Merge remote-tracking branch 'huoyaoyuan/master' into health-processor

# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
This commit is contained in:
smoogipoo
2019-12-26 14:56:54 +09:00
92 changed files with 824 additions and 474 deletions

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps
@ -25,7 +26,7 @@ namespace osu.Game.Beatmaps
public IBeatmap Beatmap { get; }
protected BeatmapConverter(IBeatmap beatmap)
protected BeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
{
Beatmap = beatmap;
}
@ -33,7 +34,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Whether <see cref="Beatmap"/> can be converted by this <see cref="BeatmapConverter{T}"/>.
/// </summary>
public bool CanConvert => !Beatmap.HitObjects.Any() || ValidConversionTypes.All(t => Beatmap.HitObjects.Any(t.IsInstanceOfType));
public abstract bool CanConvert();
/// <summary>
/// Converts <see cref="Beatmap"/>.
@ -92,11 +93,6 @@ namespace osu.Game.Beatmaps
return result;
}
/// <summary>
/// The types of HitObjects that can be converted to be used for this Beatmap.
/// </summary>
protected abstract IEnumerable<Type> ValidConversionTypes { get; }
/// <summary>
/// Creates the <see cref="Beatmap{T}"/> that will be returned by this <see cref="BeatmapProcessor"/>.
/// </summary>

View File

@ -76,7 +76,7 @@ namespace osu.Game.Beatmaps
public IBeatmap Beatmap { get; set; }
public bool CanConvert => true;
public bool CanConvert() => true;
public IBeatmap Convert()
{

View File

@ -8,6 +8,14 @@ namespace osu.Game.Beatmaps.Formats
{
public interface IHasComboColours
{
List<Color4> ComboColours { get; set; }
/// <summary>
/// Retrieves the list of combo colours for presentation only.
/// </summary>
IReadOnlyList<Color4> ComboColours { get; }
/// <summary>
/// Adds combo colours to the list.
/// </summary>
void AddComboColours(params Color4[] colours);
}
}

View File

@ -77,8 +77,6 @@ namespace osu.Game.Beatmaps.Formats
return line;
}
private bool hasComboColours;
private void handleColours(T output, string line)
{
var pair = SplitKeyVal(line);
@ -105,14 +103,7 @@ namespace osu.Game.Beatmaps.Formats
{
if (!(output is IHasComboColours tHasComboColours)) return;
if (!hasComboColours)
{
// remove default colours.
tHasComboColours.ComboColours.Clear();
hasComboColours = true;
}
tHasComboColours.ComboColours.Add(colour);
tHasComboColours.AddComboColours(colour);
}
else
{

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Extensions;
@ -42,10 +41,6 @@ namespace osu.Game.Beatmaps.Formats
{
this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard);
// OrderBy is used to guarantee that the parsing order of elements with equal start times is maintained (stably-sorted)
foreach (StoryboardLayer layer in storyboard.Layers)
layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList();
}
protected override void ParseLine(Storyboard storyboard, Section section, string line)

View File

@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Whether <see cref="Beatmap"/> can be converted by this <see cref="IBeatmapConverter"/>.
/// </summary>
bool CanConvert { get; }
bool CanConvert();
/// <summary>
/// Converts <see cref="Beatmap"/>.

View File

@ -108,7 +108,7 @@ namespace osu.Game.Beatmaps
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
// Check if the beatmap can be converted
if (!converter.CanConvert)
if (Beatmap.HitObjects.Count > 0 && !converter.CanConvert())
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
// Apply conversion mods

View File

@ -52,7 +52,6 @@ namespace osu.Game.Graphics.UserInterface
public override bool HandleNonPositionalInput => State == Visibility.Visible;
public override bool HandlePositionalInput => State == Visibility.Visible;
public override bool IsRemovable => true;
private Visibility state;

