromHex(@"eeaa00");
public readonly Color4 YellowDarker = FromHex(@"cc6600");
public readonly Color4 GreenLighter = FromHex(@"eeffcc");
public readonly Color4 GreenLight = FromHex(@"b3d944");
public readonly Color4 Green = FromHex(@"88b300");
public readonly Color4 GreenDark = FromHex(@"668800");
public readonly Color4 GreenDarker = FromHex(@"445500");
public readonly Color4 Gray0 = FromHex(@"000");
public readonly Color4 Gray1 = FromHex(@"111");
public readonly Color4 Gray2 = FromHex(@"222");
public readonly Color4 Gray3 = FromHex(@"333");
public readonly Color4 Gray4 = FromHex(@"444");
public readonly Color4 Gray5 = FromHex(@"555");
public readonly Color4 Gray6 = FromHex(@"666");
public readonly Color4 Gray7 = FromHex(@"777");
public readonly Color4 Gray8 = FromHex(@"888");
public readonly Color4 Gray9 = FromHex(@"999");
public readonly Color4 GrayA = FromHex(@"aaa");
public readonly Color4 GrayB = FromHex(@"bbb");
public readonly Color4 GrayC = FromHex(@"ccc");
public readonly Color4 GrayD = FromHex(@"ddd");
public readonly Color4 GrayE = FromHex(@"eee");
public readonly Color4 GrayF = FromHex(@"fff");
public readonly Color4 RedLighter = FromHex(@"ffeded");
public readonly Color4 RedLight = FromHex(@"ed7787");
public readonly Color4 Red = FromHex(@"ed1121");
public readonly Color4 RedDark = FromHex(@"ba0011");
public readonly Color4 RedDarker = FromHex(@"870000");
public readonly Color4 ChatBlue = FromHex(@"17292e");
public readonly Color4 ContextMenuGray = FromHex(@"223034");
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
namespace osu.Game.Graphics
{
public class OsuColour
{
public static Color4 Gray(float amt) => new Color4(amt, amt, amt, 1f);
public static Color4 Gray(byte amt) => new Color4(amt, amt, amt, 255);
public static Color4 FromHex(string hex)
{
if (hex[0] == '#')
hex = hex.Substring(1);
switch (hex.Length)
{
default:
throw new ArgumentException(@"Invalid hex string length!");
case 3:
return new Color4(
(byte)(Convert.ToByte(hex.Substring(0, 1), 16) * 17),
(byte)(Convert.ToByte(hex.Substring(1, 1), 16) * 17),
(byte)(Convert.ToByte(hex.Substring(2, 1), 16) * 17),
255);
case 6:
return new Color4(
Convert.ToByte(hex.Substring(0, 2), 16),
Convert.ToByte(hex.Substring(2, 2), 16),
Convert.ToByte(hex.Substring(4, 2), 16),
255);
}
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
public readonly Color4 PurpleLight = FromHex(@"aa88ff");
public readonly Color4 Purple = FromHex(@"8866ee");
public readonly Color4 PurpleDark = FromHex(@"6644cc");
public readonly Color4 PurpleDarker = FromHex(@"441188");
public readonly Color4 PinkLighter = FromHex(@"ffddee");
public readonly Color4 PinkLight = FromHex(@"ff99cc");
public readonly Color4 Pink = FromHex(@"ff66aa");
public readonly Color4 PinkDark = FromHex(@"cc5288");
public readonly Color4 PinkDarker = FromHex(@"bb1177");
public readonly Color4 BlueLighter = FromHex(@"ddffff");
public readonly Color4 BlueLight = FromHex(@"99eeff");
public readonly Color4 Blue = FromHex(@"66ccff");
public readonly Color4 BlueDark = FromHex(@"44aadd");
public readonly Color4 BlueDarker = FromHex(@"2299bb");
public readonly Color4 YellowLighter = FromHex(@"ffffdd");
public readonly Color4 YellowLight = FromHex(@"ffdd55");
public readonly Color4 Yellow = FromHex(@"ffcc22");
public readonly Color4 YellowDark = FromHex(@"eeaa00");
public readonly Color4 YellowDarker = FromHex(@"cc6600");
public readonly Color4 GreenLighter = FromHex(@"eeffcc");
public readonly Color4 GreenLight = FromHex(@"b3d944");
public readonly Color4 Green = FromHex(@"88b300");
public readonly Color4 GreenDark = FromHex(@"668800");
public readonly Color4 GreenDarker = FromHex(@"445500");
public readonly Color4 Gray0 = FromHex(@"000");
public readonly Color4 Gray1 = FromHex(@"111");
public readonly Color4 Gray2 = FromHex(@"222");
public readonly Color4 Gray3 = FromHex(@"333");
public readonly Color4 Gray4 = FromHex(@"444");
public readonly Color4 Gray5 = FromHex(@"555");
public readonly Color4 Gray6 = FromHex(@"666");
public readonly Color4 Gray7 = FromHex(@"777");
public readonly Color4 Gray8 = FromHex(@"888");
public readonly Color4 Gray9 = FromHex(@"999");
public readonly Color4 GrayA = FromHex(@"aaa");
public readonly Color4 GrayB = FromHex(@"bbb");
public readonly Color4 GrayC = FromHex(@"ccc");
