Merge branch 'master' into applicable-to-hud

This commit is contained in:
Salman Ahmed
2019-07-02 05:24:56 +03:00
committed by GitHub
57 changed files with 616 additions and 298 deletions

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@ -32,6 +32,8 @@ namespace osu.Game.Overlays.Chat.Selection
private readonly SearchTextBox search;
private readonly SearchContainer<ChannelSection> sectionsFlow;
protected override bool DimMainContent => false;
public Action<Channel> OnRequestJoin;
public Action<Channel> OnRequestLeave;

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@ -49,6 +49,8 @@ namespace osu.Game.Overlays.Chat.Tabs
// performTabSort might've made selectorTab's position wonky, fix it
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
((ChannelTabItem)item).OnRequestClose += tabCloseRequested;
base.AddTabItem(item, addToDropdown);
}
@ -57,10 +59,10 @@ namespace osu.Game.Overlays.Chat.Tabs
switch (value.Type)
{
default:
return new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
return new ChannelTabItem(value);
case ChannelType.PM:
return new PrivateChannelTabItem(value) { OnRequestClose = tabCloseRequested };
return new PrivateChannelTabItem(value);
}
}

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@ -45,7 +45,9 @@ namespace osu.Game.Overlays
public const float TAB_AREA_HEIGHT = 50;
private ChannelTabControl channelTabControl;
protected ChannelTabControl ChannelTabControl;
protected virtual ChannelTabControl CreateChannelTabControl() => new ChannelTabControl();
private Container chatContainer;
private TabsArea tabsArea;
@ -55,9 +57,10 @@ namespace osu.Game.Overlays
public Bindable<double> ChatHeight { get; set; }
private Container channelSelectionContainer;
private ChannelSelectionOverlay channelSelectionOverlay;
protected ChannelSelectionOverlay ChannelSelectionOverlay;
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || (channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
public ChatOverlay()
{
@ -81,7 +84,7 @@ namespace osu.Game.Overlays
Masking = true,
Children = new[]
{
channelSelectionOverlay = new ChannelSelectionOverlay
ChannelSelectionOverlay = new ChannelSelectionOverlay
{
RelativeSizeAxes = Axes.Both,
},
@ -154,31 +157,25 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
channelTabControl = new ChannelTabControl
ChannelTabControl = CreateChannelTabControl().With(d =>
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
OnRequestLeave = channelManager.LeaveChannel
},
d.Anchor = Anchor.BottomLeft;
d.Origin = Anchor.BottomLeft;
d.RelativeSizeAxes = Axes.Both;
d.OnRequestLeave = channelManager.LeaveChannel;
}),
}
},
},
},
};
channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
channelSelectionOverlay.State.ValueChanged += state =>
ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
ChannelSelectionOverlay.State.ValueChanged += state =>
{
if (state.NewValue == Visibility.Hidden && channelManager.JoinedChannels.Count == 0)
{
channelSelectionOverlay.Show();
Hide();
return;
}
channelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
// Propagate the visibility state to ChannelSelectorActive
ChannelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
if (state.NewValue == Visibility.Visible)
{
@ -190,8 +187,8 @@ namespace osu.Game.Overlays
textbox.HoldFocus = true;
};
channelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
channelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
ChatHeight.ValueChanged += height =>
@ -217,11 +214,11 @@ namespace osu.Game.Overlays
channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
foreach (Channel channel in channelManager.JoinedChannels)
channelTabControl.AddChannel(channel);
ChannelTabControl.AddChannel(channel);
channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
currentChannel = channelManager.CurrentChannel.GetBoundCopy();
currentChannel.BindValueChanged(currentChannelChanged, true);
@ -236,7 +233,7 @@ namespace osu.Game.Overlays
{
textbox.Current.Disabled = true;
currentChannelContainer.Clear(false);
channelSelectionOverlay.Show();
ChannelSelectionOverlay.Show();
return;
}
@ -245,8 +242,8 @@ namespace osu.Game.Overlays
textbox.Current.Disabled = e.NewValue.ReadOnly;
if (channelTabControl.Current.Value != e.NewValue)
Scheduler.Add(() => channelTabControl.Current.Value = e.NewValue);
if (ChannelTabControl.Current.Value != e.NewValue)
Scheduler.Add(() => ChannelTabControl.Current.Value = e.NewValue);
var loaded = loadedChannels.Find(d => d.Channel == e.NewValue);
@ -294,7 +291,7 @@ namespace osu.Game.Overlays
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
// If the channel selection screen is shown, mind its minimum height
if (channelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
targetChatHeight = 1f - channel_selection_min_height;
ChatHeight.Value = targetChatHeight;
@ -311,9 +308,9 @@ namespace osu.Game.Overlays
private void selectTab(int index)
{
var channel = channelTabControl.Items.Skip(index).FirstOrDefault();
var channel = ChannelTabControl.Items.Skip(index).FirstOrDefault();
if (channel != null && !(channel is ChannelSelectorTabItem.ChannelSelectorTabChannel))
channelTabControl.Current.Value = channel;
ChannelTabControl.Current.Value = channel;
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -358,6 +355,7 @@ namespace osu.Game.Overlays
this.FadeIn(transition_length, Easing.OutQuint);
textbox.HoldFocus = true;
base.PopIn();
}
@ -366,7 +364,7 @@ namespace osu.Game.Overlays
this.MoveToY(Height, transition_length, Easing.InSine);
this.FadeOut(transition_length, Easing.InSine);
channelSelectionOverlay.Hide();
ChannelSelectionOverlay.Hide();
textbox.HoldFocus = false;
base.PopOut();
@ -375,20 +373,20 @@ namespace osu.Game.Overlays
private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
{
foreach (Channel channel in channels)
channelTabControl.AddChannel(channel);
ChannelTabControl.AddChannel(channel);
}
private void onChannelRemovedFromJoinedChannels(IEnumerable<Channel> channels)
{
foreach (Channel channel in channels)
{
channelTabControl.RemoveChannel(channel);
ChannelTabControl.RemoveChannel(channel);
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
}
}
private void availableChannelsChanged(IEnumerable<Channel> channels)
=> channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
=> ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
protected override void Dispose(bool isDisposing)
{

