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Moved delaying resuming to Player
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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Pause
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case Key.Escape:
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case Key.Escape:
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if (State == Visibility.Hidden) return false;
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if (State == Visibility.Hidden) return false;
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Hide();
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Hide();
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Task.Delay(transitionDuration * 2).ContinueWith(task => OnResume?.Invoke());
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OnResume?.Invoke();
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return true;
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return true;
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}
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}
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return base.OnKeyDown(state, args);
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return base.OnKeyDown(state, args);
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@ -119,7 +119,7 @@ namespace osu.Game.Overlays.Pause
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Action = delegate
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Action = delegate
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{
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{
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Hide();
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Hide();
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Task.Delay(transitionDuration * 2).ContinueWith(task => OnResume?.Invoke());
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OnResume?.Invoke();
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}
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}
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},
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},
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new RetryButton
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new RetryButton
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@ -117,7 +117,14 @@ namespace osu.Game.Screens.Play
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scoreOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
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scoreOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
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pauseOverlay = new PauseOverlay { Depth = -1 };
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pauseOverlay = new PauseOverlay { Depth = -1 };
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pauseOverlay.OnResume = Resume;
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pauseOverlay.OnResume = delegate
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{
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Delay(400);
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Schedule(() =>
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{
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Resume();
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});
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};
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pauseOverlay.OnRetry = Restart;
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pauseOverlay.OnRetry = Restart;
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pauseOverlay.OnQuit = Exit;
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pauseOverlay.OnQuit = Exit;
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