public readonly Color4 GrayD = FromHex(@"ddd");
public readonly Color4 GrayE = FromHex(@"eee");
public readonly Color4 GrayF = FromHex(@"fff");
public readonly Color4 RedLighter = FromHex(@"ffeded");
public readonly Color4 RedLight = FromHex(@"ed7787");
public readonly Color4 Red = FromHex(@"ed1121");
public readonly Color4 RedDark = FromHex(@"ba0011");
public readonly Color4 RedDarker = FromHex(@"870000");
public readonly Color4 ChatBlue = FromHex(@"17292e");
public readonly Color4 ContextMenuGray = FromHex(@"223034");
}
}

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@ -1,153 +1,153 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Drawing.Imaging;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Graphics
{
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
{
private readonly BindableBool cursorVisibility = new BindableBool(true);
/// <summary>
/// Invoked when screenshots are or have finished being taken, to control whether cursors should be visible.
/// If cursors should not be visible, cursors have 3 frames to hide themselves.
/// </summary>
public IBindable<bool> CursorVisibility => cursorVisibility;
private Bindable<ScreenshotFormat> screenshotFormat;
private Bindable<bool> captureMenuCursor;
private GameHost host;
private Storage storage;
private NotificationOverlay notificationOverlay;
private SampleChannel shutter;
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config, Storage storage, NotificationOverlay notificationOverlay, AudioManager audio)
{
this.host = host;
this.storage = storage.GetStorageForDirectory(@"screenshots");
this.notificationOverlay = notificationOverlay;
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
captureMenuCursor = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
shutter = audio.Sample.Get("UI/shutter");
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.TakeScreenshot:
shutter.Play();
TakeScreenshotAsync();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
private volatile int screenShotTasks;
public async Task TakeScreenshotAsync() => await Task.Run(async () =>
{
Interlocked.Increment(ref screenShotTasks);
if (!captureMenuCursor.Value)
{
cursorVisibility.Value = false;
// We need to wait for at most 3 draw nodes to be drawn, following which we can be assured at least one DrawNode has been generated/drawn with the set value
const int frames_to_wait = 3;
int framesWaited = 0;
ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() => framesWaited++, 0, true);
while (framesWaited < frames_to_wait)
Thread.Sleep(10);
waitDelegate.Cancel();
}
using (var bitmap = await host.TakeScreenshotAsync())
{
Interlocked.Decrement(ref screenShotTasks);
var fileName = getFileName();
if (fileName == null) return;
var stream = storage.GetStream(fileName, FileAccess.Write);
switch (screenshotFormat.Value)
{
case ScreenshotFormat.Png:
bitmap.Save(stream, ImageFormat.Png);
break;
case ScreenshotFormat.Jpg:
bitmap.Save(stream, ImageFormat.Jpeg);
break;
default:
throw new ArgumentOutOfRangeException(nameof(screenshotFormat));
}
notificationOverlay.Post(new SimpleNotification
{
Text = $"{fileName} saved!",
Activated = () =>
{
storage.OpenInNativeExplorer();
return true;
}
});
}
});
protected override void Update()
{
base.Update();
if (cursorVisibility == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
cursorVisibility.Value = true;
}
private string getFileName()
{
var dt = DateTime.Now;
var fileExt = screenshotFormat.ToString().ToLower();
var withoutIndex = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}.{fileExt}";
if (!storage.Exists(withoutIndex))
return withoutIndex;
for (ulong i = 1; i < ulong.MaxValue; i++)
{
var indexedName = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}-{i}.{fileExt}";
if (!storage.Exists(indexedName))
return indexedName;
}
return null;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Drawing.Imaging;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Graphics
{
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
{
private readonly BindableBool cursorVisibility = new BindableBool(true);
/// <summary>
/// Invoked when screenshots are or have finished being taken, to control whether cursors should be visible.
/// If cursors should not be visible, cursors have 3 frames to hide themselves.