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@ -2,9 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -14,37 +12,17 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
{
protected override string Header => "Garbage Collector";
private readonly Bindable<LatencyMode> latencyMode = new Bindable<LatencyMode>();
private Bindable<GCLatencyMode> configLatencyMode;
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<LatencyMode>
{
LabelText = "Active mode",
Bindable = latencyMode
},
new SettingsButton
{
Text = "Force garbage collection",
Action = GC.Collect
},
};
configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
configLatencyMode.BindValueChanged(mode => latencyMode.Value = (LatencyMode)mode.NewValue, true);
latencyMode.BindValueChanged(mode => configLatencyMode.Value = (GCLatencyMode)mode.NewValue);
}
private enum LatencyMode
{
Batch = GCLatencyMode.Batch,
Interactive = GCLatencyMode.Interactive,
LowLatency = GCLatencyMode.LowLatency,
SustainedLowLatency = GCLatencyMode.SustainedLowLatency
}
}
}

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@ -319,7 +319,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
BackgroundColour = colours.Gray3;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
private class DrawableUserDropdownMenuItem : DrawableOsuDropdownMenuItem
{

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@ -34,6 +34,8 @@ namespace osu.Game.Overlays
});
}
protected override bool DimMainContent => false; // dimming is handled by main overlay
private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
private AspectContainer aspect;

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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Toolbar
{
private const float padding = 10;
private Drawable modeButtonLine;
protected Drawable ModeButtonLine { get; private set; }
public ToolbarRulesetSelector()
{
@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Toolbar
{
Depth = 1,
},
modeButtonLine = new Container
ModeButtonLine = new Container
{
Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
Anchor = Anchor.BottomLeft,
@ -66,17 +66,22 @@ namespace osu.Game.Overlays.Toolbar
Current.BindValueChanged(_ => moveLineToCurrent(), true);
}
private void moveLineToCurrent()
private bool hasInitialPosition;
// Scheduled to allow the flow layout to be computed before the line position is updated
private void moveLineToCurrent() => ScheduleAfterChildren(() =>
{
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
foreach (var tabItem in TabContainer)
{
if (tabItem.Value == Current.Value)
{
modeButtonLine.MoveToX(tabItem.DrawPosition.X, 200, Easing.OutQuint);
ModeButtonLine.MoveToX(tabItem.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
break;
}
}
}
hasInitialPosition = true;
});
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;