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Fix mania crashing due to spectator client handling frames with unconverted beatmap
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -12,11 +13,13 @@ using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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@ -33,6 +36,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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private TestReplayRecorder recorder;
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[Cached]
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private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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@ -2,17 +2,20 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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@ -25,6 +28,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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private readonly TestRulesetInputManager recordingManager;
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[Cached]
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private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
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public TestSceneReplayRecording()
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{
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Replay replay = new Replay();
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@ -27,6 +27,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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@ -58,6 +59,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Resolved]
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private SpectatorStreamingClient streamingClient { get; set; }
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[Cached]
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private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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