/// </summary>
public IBindable<bool> CursorVisibility => cursorVisibility;
private Bindable<ScreenshotFormat> screenshotFormat;
private Bindable<bool> captureMenuCursor;
private GameHost host;
private Storage storage;
private NotificationOverlay notificationOverlay;
private SampleChannel shutter;
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config, Storage storage, NotificationOverlay notificationOverlay, AudioManager audio)
{
this.host = host;
this.storage = storage.GetStorageForDirectory(@"screenshots");
this.notificationOverlay = notificationOverlay;
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
captureMenuCursor = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
shutter = audio.Sample.Get("UI/shutter");
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.TakeScreenshot:
shutter.Play();
TakeScreenshotAsync();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
private volatile int screenShotTasks;
public async Task TakeScreenshotAsync() => await Task.Run(async () =>
{
Interlocked.Increment(ref screenShotTasks);
if (!captureMenuCursor.Value)
{
cursorVisibility.Value = false;
// We need to wait for at most 3 draw nodes to be drawn, following which we can be assured at least one DrawNode has been generated/drawn with the set value
const int frames_to_wait = 3;
int framesWaited = 0;
ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() => framesWaited++, 0, true);
while (framesWaited < frames_to_wait)
Thread.Sleep(10);
waitDelegate.Cancel();
}
using (var bitmap = await host.TakeScreenshotAsync())
{
Interlocked.Decrement(ref screenShotTasks);
var fileName = getFileName();
if (fileName == null) return;
var stream = storage.GetStream(fileName, FileAccess.Write);
switch (screenshotFormat.Value)
{
case ScreenshotFormat.Png:
bitmap.Save(stream, ImageFormat.Png);
break;
case ScreenshotFormat.Jpg:
bitmap.Save(stream, ImageFormat.Jpeg);
break;
default:
throw new ArgumentOutOfRangeException(nameof(screenshotFormat));
}
notificationOverlay.Post(new SimpleNotification
{
Text = $"{fileName} saved!",
Activated = () =>
{
storage.OpenInNativeExplorer();
return true;
}
});
}
});
protected override void Update()
{
base.Update();
if (cursorVisibility == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
cursorVisibility.Value = true;
}
private string getFileName()
{
var dt = DateTime.Now;
var fileExt = screenshotFormat.ToString().ToLower();
var withoutIndex = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}.{fileExt}";
if (!storage.Exists(withoutIndex))
return withoutIndex;
for (ulong i = 1; i < ulong.MaxValue; i++)
{
var indexedName = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}-{i}.{fileExt}";
if (!storage.Exists(indexedName))
return indexedName;
}
return null;
}
}
}

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@ -1,63 +1,63 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics.Sprites
{
public class OsuSpriteText : SpriteText
{
public const float FONT_SIZE = 16;
public OsuSpriteText()
{
Shadow = true;
TextSize = FONT_SIZE;
}
protected override Drawable CreateFallbackCharacterDrawable()
{
var tex = GetTextureForCharacter('?');
if (tex != null)
{
float adjust = (RNG.NextSingle() - 0.5f) * 2;
return new Sprite
{
Texture = tex,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(1 + adjust * 0.2f),
Rotation = adjust * 15,
Colour = Color4.White,
};
}
return base.CreateFallbackCharacterDrawable();
}
}
public static class OsuSpriteTextTransformExtensions
{
/// <summary>
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
where T : OsuSpriteText
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
/// <summary>
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
where T : OsuSpriteText
=> t.Append(o => o.TransformTextTo(newText, duration, easing));
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics.Sprites
{
public class OsuSpriteText : SpriteText
{
public const float FONT_SIZE = 16;
public OsuSpriteText()
{
Shadow = true;
TextSize = FONT_SIZE;
}
protected override Drawable CreateFallbackCharacterDrawable()
{
var tex = GetTextureForCharacter('?');
if (tex != null)
{
float adjust = (RNG.NextSingle() - 0.5f) * 2;
return new Sprite
{
Texture = tex,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(1 + adjust * 0.2f),
Rotation = adjust * 15,
Colour = Color4.White,
};
}
return base.CreateFallbackCharacterDrawable();
}
}
public static class OsuSpriteTextTransformExtensions
{
/// <summary>
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
where T : OsuSpriteText
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
/// <summary>
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
where T : OsuSpriteText
=> t.Append(o => o.TransformTextTo(newText, duration, easing));
}
}

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@ -1,18 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Graphics.Textures
{
/// <summary>
/// A texture store that bypasses atlasing.
/// </summary>
public class LargeTextureStore : TextureStore
{
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
{
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Graphics.Textures
{
/// <summary>
/// A texture store that bypasses atlasing.
