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Split out test beatmap from TestCasePlayer into instantiable class
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@ -15,9 +15,10 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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}
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protected override Beatmap CreateBeatmap()
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protected override Beatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap();
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var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
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for (int i = 0; i < 512; i++)
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if (i % 5 < 3)
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