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Use CreateRuleset() for editor test scenes as well
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@ -4,6 +4,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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@ -13,13 +14,10 @@ namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorChangeStates : EditorTestScene
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{
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public TestSceneEditorChangeStates()
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: base(new OsuRuleset())
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{
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}
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private EditorBeatmap editorBeatmap;
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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