/// </summary>
public class LargeTextureStore : TextureStore
{
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
{
}
}
}

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@ -1,26 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class BackButton : TwoLayerButton
{
public BackButton()
{
Text = @"Back";
Icon = FontAwesome.fa_osu_left_o;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Pink;
HoverColour = colours.PinkDark;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class BackButton : TwoLayerButton
{
public BackButton()
{
Text = @"back";
Icon = FontAwesome.fa_osu_left_o;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Pink;
HoverColour = colours.PinkDark;
}
}
}

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@ -1,138 +1,138 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using System;
namespace osu.Game.Graphics.UserInterface
{
public class Bar : Container, IHasAccentColour
{
private readonly Box background;
private readonly Box bar;
private const int resize_duration = 250;
private const Easing easing = Easing.InOutCubic;
private float length;
/// <summary>
/// Length of the bar, ranges from 0 to 1
/// </summary>
public float Length
{
get
{
return length;
}
set
{
length = MathHelper.Clamp(value, 0, 1);
updateBarLength();
}
}
public Color4 BackgroundColour
{
get
{
return background.Colour;
}
set
{
background.Colour = value;
}
}
public Color4 AccentColour
{
get
{
return bar.Colour;
}
set
{
bar.Colour = value;
}
}
private BarDirection direction = BarDirection.LeftToRight;
public BarDirection Direction
{
get
{
return direction;
}
set
{
direction = value;
updateBarLength();
}
}
public Bar()
{
Children = new[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 0, 0, 0)
},
bar = new Box
{
RelativeSizeAxes = Axes.Both,
Width = 0,
},
};
}
private void updateBarLength()
{
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.RightToLeft:
bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
break;
case BarDirection.TopToBottom:
case BarDirection.BottomToTop:
bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
break;
}
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.TopToBottom:
bar.Anchor = Anchor.TopLeft;
bar.Origin = Anchor.TopLeft;
break;
case BarDirection.RightToLeft:
case BarDirection.BottomToTop:
bar.Anchor = Anchor.BottomRight;
bar.Origin = Anchor.BottomRight;
break;
}
}
}
[Flags]
public enum BarDirection
{
LeftToRight = 1 << 0,
RightToLeft = 1 << 1,
TopToBottom = 1 << 2,
BottomToTop = 1 << 3,
Vertical = TopToBottom | BottomToTop,
Horizontal = LeftToRight | RightToLeft,
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using System;
namespace osu.Game.Graphics.UserInterface
{
public class Bar : Container, IHasAccentColour
{
private readonly Box background;
private readonly Box bar;
private const int resize_duration = 250;
private const Easing easing = Easing.InOutCubic;
private float length;
/// <summary>
/// Length of the bar, ranges from 0 to 1
/// </summary>
public float Length
{
get
{
return length;
}
set
{
length = MathHelper.Clamp(value, 0, 1);
updateBarLength();
}
}
public Color4 BackgroundColour
{
get
{
return background.Colour;
}
set
{
background.Colour = value;
}
}
public Color4 AccentColour
{
get
{
return bar.Colour;
}
set
{
bar.Colour = value;
}
}
private BarDirection direction = BarDirection.LeftToRight;
public BarDirection Direction
{
get
{
return direction;
}
set
{
direction = value;
updateBarLength();
}
}
public Bar()
{
Children = new[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 0, 0, 0)
},
bar = new Box
{
RelativeSizeAxes = Axes.Both,
Width = 0,
},
};
}
private void updateBarLength()
{
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.RightToLeft:
bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
break;
case BarDirection.TopToBottom:
case BarDirection.BottomToTop:
bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
break;
}
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.TopToBottom:
bar.Anchor = Anchor.TopLeft;
bar.Origin = Anchor.TopLeft;
break;
case BarDirection.RightToLeft:
case BarDirection.BottomToTop:
bar.Anchor = Anchor.BottomRight;
bar.Origin = Anchor.BottomRight;
break;
}
}
}
[Flags]
public enum BarDirection
{
LeftToRight = 1 << 0,
RightToLeft = 1 << 1,
TopToBottom = 1 << 2,
BottomToTop = 1 << 3,
Vertical = TopToBottom | BottomToTop,
Horizontal = LeftToRight | RightToLeft,
}
}

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@ -1,77 +1,77 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Graphics.UserInterface
{
public class BarGraph : FillFlowContainer<Bar>
{
/// <summary>
/// Manually sets the max value, if null <see cref="Enumerable.Max(IEnumerable{float})"/> is instead used
/// </summary>
public float? MaxValue { get; set; }
private BarDirection direction = BarDirection.BottomToTop;
public new BarDirection Direction
{
get
{
return direction;
}
set
{
direction = value;
base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
foreach (var bar in Children)
{
bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
bar.Direction = direction;
}
}
}
/// <summary>
/// A list of floats that defines the length of each <see cref="Bar"/>
/// </summary>
public IEnumerable<float> Values
{
set
{
List<Bar> bars = Children.ToList();
foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null }))
{
float length = MaxValue ?? value.Max();
if (length != 0)
length = bar.Value / length;
float size = value.Count();
if (size != 0)
size = 1.0f / size;
if (bar.Bar != null)
{
bar.Bar.Length = length;
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
}
else
{
Add(new Bar
{
RelativeSizeAxes = Axes.Both,
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
Length = length,
Direction = Direction,
});
}
}
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Graphics.UserInterface
{
public class BarGraph : FillFlowContainer<Bar>
{
/// <summary>
/// Manually sets the max value, if null <see cref="Enumerable.Max(IEnumerable{float})"/> is instead used
/// </summary>
public float? MaxValue { get; set; }
private BarDirection direction = BarDirection.BottomToTop;