View File

@ -12,10 +12,12 @@ using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
public class OsuTextBox : TextBox
public class OsuTextBox : BasicTextBox
{
protected override float LeftRightPadding => 10;
protected override float CaretWidth => 3;
protected override SpriteText CreatePlaceholder() => new OsuSpriteText
{
Font = OsuFont.GetFont(italics: true),
@ -41,6 +43,8 @@ namespace osu.Game.Graphics.UserInterface
BackgroundCommit = BorderColour = colour.Yellow;
}
protected override Color4 SelectionColour => new Color4(249, 90, 255, 255);
protected override void OnFocus(FocusEvent e)
{
BorderThickness = 3;

View File

@ -171,6 +171,7 @@ namespace osu.Game.Overlays
d.Origin = Anchor.BottomLeft;
d.RelativeSizeAxes = Axes.Both;
d.OnRequestLeave = channelManager.LeaveChannel;
d.IsSwitchable = true;
}),
}
},

View File

@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.Settings
{
public interface ISettingsItem : IDrawable, IDisposable
{
event Action SettingChanged;
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -20,7 +21,7 @@ using osuTK;
namespace osu.Game.Overlays.Settings
{
public abstract class SettingsItem<T> : Container, IFilterable
public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem
{
protected abstract Drawable CreateControl();
@ -34,8 +35,6 @@ namespace osu.Game.Overlays.Settings
private SpriteText text;
private readonly RestoreDefaultValueButton restoreDefaultButton;
public bool ShowsDefaultIndicator = true;
public virtual string LabelText
@ -70,8 +69,12 @@ namespace osu.Game.Overlays.Settings
public bool FilteringActive { get; set; }
public event Action SettingChanged;
protected SettingsItem()
{
RestoreDefaultValueButton restoreDefaultButton;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
@ -87,13 +90,12 @@ namespace osu.Game.Overlays.Settings
Child = Control = CreateControl()
},
};
}
[BackgroundDependencyLoader]
private void load()
{
// all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
// never loaded, but requires bindable storage.
if (controlWithCurrent != null)
{
controlWithCurrent.Current.ValueChanged += _ => SettingChanged?.Invoke();
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
if (ShowsDefaultIndicator)
@ -113,6 +115,7 @@ namespace osu.Game.Overlays.Settings
bindable = value;
bindable.ValueChanged += _ => UpdateState();
bindable.DisabledChanged += _ => UpdateState();
bindable.DefaultChanged += _ => UpdateState();
UpdateState();
}
}

View File

@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets
{
public interface ILegacyRuleset
{
/// <summary>
/// Identifies the server-side ID of a legacy ruleset.
/// </summary>
int LegacyID { get; }
}
}

View File

@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using System;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
{
public override string Name => @"Difficulty Adjust";
public override string Description => @"Override a beatmap's difficulty settings.";
public override string Acronym => "DA";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => FontAwesome.Solid.Hammer;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
private BeatmapDifficulty difficulty;
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
{
this.difficulty = difficulty;
TransferSettings(difficulty);
}
else
ApplySettings(difficulty);
}
/// <summary>
/// Transfer initial settings from the beatmap to settings.
/// </summary>
/// <param name="difficulty">The beatmap's initial values.</param>
protected virtual void TransferSettings(BeatmapDifficulty difficulty)
{
DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
}
/// <summary>
/// Apply all custom settings to the provided beatmap.
/// </summary>
/// <param name="difficulty">The beatmap to have settings applied.</param>
protected virtual void ApplySettings(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = DrainRate.Value;
difficulty.OverallDifficulty = OverallDifficulty.Value;
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
@ -18,9 +19,16 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
private int retries = 2;
[SettingSource("Extra Lives", "Number of extra lives")]
public Bindable<int> Retries { get; } = new BindableInt(2)
{
MinValue = 0,
MaxValue = 10
};
private int retries;
private BindableNumber<double> health;
@ -31,6 +39,8 @@ namespace osu.Game.Rulesets.Mods
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
retries = Retries.Value;
}
public bool AllowFail

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModHardrock;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{

