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Merge branch 'master' into results-dynamic-pp-calc
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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@ -28,6 +29,8 @@ namespace osu.Game.Screens.Ranking.Expanded
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private const float padding = 10;
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private readonly ScoreInfo score;
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private readonly bool withFlair;
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private readonly List<StatisticDisplay> statisticDisplays = new List<StatisticDisplay>();
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private FillFlowContainer starAndModDisplay;
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@ -40,9 +43,11 @@ namespace osu.Game.Screens.Ranking.Expanded
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/// Creates a new <see cref="ExpandedPanelMiddleContent"/>.
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/// </summary>
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/// <param name="score">The score to display.</param>
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public ExpandedPanelMiddleContent(ScoreInfo score)
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/// <param name="withFlair">Whether to add flair for a new score being set.</param>
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public ExpandedPanelMiddleContent(ScoreInfo score, bool withFlair = false)
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{
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this.score = score;
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this.withFlair = withFlair;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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@ -51,7 +56,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(BeatmapDifficultyManager beatmapDifficultyManager)
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{
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var beatmap = score.Beatmap;
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var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
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@ -115,7 +120,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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Margin = new MarginPadding { Top = 40 },
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RelativeSizeAxes = Axes.X,
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Height = 230,
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Child = new AccuracyCircle(score)
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Child = new AccuracyCircle(score, withFlair)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -138,7 +143,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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Spacing = new Vector2(5, 0),
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Children = new Drawable[]
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{
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new StarRatingDisplay(beatmap)
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new StarRatingDisplay(beatmapDifficultyManager.GetDifficulty(beatmap, score.Ruleset, score.Mods))
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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@ -265,6 +270,9 @@ namespace osu.Game.Screens.Ranking.Expanded
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delay += 200;
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}
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}
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if (!withFlair)
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FinishTransforms(true);
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});
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}
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}
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