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Moved delaying resuming to Player
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@ -117,7 +117,14 @@ namespace osu.Game.Screens.Play
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scoreOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
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pauseOverlay = new PauseOverlay { Depth = -1 };
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pauseOverlay.OnResume = Resume;
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pauseOverlay.OnResume = delegate
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{
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Delay(400);
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Schedule(() =>
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{
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Resume();
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});
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};
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pauseOverlay.OnRetry = Restart;
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pauseOverlay.OnQuit = Exit;
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