View File

@ -356,7 +356,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
if (HitObject is IHasComboInformation combo)
{
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets
{
public abstract class Ruleset
{
public readonly RulesetInfo RulesetInfo;
public RulesetInfo RulesetInfo { get; internal set; }
public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
// Confine all mods of each mod type into a single IEnumerable<Mod>
@ -51,7 +51,14 @@ namespace osu.Game.Rulesets
protected Ruleset()
{
RulesetInfo = createRulesetInfo();
RulesetInfo = new RulesetInfo
{
Name = Description,
ShortName = ShortName,
ID = (this as ILegacyRuleset)?.LegacyID,
InstantiationInfo = GetType().AssemblyQualifiedName,
Available = true
};
}
/// <summary>
@ -109,11 +116,6 @@ namespace osu.Game.Rulesets
/// <param name="settings">The <see cref="SettingsStore"/> to store the settings.</param>
public virtual IRulesetConfigManager CreateConfig(SettingsStore settings) => null;
/// <summary>
/// Do not override this unless you are a legacy mode.
/// </summary>
public virtual int? LegacyID => null;
/// <summary>
/// A unique short name to reference this ruleset in online requests.
/// </summary>
@ -144,18 +146,5 @@ namespace osu.Game.Rulesets
/// </summary>
/// <returns>An empty frame for the current ruleset, or null if unsupported.</returns>
public virtual IConvertibleReplayFrame CreateConvertibleReplayFrame() => null;
/// <summary>
/// Create a ruleset info based on this ruleset.
/// </summary>
/// <returns>A filled <see cref="RulesetInfo"/>.</returns>
private RulesetInfo createRulesetInfo() => new RulesetInfo
{
Name = Description,
ShortName = ShortName,
InstantiationInfo = GetType().AssemblyQualifiedName,
ID = LegacyID,
Available = true
};
}
}

View File

@ -20,11 +20,17 @@ namespace osu.Game.Rulesets
[JsonIgnore]
public bool Available { get; set; }
// TODO: this should probably be moved to RulesetStore.
public virtual Ruleset CreateInstance()
{
if (!Available) return null;
return (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
var ruleset = (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
ruleset.RulesetInfo = this;
return ruleset;
}
public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;

View File

@ -58,17 +58,17 @@ namespace osu.Game.Rulesets
var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r)).ToList();
//add all legacy modes in correct order
foreach (var r in instances.Where(r => r.LegacyID != null).OrderBy(r => r.LegacyID))
//add all legacy rulesets first to ensure they have exclusive choice of primary key.
foreach (var r in instances.Where(r => r is ILegacyRuleset))
{
if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == r.RulesetInfo.ID) == null)
if (context.RulesetInfo.SingleOrDefault(dbRuleset => dbRuleset.ID == r.RulesetInfo.ID) == null)
context.RulesetInfo.Add(r.RulesetInfo);
}
context.SaveChanges();
//add any other modes
foreach (var r in instances.Where(r => r.LegacyID == null))
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
{
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
context.RulesetInfo.Add(r.RulesetInfo);

View File

@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.UI
dependencies.Cache(textureStore);
localSampleStore = dependencies.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, "Samples"));
dependencies.CacheAs(new FallbackSampleStore(localSampleStore, dependencies.Get<ISampleStore>()));
dependencies.CacheAs<ISampleStore>(new FallbackSampleStore(localSampleStore, dependencies.Get<ISampleStore>()));
}
onScreenDisplay = dependencies.Get<OnScreenDisplay>();

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
@ -132,6 +133,8 @@ namespace osu.Game.Screens.Menu
private void confirmAndExit()
{
if (exitConfirmed) return;
exitConfirmed = true;
this.Exit();
}
@ -244,10 +247,18 @@ namespace osu.Game.Screens.Menu
public override bool OnExiting(IScreen next)
{
if (!exitConfirmed && dialogOverlay != null && !(dialogOverlay.CurrentDialog is ConfirmExitDialog))
if (!exitConfirmed && dialogOverlay != null)
{
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
return true;
if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog)
{
exitConfirmed = true;
exitDialog.Buttons.First().Click();
}
else
{
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
return true;
}
}
buttons.State = ButtonSystemState.Exit;

View File

@ -43,6 +43,11 @@ namespace osu.Game.Screens.Play
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.KeyOverlay, configVisibility);
}
protected override void LoadComplete()
{
base.LoadComplete();
Visible.BindValueChanged(_ => updateVisibility());
configVisibility.BindValueChanged(_ => updateVisibility(), true);

