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https://github.com/osukey/osukey.git
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Replace usage of .Result
with .WaitSafelyForResult
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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@ -181,7 +182,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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beatmap.DifficultyName = $"SR{i + 1}";
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}
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return Game.BeatmapManager.Import(beatmapSet).Result.Value;
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return Game.BeatmapManager.Import(beatmapSet).WaitSafelyForResult().Value;
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}
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private bool ensureAllBeatmapSetsImported(IEnumerable<BeatmapSetInfo> beatmapSets) => beatmapSets.All(set => set != null);
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@ -760,7 +760,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("import huge difficulty count map", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets)).Result.Value;
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imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets)).WaitSafelyForResult().Value;
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});
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AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));
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