public new BarDirection Direction
{
get
{
return direction;
}
set
{
direction = value;
base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
foreach (var bar in Children)
{
bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
bar.Direction = direction;
}
}
}
/// <summary>
/// A list of floats that defines the length of each <see cref="Bar"/>
/// </summary>
public IEnumerable<float> Values
{
set
{
List<Bar> bars = Children.ToList();
foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null }))
{
float length = MaxValue ?? value.Max();
if (length != 0)
length = bar.Value / length;
float size = value.Count();
if (size != 0)
size = 1.0f / size;
if (bar.Bar != null)
{
bar.Bar.Length = length;
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
}
else
{
Add(new Bar
{
RelativeSizeAxes = Axes.Both,
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
Length = length,
Direction = Direction,
});
}
}
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
}
}
}
}

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@ -1,94 +1,94 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using System.Linq;
namespace osu.Game.Graphics.UserInterface
{
public class BreadcrumbControl<T> : OsuTabControl<T>
{
private const float padding = 10;
protected override TabItem<T> CreateTabItem(T value) => new BreadcrumbTabItem(value);
protected override float StripWidth() => base.StripWidth() - (padding + 8);
public BreadcrumbControl()
{
Height = 26;
TabContainer.Spacing = new Vector2(padding, 0f);
Current.ValueChanged += tab =>
{
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
{
var tIndex = TabContainer.IndexOf(t);
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
}
};
}
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
{
public event Action<Visibility> StateChanged;
public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
public override bool HandleKeyboardInput => State == Visibility.Visible;
public override bool HandleMouseInput => State == Visibility.Visible;
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
const float transition_duration = 500;
if (State == Visibility.Visible)
{
this.FadeIn(transition_duration, Easing.OutQuint);
this.ScaleTo(new Vector2(1f), transition_duration, Easing.OutQuint);
}
else
{
this.FadeOut(transition_duration, Easing.OutQuint);
this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint);
}
StateChanged?.Invoke(State);
}
}
public BreadcrumbTabItem(T value) : base(value)
{
Text.TextSize = 16;
Padding = new MarginPadding { Right = padding + 8 }; //padding + chevron width
Add(Chevron = new SpriteIcon
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = new Vector2(12),
Icon = FontAwesome.fa_chevron_right,
Margin = new MarginPadding { Left = padding },
Alpha = 0f,
});
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using System.Linq;
namespace osu.Game.Graphics.UserInterface
{
public class BreadcrumbControl<T> : OsuTabControl<T>
{
private const float padding = 10;
protected override TabItem<T> CreateTabItem(T value) => new BreadcrumbTabItem(value);
protected override float StripWidth() => base.StripWidth() - (padding + 8);
public BreadcrumbControl()
{
Height = 26;
TabContainer.Spacing = new Vector2(padding, 0f);
Current.ValueChanged += tab =>
{
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
{
var tIndex = TabContainer.IndexOf(t);
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
}
};
}
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
{
public event Action<Visibility> StateChanged;
public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
public override bool HandleKeyboardInput => State == Visibility.Visible;
public override bool HandleMouseInput => State == Visibility.Visible;
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
const float transition_duration = 500;
if (State == Visibility.Visible)
{
this.FadeIn(transition_duration, Easing.OutQuint);
this.ScaleTo(new Vector2(1f), transition_duration, Easing.OutQuint);
}
else
{
this.FadeOut(transition_duration, Easing.OutQuint);
this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint);
}
StateChanged?.Invoke(State);
}
}
public BreadcrumbTabItem(T value) : base(value)
{
Text.TextSize = 16;
Padding = new MarginPadding { Right = padding + 8 }; //padding + chevron width
Add(Chevron = new SpriteIcon
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = new Vector2(12),
Icon = FontAwesome.fa_chevron_right,
Margin = new MarginPadding { Left = padding },
Alpha = 0f,
});
}
}
}
}

View File

@ -1,284 +1,284 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Configuration;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
public class DialogButton : OsuClickableContainer
{
private const float hover_width = 0.9f;
private const float hover_duration = 500;
private const float glow_fade_duration = 250;
private const float click_duration = 200;
public readonly BindableBool Selected = new BindableBool();
private readonly Container backgroundContainer;
private readonly Container colourContainer;
private readonly Container glowContainer;
private readonly Box leftGlow;
private readonly Box centerGlow;
private readonly Box rightGlow;
private readonly Box background;
private readonly SpriteText spriteText;
private Vector2 hoverSpacing => new Vector2(3f, 0f);
public DialogButton()
{
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
backgroundContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1f,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
},
},
glowContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1f,
Alpha = 0f,
Children = new Drawable[]
{
leftGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Width = 0.125f,
},
centerGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = 0.75f,
},
rightGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Width = 0.125f,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
colourContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = 0.8f,
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
},
Colour = ButtonColour,
Shear = new Vector2(0.2f, 0),
Children = new Drawable[]