View File

@ -580,7 +580,7 @@ namespace osu.Game.Screens.Play
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
// as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer.StopUsingBeatmapClock();
GameplayClockContainer?.StopUsingBeatmapClock();
fadeOut();
return base.OnExiting(next);

View File

@ -48,6 +48,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
IsSwitchable = true,
},
},
modsCheckbox = new OsuTabControlCheckbox

View File

@ -16,6 +16,9 @@ using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Select.Details
{
@ -69,7 +72,37 @@ namespace osu.Game.Screens.Select.Details
{
base.LoadComplete();
mods.BindValueChanged(_ => updateStatistics(), true);
mods.BindValueChanged(modsChanged, true);
}
private readonly List<ISettingsItem> references = new List<ISettingsItem>();
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
{
// TODO: find a more permanent solution for this if/when it is needed in other components.
// this is generating drawables for the only purpose of storing bindable references.
foreach (var r in references)
r.Dispose();
references.Clear();
ScheduledDelegate debounce = null;
foreach (var mod in mods.NewValue.OfType<IApplicableToDifficulty>())
{
foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
{
setting.SettingChanged += () =>
{
debounce?.Cancel();
debounce = Scheduler.AddDelayed(updateStatistics, 100);
};
references.Add(setting);
}
}
updateStatistics();
}
private void updateStatistics()

View File

@ -13,13 +13,12 @@ namespace osu.Game.Skinning
: base(Info, storage, audioManager, string.Empty)
{
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.ComboColours.AddRange(new[]
{
Configuration.AddComboColours(
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
});
new Color4(242, 24, 57, 255)
);
Configuration.LegacyVersion = 2.0m;
}

View File

@ -35,7 +35,7 @@ namespace osu.Game.Skinning
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours));
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
}
break;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
namespace osu.Game.Skinning
{
/// <summary>
@ -10,15 +8,5 @@ namespace osu.Game.Skinning
/// </summary>
public class DefaultSkinConfiguration : SkinConfiguration
{
public DefaultSkinConfiguration()
{
ComboColours.AddRange(new[]
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
});
}
}
}

View File

@ -12,6 +12,8 @@ namespace osu.Game.Skinning
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
{
// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
Configuration.AllowDefaultComboColoursFallback = false;
}
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>

View File

@ -72,7 +72,11 @@ namespace osu.Game.Skinning
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours));
var comboColours = Configuration.ComboColours;
if (comboColours != null)
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
break;
}
break;

View File

@ -3,7 +3,7 @@
namespace osu.Game.Skinning
{
public class LegacySkinConfiguration : DefaultSkinConfiguration
public class LegacySkinConfiguration : SkinConfiguration
{
public const decimal LATEST_VERSION = 2.7m;

View File

@ -14,7 +14,36 @@ namespace osu.Game.Skinning
{
public readonly SkinInfo SkinInfo = new SkinInfo();
public List<Color4> ComboColours { get; set; } = new List<Color4>();
/// <summary>
/// Whether to allow <see cref="DefaultComboColours"/> as a fallback list for when no combo colours are provided.
/// </summary>
internal bool AllowDefaultComboColoursFallback = true;
public static List<Color4> DefaultComboColours { get; } = new List<Color4>
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
};
private readonly List<Color4> comboColours = new List<Color4>();
public IReadOnlyList<Color4> ComboColours
{
get
{
if (comboColours.Count > 0)
return comboColours;
if (AllowDefaultComboColoursFallback)
return DefaultComboColours;
return null;
}
}
public void AddComboColours(params Color4[] colours) => comboColours.AddRange(colours);
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();

View File

@ -11,7 +11,10 @@ using osu.Game.Overlays.Notifications;
namespace osu.Game.Updater
{
public abstract class UpdateManager : CompositeDrawable
/// <summary>
/// An update manager which only shows notifications after an update completes.
/// </summary>
public class UpdateManager : CompositeDrawable
{
[Resolved]
private OsuConfigManager config { get; set; }

View File

@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1225.0" />
<PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />