Use CreateRuleset() for editor test scenes as well

This commit is contained in:
Salman Ahmed
2020-06-04 00:47:10 +03:00
parent c72592c52c
commit 741fa20149
5 changed files with 18 additions and 22 deletions

View File

@ -4,6 +4,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
@ -13,13 +14,10 @@ namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorChangeStates : EditorTestScene
{
public TestSceneEditorChangeStates()
: base(new OsuRuleset())
{
}
private EditorBeatmap editorBeatmap;
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
public override void SetUpSteps()
{
base.SetUpSteps();