{
new Box
{
EdgeSmoothness = new Vector2(2, 0),
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
Children = new[]
{
new Triangles
{
RelativeSizeAxes = Axes.Both,
TriangleScale = 4,
ColourDark = OsuColour.Gray(0.88f),
Shear = new Vector2(-0.2f, 0),
},
},
},
},
},
},
},
spriteText = new OsuSpriteText
{
Text = Text,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 28,
Font = "Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.1f),
Colour = Color4.White,
},
};
updateGlow();
Selected.ValueChanged += selectionChanged;
}
private Color4 buttonColour;
public Color4 ButtonColour
{
get
{
return buttonColour;
}
set
{
buttonColour = value;
updateGlow();
colourContainer.Colour = value;
}
}
private Color4 backgroundColour = OsuColour.Gray(34);
public Color4 BackgroundColour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
private string text;
public string Text
{
get
{
return text;
}
set
{
text = value;
spriteText.Text = Text;
}
}
private float textSize = 28;
public float TextSize
{
get
{
return textSize;
}
set
{
textSize = value;
spriteText.TextSize = value;
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
flash();
this.Delay(click_duration).Schedule(delegate
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
spriteText.Spacing = Vector2.Zero;
glowContainer.FadeOut();
});
return base.OnClick(state);
}
protected override bool OnHover(InputState state)
{
base.OnHover(state);
Selected.Value = true;
return true;
}
protected override void OnHoverLost(InputState state)
{
base.OnHoverLost(state);
Selected.Value = false;
}
private void selectionChanged(bool isSelected)
{
if (isSelected)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
}
else
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
}
}
private void flash()
{
var flash = new Box
{
RelativeSizeAxes = Axes.Both
};
colourContainer.Add(flash);
flash.Colour = ButtonColour;
flash.Blending = BlendingMode.Additive;
flash.Alpha = 0.3f;
flash.FadeOutFromOne(click_duration);
flash.Expire();
}
private void updateGlow()
{
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
centerGlow.Colour = ButtonColour;
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Configuration;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
public class DialogButton : OsuClickableContainer
{
private const float hover_width = 0.9f;
private const float hover_duration = 500;
private const float glow_fade_duration = 250;
private const float click_duration = 200;
public readonly BindableBool Selected = new BindableBool();
private readonly Container backgroundContainer;
private readonly Container colourContainer;
private readonly Container glowContainer;
private readonly Box leftGlow;
private readonly Box centerGlow;
private readonly Box rightGlow;
private readonly Box background;
private readonly SpriteText spriteText;
private Vector2 hoverSpacing => new Vector2(3f, 0f);
public DialogButton()
{
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
backgroundContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1f,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
},
},
glowContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1f,
Alpha = 0f,
Children = new Drawable[]
{
leftGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Width = 0.125f,
},
centerGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = 0.75f,
},
rightGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Width = 0.125f,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
colourContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = 0.8f,
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
},
Colour = ButtonColour,
Shear = new Vector2(0.2f, 0),
Children = new Drawable[]
{
new Box
{
EdgeSmoothness = new Vector2(2, 0),
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
Children = new[]
{
new Triangles
{
RelativeSizeAxes = Axes.Both,
TriangleScale = 4,
ColourDark = OsuColour.Gray(0.88f),
Shear = new Vector2(-0.2f, 0),
},
},
},
},
},
},
},
spriteText = new OsuSpriteText
{
Text = Text,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 28,
Font = "Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.1f),
Colour = Color4.White,
},
};
updateGlow();
Selected.ValueChanged += selectionChanged;
}
private Color4 buttonColour;
public Color4 ButtonColour
{
get
{
return buttonColour;
}
set
{
buttonColour = value;
updateGlow();
colourContainer.Colour = value;
}
}
private Color4 backgroundColour = OsuColour.Gray(34);
public Color4 BackgroundColour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
private string text;
public string Text
{
get
{
return text;
}
set
{
text = value;
spriteText.Text = Text;
}
}
private float textSize = 28;
public float TextSize
{
get
{
return textSize;
}
set
{
textSize = value;
spriteText.TextSize = value;
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
flash();
this.Delay(click_duration).Schedule(delegate
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
spriteText.Spacing = Vector2.Zero;
glowContainer.FadeOut();
});
return base.OnClick(state);
}
protected override bool OnHover(InputState state)
{
base.OnHover(state);
Selected.Value = true;
return true;
}
protected override void OnHoverLost(InputState state)
{
base.OnHoverLost(state);
Selected.Value = false;
}
private void selectionChanged(bool isSelected)
{
if (isSelected)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
}
else
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
}
}
private void flash()
{
var flash = new Box
{
RelativeSizeAxes = Axes.Both
};
colourContainer.Add(flash);
flash.Colour = ButtonColour;
flash.Blending = BlendingMode.Additive;
flash.Alpha = 0.3f;
flash.FadeOutFromOne(click_duration);
flash.Expire();
}
private void updateGlow()
{
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
centerGlow.Colour = ButtonColour;
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
}
}
}

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@ -1,58 +1,58 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Input;
using System;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A textbox which holds focus eagerly.
