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Change the way ShouldProcessClock is specified in line with framework changes
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@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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// as we are currently very dependent on having a running clock, let's make our own clock for the time being.
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Clock = new FramedClock();
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ShouldProcessClock = true;
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RelativeSizeAxes = Axes.Both;
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@ -91,8 +91,6 @@ namespace osu.Game.Rulesets.UI
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#region Clock control
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protected override bool ShouldProcessClock => false; // We handle processing the clock ourselves
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private ManualClock clock;
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private IFrameBasedClock parentClock;
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