/// </summary>
public class FocusedTextBox : OsuTextBox
{
protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
public Action Exit;
private bool focus;
public bool HoldFocus
{
get { return focus; }
set
{
focus = value;
if (!focus && HasFocus)
GetContainingInputManager().ChangeFocus(null);
}
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
protected override void OnFocus(InputState state)
{
base.OnFocus(state);
BorderThickness = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == Key.Escape)
{
if (Text.Length > 0)
Text = string.Empty;
else
Exit?.Invoke();
return true;
}
return base.OnKeyDown(state, args);
}
public override bool RequestsFocus => HoldFocus;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Input;
using System;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A textbox which holds focus eagerly.
/// </summary>
public class FocusedTextBox : OsuTextBox
{
protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
public Action Exit;
private bool focus;
public bool HoldFocus
{
get { return focus; }
set
{
focus = value;
if (!focus && HasFocus)
GetContainingInputManager().ChangeFocus(null);
}
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
protected override void OnFocus(InputState state)
{
base.OnFocus(state);
BorderThickness = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == Key.Escape)
{
if (Text.Length > 0)
Text = string.Empty;
else
Exit?.Invoke();
return true;
}
return base.OnKeyDown(state, args);
}
public override bool RequestsFocus => HoldFocus;
}
}

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@ -1,36 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Adds hover and click sounds to a drawable.
/// Does not draw anything.
/// </summary>
public class HoverClickSounds : HoverSounds
{
private SampleChannel sampleClick;
public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal) : base(sampleSet)
{
}
protected override bool OnClick(InputState state)
{
sampleClick?.Play();
return base.OnClick(state);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleClick = audio.Sample.Get($@"UI/generic-select{SampleSet.GetDescription()}");
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Adds hover and click sounds to a drawable.
/// Does not draw anything.
/// </summary>
public class HoverClickSounds : HoverSounds
{
private SampleChannel sampleClick;
public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal) : base(sampleSet)
{
}
protected override bool OnClick(InputState state)
{
sampleClick?.Play();
return base.OnClick(state);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleClick = audio.Sample.Get($@"UI/generic-select{SampleSet.GetDescription()}");
}
}
}

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@ -1,53 +1,53 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Adds hover sounds to a drawable.
/// Does not draw anything.
/// </summary>
public class HoverSounds : CompositeDrawable
{
private SampleChannel sampleHover;
protected readonly HoverSampleSet SampleSet;
public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
{
SampleSet = sampleSet;
RelativeSizeAxes = Axes.Both;
}
protected override bool OnHover(InputState state)
{
sampleHover?.Play();
return base.OnHover(state);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleHover = audio.Sample.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
}
}
public enum HoverSampleSet
{
[Description("")]
Loud,
[Description("-soft")]
Normal,
[Description("-softer")]
Soft
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Adds hover sounds to a drawable.
/// Does not draw anything.
/// </summary>
public class HoverSounds : CompositeDrawable
{
private SampleChannel sampleHover;
protected readonly HoverSampleSet SampleSet;
public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
{
SampleSet = sampleSet;
RelativeSizeAxes = Axes.Both;
}
protected override bool OnHover(InputState state)
{
sampleHover?.Play();
return base.OnHover(state);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleHover = audio.Sample.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
}
}
public enum HoverSampleSet
{
[Description("")]
Loud,
[Description("-soft")]
Normal,
[Description("-softer")]
Soft
}
}

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@ -1,180 +1,180 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics.Containers;
namespace osu.Game.Graphics.UserInterface
{
public class IconButton : OsuClickableContainer
{
public const float BUTTON_SIZE = 30;
private Color4? flashColour;
/// <summary>
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
/// </summary>
public Color4 FlashColour
{
get { return flashColour ?? Color4.White; }
set { flashColour = value; }
}
private Color4? iconColour;
/// <summary>
/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
/// </summary>
public Color4 IconColour
{
get { return iconColour ?? Color4.White; }
set
{
iconColour = value;
icon.Colour = value;
}
}
private Color4? iconHoverColour;
/// <summary>
/// The icon colour while the <see cref="IconButton"/> is hovered.
/// </summary>
public Color4 IconHoverColour
{
get { return iconHoverColour ?? IconColour; }
set { iconHoverColour = value; }
}
private Color4? hoverColour;
/// <summary>
/// The background colour of the <see cref="IconButton"/> while it is hovered.
/// </summary>
public Color4 HoverColour
{
get { return hoverColour ?? Color4.White; }
set
{
hoverColour = value;
hover.Colour = value;
}
}
/// <summary>
/// The icon.
/// </summary>
public FontAwesome Icon
{
get { return icon.Icon; }
set { icon.Icon = value; }
}
/// <summary>
/// The icon scale. This does not affect <see cref="IconButton.Scale"/>.
/// </summary>
public Vector2 IconScale
{
get { return icon.Scale; }
set { icon.Scale = value; }
}
/// <summary>
/// The size of the <see cref="IconButton"/> while it is not being pressed.
/// </summary>
public Vector2 ButtonSize
{
get { return content.Size; }
set { content.Size = value; }
}
private readonly Container content;
private readonly SpriteIcon icon;
private readonly Box hover;
public IconButton()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
content = new Container
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(BUTTON_SIZE),
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.04f),
Type = EdgeEffectType.Shadow,
Radius = 5,
},
Children = new Drawable[]
{
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(18),
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (hoverColour == null)
HoverColour = colours.Yellow.Opacity(0.6f);
if (flashColour == null)
FlashColour = colours.Yellow;
Enabled.ValueChanged += enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
{
hover.FadeIn(500, Easing.OutQuint);
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(500, Easing.OutQuint);
icon.FadeColour(IconColour, 500, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
return base.OnClick(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics.Containers;
namespace osu.Game.Graphics.UserInterface
{
public class IconButton : OsuClickableContainer
{
public const float BUTTON_SIZE = 30;
private Color4? flashColour;
/// <summary>
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
/// </summary>
public Color4 FlashColour
{
get { return flashColour ?? Color4.White; }
set { flashColour = value; }
}
private Color4? iconColour;
/// <summary>
/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
/// </summary>
public Color4 IconColour
{
get { return iconColour ?? Color4.White; }
set
{
iconColour = value;
icon.Colour = value;
}
}
private Color4? iconHoverColour;
/// <summary>
/// The icon colour while the <see cref="IconButton"/> is hovered.
/// </summary>
public Color4 IconHoverColour
{
get { return iconHoverColour ?? IconColour; }
set { iconHoverColour = value; }
}
private Color4? hoverColour;
/// <summary>
/// The background colour of the <see cref="IconButton"/> while it is hovered.
/// </summary>
public Color4 HoverColour
{
get { return hoverColour ?? Color4.White; }
set
{
hoverColour = value;
hover.Colour = value;
}
}
/// <summary>
/// The icon.
/// </summary>
public FontAwesome Icon
{
get { return icon.Icon; }
set { icon.Icon = value; }
}
/// <summary>
/// The icon scale. This does not affect <see cref="IconButton.Scale"/>.
/// </summary>
public Vector2 IconScale
{
get { return icon.Scale; }
set { icon.Scale = value; }
}
/// <summary>
/// The size of the <see cref="IconButton"/> while it is not being pressed.
/// </summary>
public Vector2 ButtonSize
{
get { return content.Size; }
set { content.Size = value; }
}
private readonly Container content;
private readonly SpriteIcon icon;
private readonly Box hover;
public IconButton()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
content = new Container
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(BUTTON_SIZE),
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.04f),
Type = EdgeEffectType.Shadow,
Radius = 5,
},
Children = new Drawable[]
{
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(18),
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (hoverColour == null)
HoverColour = colours.Yellow.Opacity(0.6f);
if (flashColour == null)
FlashColour = colours.Yellow;
Enabled.ValueChanged += enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
{
hover.FadeIn(500, Easing.OutQuint);
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(500, Easing.OutQuint);
icon.FadeColour(IconColour, 500, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
return base.OnClick(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
}
}

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